BioShock 2 Will Not Have Co-Op

Keane Ng

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BioShock 2 Will Not Have Co-Op



BioShock 2 has been confirmed to have multiplayer, but it won't be co-op.

According to the issue of Game Informer that I'm holding in my hand right now, BioShock 2 will indeed feature something that many complained was not present in 2K Boston's original game: multiplayer. "There is multiplayer in BioShock 2," creative director Jordan Thomas put it, in as simple terms as possible. Well, by process of elimination we can presume that that multiplayer will be of the competitive nature, because it definitely isn't of the co-operative type, according to the latest post on 2K's official BioShock site, The Cult of Rapture [http://www.2kgames.com/cultofrapture/home.html].

"The internet has been busy these past few days with rumors about what is and is not in BioShock 2," 2K writes, hesitant to tell us what is in the game but nevertheless letting us know "that there won't be any spliced-up rhinos, Soviet invasions, or co-op, but you may very well see a Big Daddy or two."

Co-op was part of the initial batch of debunked rumors regarding the game, and it made sense, considering co-op is such a popular trend in games nowadays, with games like Resident Evil 5 and Left 4 Dead making it a central feature. BioShock, though, was a game you approached more methodically, and is so atmospheric and full of ambiance that it really wouldn't fit the often fast-paced nature of a co-op game.

Indeed, keeping the essential BioShock experience solo is central to 2K Marin's mission to stay true to 2K Boston's vision. Thomas told Game Informer that "single-player is obviously BioShock's legacy, and it's extremely important to us."

[Via Shacknews [http://www.shacknews.com/onearticle.x/57741]]


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The Shade

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I gotta say, I'm not exactly sad about this. With co-op, it loses a lot of the fear and atmosphere that was so awesome in the first one.

Still, the way he said "A Big Daddy or two" is a bit ominous. I would hope we'd see plenty!


Does your magazine make any mention of this Big Sister stuff we've been hearing so much about?
 

Flap Jack452

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Seems like it is made for it, you play as a Big Daddy with a Little Sister don't you? Though I guess it wouldn't be fun to play as Little Sister.
 

oliveira8

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Wouldukindly said:
oliveira8 said:
I was looking forward to spliced up Rhinos. :(
Who wasn't?

Ok probably rhinos.
I think even the Rhinos...maybe this time they could kick some rhino hunter but...but now the poor Rhino dreams aree crushed...Sad day for the Rhino species.
 

Farseli

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Single player is bioshock's legacy huh? But isn't Bioshock the spiritual successor to System Shock? And The most fun I ever had with that was in SS2 playing a 3 player co-op game for a whole weekend. I think co-op is in the blood of shock so saying that it isn't is forgetting its roots.

Oh and the big sister? Little sister the escaped. Has come back. Now she runs the place. For good reason. She has Big Daddy like armor, is FAST, and has a giant needle on her arm with which she acquires ADAM. Telekinetic powers like you wouldn't believe. As long as you are good and part of the system, she will leave you alone. Kill too many other Daddies (because you can't get the little sisters any other way) and she'll take notice. Do it some more times and she comes after you. The best you can do at that point is find a battleground good for you and set some traps. You are gonna need it.
 

Skizle

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im not really sure how i feel about multiplayer, but im glad they didnt add co-op. it would just ruin the gameplay element.
 

TsunamiWombat

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Flap Jack452 said:
Seems like it is made for it, you play as a Big Daddy with a Little Sister don't you? Though I guess it wouldn't be fun to play as Little Sister.
Not exactly, let me explain what the magazine says.

