Hoplon said:
Yahtzee Croshaw said:
A phrase to watch out for is "We don't want to spoil it." For example, if coverage of a game like Fallout 4 were to consist mostly of showing off new gameplay mechanics and the intro sequence, with very little being even hinted at regarding the game's larger plot and central narrative thread, then you might want to lower expectations in that area.
Bethesda can't do story, it's like asking EA to do a small personal game about a yarn figure... right.
Pulling aside slightly... and I would agree with you. Bethesda don't really do story. They do do (haha) lots of mini stories... that all run separate to eachother, and are so mutually exclusive that sometimes it seems really disjointed... but then what do you expect from an Open World game?
The problem with big overarching stories is that to be big enough and grand enough you are eventually going to have to effect the gameworld. Like the first time you come across Kvatch in Oblivion. The story had effected the game world there, on a big scale, and part of you then thought that big things were to come... This is what actually prompted me not to play the story on my first playthough, in fear that other cities would be destroyed before I could explore them and do all the quests!
The same is true for all open world games though. The ones with the most interesting wider stories are the ones like Assassins Creed where you actions change the world, but they change it for the better instead. The story doesn't really effect the world, and you go round and restore it to pre-game glory, making it more accessible.
A game like GTA also isn't effected. You do big missions where you take down a helicopter in the middle of a hotel complex in a dramatic set piece, and there isn't a scratch to remember it by... hell... pedestrians in seconds will be wondering around as though it never happened.
I guess a good crossover between linear and openworld are JRPGs. You progress, but there is also an element of going where you want and seeing what you want. Every games location will somehow change with the events... even if it is just the dialogue of the towns people. At least that is some sort of feedback from what you have been doing. I liked games like Final Fantasies VIII, IX and X-2 where it was more evident. The towns would even look a bit different upon return as you see how they have reacted and progressed to the story events. Lindblum in FFIX was a great example of this where you had constant feedback to the games set pieces.
All that said... I will still play the shit out of Fallout 4. I will do the missions, and speak to all the creepy wooden characters to get all the rewards... and leave my story telling itch to that of more linear games like Dishonoured and The Last of Us. Maybe it is a development cost limitation, and we end up with something that crosses both boundries in the future, but at the moment I think we just have to accept that we get one or the other and not set ourselves for disapointment.
Sorry for the random tirade, but you got me thinking a bit, and I got carried away. :S