Sounds like MorrowindDaystar Clarion said:There's a special kind of high as a rogue in that game.
Sneaking around, stealing paintings off the walls of a pubs. Stealing stuff off tables. Stealing stuff from pockets. Stealing stuff not on tables. Stealing stuff from that weird place that isn't quite on the table, but not quite off either.
Stealing stuff.
[sub]Stealing everything.[/sub]
nyysjan said:you can't have too many words in an RPG.
You can have badly chosen or inexpertly assembled words however.
That's more a case of badly chosen word.Ninmecu said:nyysjan said:you can't have too many words in an RPG.
You can have badly chosen or inexpertly assembled words however.
So, by the second part, do you mean horrible spelling mistakes? I'm fairly certain inexpertly assembled words is just a polite way of saying "You can't spell for shit."
Authentic Skeleton Noises. I wasn't even aware Skeletons could make noise from their jaw-like-area. Let alone speak without stopping for a breath and boring the shit out of the heroes.
Although I can agree with you on some(many?) of the exposition dump sections of DA, I for one have always liked the idea of the journal entries in DA and Mass Effect, as most of them are not required to enjoy/understand the story at hand but if you are interested in learning more you have that ability to read them to expand and flesh out the world to a greater degree. I feel this applies more to Mass Effect's (at least the first) entries for me than DA, but I did read many of both.Malbourne said:There's always a good method of delivering exposition in such a way that the player is not only not bored to death by it, but is actively interested in learning more. That said, Dragon Age seemed to deliver by truckload and dump it all over my character without any preparation. I couldn't keep up with all the lore entries and after a certain point I thought, "I'm just gonna kill things; let the chips fall where they may." Sometimes I wished there was a more expedient way to read lore, like flipping through the journal during the loading screens.
That's what I'd figured, but I like the fact that I found a new way of saying "You can't spell for shit."nyysjan said:That's more a case of badly chosen word.Ninmecu said:nyysjan said:you can't have too many words in an RPG.
You can have badly chosen or inexpertly assembled words however.
So, by the second part, do you mean horrible spelling mistakes? I'm fairly certain inexpertly assembled words is just a polite way of saying "You can't spell for shit."
Authentic Skeleton Noises. I wasn't even aware Skeletons could make noise from their jaw-like-area. Let alone speak without stopping for a breath and boring the shit out of the heroes.
Better choice would have been sentences, as in, inexpertly assembled sentences.
Also, badly placed words (like, unskippable hours long paragraphs of text/speech you have to wade through to get to anything of any relevance or fun).