You play as the first, prototype big daddy. Your a rogue unit, a renegade. The Cliche "out of control superior non-mass produced" model. The Big Sister in the game is one of the little sisters that escaped with Tenenbaum at the end of the last game. This little sister has gone all crazy and decided she wants to ressurect Rapture as it was, and has begun kidnapping little girls to make little sisters. The game takes place 10 years after the original, finally recovered from the chaos the sudden Adam shortage brought about when you removed the little sisters and Fontaine/Ryan in the first game. You aren't as big as other big daddies but still pretty strong, and you have Plasmids. Plasmids will be upgradible and combinable. You play a big daddy now which removes some of the vulnerability, but you still have to fight other big daddies to steal their little sisters (and either adopt or sacrifice them). Sacrifice is like it was in the first game, adopting them creates another 'opt-in' boss fight sequence, where you meander around with the little sister on your shoulder, letting her down to harvest Adam from corpses. When this happens Splicers will swarm to attack the little sister, and you have to defend her. When she's done you get part of the Adam she harvested. Meanwhile there's also the Big Sister, who rules Rapture with an Iron Fist and stalks you kind of like Predator. There's going to be an ire meter in the game, and the more you disrupt Big Sister's order the angrier she gets. Cross a line and she'll hunt you and attack you, and by all accounts she is -bad ass- and wicked powerful, sort of like running into Evil Parasite Samus in Metroid Prime: Fusion. Your best bet is to fight and run because you can't really beat her head on- she has incredible powers from sucking adam directly into her blood stream from the giant needle on her arm, as well as a little sisters nigh invulnerablity- rememebr in the original there was a radio clip which mentioned little sisters regenerated almost any tissue damage immediatly."

You also get to use Big Daddy exsclusive weapons, like a Rosies rivet gun, because your much bigger and stronger. An example of power combining they gave was using Incinerate on Cyclone trap to create flaming tornado's. Fwoosh!
 

The Shade

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TsunamiWombat said:
Flap Jack452 said:
Seems like it is made for it, you play as a Big Daddy with a Little Sister don't you? Though I guess it wouldn't be fun to play as Little Sister.
Not exactly, let me explain what the magazine says.

You play as the first, prototype big daddy. Your a rogue unit, a renegade. The Cliche "out of control superior non-mass produced" model. The Big Sister in the game is one of the little sisters that escaped with Tenenbaum at the end of the last game. This little sister has gone all crazy and decided she wants to ressurect Rapture as it was, and has begun kidnapping little girls to make little sisters. The game takes place 10 years after the original, finally recovered from the chaos the sudden Adam shortage brought about when you removed the little sisters and Fontaine/Ryan in the first game. You aren't as big as other big daddies but still pretty strong, and you have Plasmids. Plasmids will be upgradible and combinable. You play a big daddy now which removes some of the vulnerability, but you still have to fight other big daddies to steal their little sisters (and either adopt or sacrifice them). Sacrifice is like it was in the first game, adopting them creates another 'opt-in' boss fight sequence, where you meander around with the little sister on your shoulder, letting her down to harvest Adam from corpses. When this happens Splicers will swarm to attack the little sister, and you have to defend her. When she's done you get part of the Adam she harvested. Meanwhile there's also the Big Sister, who rules Rapture with an Iron Fist and stalks you kind of like Predator. There's going to be an ire meter in the game, and the more you disrupt Big Sister's order the angrier she gets. Cross a line and she'll hunt you and attack you, and by all accounts she is -bad ass- and wicked powerful, sort of like running into Evil Parasite Samus in Metroid Prime: Fusion. Your best bet is to fight and run because you can't really beat her head on- she has incredible powers from sucking adam directly into her blood stream from the giant needle on her arm, as well as a little sisters nigh invulnerablity- rememebr in the original there was a radio clip which mentioned little sisters regenerated almost any tissue damage immediatly."

You also get to use Big Daddy exsclusive weapons, like a Rosies rivet gun, because your much bigger and stronger. An example of power combining they gave was using Incinerate on Cyclone trap to create flaming tornado's. Fwoosh!
Apart from the plasmid combos, that sounds kind of lame IMO. The escort mission in the first Bioshock was the lamest part, and now it sounds like you gotta play most of the game like that if you intend to take the good path? What a bunch of nonsense...

Also, the Big Sister thing seems a little pointless, but that's probably just me.
 

Corven

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The Shade said:
TsunamiWombat said:
Flap Jack452 said:
Seems like it is made for it, you play as a Big Daddy with a Little Sister don't you? Though I guess it wouldn't be fun to play as Little Sister.
Not exactly, let me explain what the magazine says.

