(Sorry, but I am naturally long-winded, I apologize if this post sucks! n_n;
And these points aren't just being tangental, as I'm trying to voice my opinion about things that have been said in this topic so far.)
I really don't think this article is so much about suggesting that all games should adhere to kid logic so much as it goes to show how enlightening a childs simple, narrow logic can be to someone who has been conditioned into having a wider mindframe... Trust me, this is not an insult. A child will often ask questions of things we are made to ignore, and when we hear their way of thinking, it sometimes becomes a subtle reminder of exactly how we have changed in mere decades.
There are pretty much two camps of normal game players:
~ Games can be and should be art, and if that means forcing a player to see a cut scene to start enjoying the game as an artform, then so be it. After all, especially in these latest years where graphics and audio quality comes close to being capable of emulating the appearance of realism, we have heard brilliant musical scores, deep and moving storylines, and countless memorable moments... So why NOT take advantage of the fact that a player has to fight to get further along the story, to further deepen the emotional connection between the player and the main character?
~ Games are made for enjoyment, if I wanted a deep story, I'd read a book or watch a movie. As well, games are an interactive media, so having too many moments that take away the players ability to cast spells, fire machine guns, or command armies is wasting the potential of video games. After all, if you only get the full experience of a story or plot event once, what good is it to buy a $50-60 game if the only reason you have to replay it is being constantly interupted by the story you already know?
My main argument against this article is that while 3-year-olds can see flaws nearly immediately where it would take us much longer to notice, it is mainly because the mind of a 3-year-old is very different from that of an 18 or 23-year-old. They can get enjoyment out of very dubious things, it isn't because their minds have a more subtle yet advanced understanding, they just don't know, haven't seen, haven't heard the things we have... What child have you heard of can truly enjoy the nuances of a deep and interesting story (Can you point one out that would cry at the end of Disk 1 fo FFVII, if you needed an example)? Of course a child won't like a long intro movie, they want to kick ass and take names, anything that gets in the way of that is merely an obstacle (Sure, they SEE what they want to do, but in a video game, they want to be controlling the mayhem, not watch it)... So I honestly don't think the child was making some deep revelation when he said the game was just a movie. For them, there are no two camps, because they have pretty much just started thinking thoughts other than those of basic survival and communication... TMNT didn't have a story as far as I cared, the turtles kicked ass, so I watched, and it was only later I figure out about the mutation (I ignored the mutant part, they were just talking turtles), Foot Clan, and other parts of the story. Dora the Explorer doesn't have a main plot, but hey, I helped Dora fend off Swipper and get her to her house before dinner, I'm not sure, but I think I'm starting to understand some of the weird words she's saying, too!