When Sony got to No Man's Sky in their conference, I breathed a sigh of relief. Not because I'd been eagerly anticipating it, or because I was worried they might not show it, but because it was actual gameplay footage. It looked unfinished as hell, and really needed more polish, but I was so glad to see gameplay. The Last Guardian was ostensibly gameplay as well, but it was so excessively cinematic and pretentious I couldn't bring myself to care.
My favorite game this year was Super Mario Maker. Uniquely, what Nintendo showed of it was nothing but gameplay, and I think that's part of why I'm so excited for it. What they showed was already a significant improvement over the game's reveal last year, adding features and props I considered mandatory that hadn't yet been implemented when they first showed it, as well as confirming that the themes will have their own physics to match their source games, but I was also enthralled by what they didn't show. It was plainly visible that there was a whole lot of content, a whole lot of props and features, that were disabled for the E3 build.
It's rather a unique situation. What we saw was only a small chunk of the game, but it was easy to infer what sort of things they weren't showing, even if not the exact content. Enemies, obstacles, maybe some different platform types... the engine itself looked complete and solid, and even what they showed would be a competent release. I think that's key: It never once felt like they were showing the best or most impressive parts and hiding the crap. Instead, it felt like they were showing a small sample, and hiding the rest as a surprise for later.
"Trust your first instincts", you say? This is the only game I saw this year where my initial reaction was "this looks like fun." Not "impressive" or "gonna be popular" or "the graphics are good" or "finally" or "I wonder how they'll pull this off" or "what even is this?". Just pure, unadulterated fun. There were plenty of games announced or shown that I'm hopeful about (Just Cause 3, Final Fantasy VII, but this is the only one I'm legitimately excited for right now, and I entirely attribute that to this being the only game with a proper, honest presence at E3. No fancy cinematic trailers, no carefully-selected setpiece sequences, just the very core of the game itself, presented as we'll experience it at release.
P.S. Thanks
P.P.S. I suppose No Man's Sky was honest also. But seriously, that game needs a lot of work before it'll be ready for primetime. I like the ideas they have for it, and I definitely see potential, but it just couldn't grab me with the clearly very WIP product they have. Actually, I suspect the unenthusiastic response to this is why other studios are so selective of what parts they show us. They make more sales if they're less than honest, unless they've genuinely got a product that can stand on its own (and let's face it, they almost always don't).