You play as the first, prototype big daddy. Your a rogue unit, a renegade. The Cliche "out of control superior non-mass produced" model. The Big Sister in the game is one of the little sisters that escaped with Tenenbaum at the end of the last game. This little sister has gone all crazy and decided she wants to ressurect Rapture as it was, and has begun kidnapping little girls to make little sisters. The game takes place 10 years after the original, finally recovered from the chaos the sudden Adam shortage brought about when you removed the little sisters and Fontaine/Ryan in the first game. You aren't as big as other big daddies but still pretty strong, and you have Plasmids. Plasmids will be upgradible and combinable. You play a big daddy now which removes some of the vulnerability, but you still have to fight other big daddies to steal their little sisters (and either adopt or sacrifice them). Sacrifice is like it was in the first game, adopting them creates another 'opt-in' boss fight sequence, where you meander around with the little sister on your shoulder, letting her down to harvest Adam from corpses. When this happens Splicers will swarm to attack the little sister, and you have to defend her. When she's done you get part of the Adam she harvested. Meanwhile there's also the Big Sister, who rules Rapture with an Iron Fist and stalks you kind of like Predator. There's going to be an ire meter in the game, and the more you disrupt Big Sister's order the angrier she gets. Cross a line and she'll hunt you and attack you, and by all accounts she is -bad ass- and wicked powerful, sort of like running into Evil Parasite Samus in Metroid Prime: Fusion. Your best bet is to fight and run because you can't really beat her head on- she has incredible powers from sucking adam directly into her blood stream from the giant needle on her arm, as well as a little sisters nigh invulnerablity- rememebr in the original there was a radio clip which mentioned little sisters regenerated almost any tissue damage immediatly."

You also get to use Big Daddy exsclusive weapons, like a Rosies rivet gun, because your much bigger and stronger. An example of power combining they gave was using Incinerate on Cyclone trap to create flaming tornado's. Fwoosh!
Apart from the plasmid combos, that sounds kind of lame IMO. The escort mission in the first Bioshock was the lamest part, and now it sounds like you gotta play most of the game like that if you intend to take the good path? What a bunch of nonsense...

Also, the Big Sister thing seems a little pointless, but that's probably just me.
They are strictly voluntary, you give the little sister the command to start harvesting adam, she doesn't do it on her own, if you don't want to harvest any adam she'll just ride along until you take her somewhere safe.
 

Flap Jack452

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TsunamiWombat said:
Flap Jack452 said:
Seems like it is made for it, you play as a Big Daddy with a Little Sister don't you? Though I guess it wouldn't be fun to play as Little Sister.
Not exactly, let me explain what the magazine says.

You play as the first, prototype big daddy. Your a rogue unit, a renegade. The Cliche "out of control superior non-mass produced" model. The Big Sister in the game is one of the little sisters that escaped with Tenenbaum at the end of the last game. This little sister has gone all crazy and decided she wants to ressurect Rapture as it was, and has begun kidnapping little girls to make little sisters. The game takes place 10 years after the original, finally recovered from the chaos the sudden Adam shortage brought about when you removed the little sisters and Fontaine/Ryan in the first game. You aren't as big as other big daddies but still pretty strong, and you have Plasmids. Plasmids will be upgradible and combinable. You play a big daddy now which removes some of the vulnerability, but you still have to fight other big daddies to steal their little sisters (and either adopt or sacrifice them). Sacrifice is like it was in the first game, adopting them creates another 'opt-in' boss fight sequence, where you meander around with the little sister on your shoulder, letting her down to harvest Adam from corpses. When this happens Splicers will swarm to attack the little sister, and you have to defend her. When she's done you get part of the Adam she harvested. Meanwhile there's also the Big Sister, who rules Rapture with an Iron Fist and stalks you kind of like Predator. There's going to be an ire meter in the game, and the more you disrupt Big Sister's order the angrier she gets. Cross a line and she'll hunt you and attack you, and by all accounts she is -bad ass- and wicked powerful, sort of like running into Evil Parasite Samus in Metroid Prime: Fusion. Your best bet is to fight and run because you can't really beat her head on- she has incredible powers from sucking adam directly into her blood stream from the giant needle on her arm, as well as a little sisters nigh invulnerablity- rememebr in the original there was a radio clip which mentioned little sisters regenerated almost any tissue damage immediatly."

You also get to use Big Daddy exsclusive weapons, like a Rosies rivet gun, because your much bigger and stronger. An example of power combining they gave was using Incinerate on Cyclone trap to create flaming tornado's. Fwoosh!
You said Rapture was fully recovered from the ADAM shortage? Wouldn't this cause the splicers to die out or go through a "detox" sort of stage?
 

Corven

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Flap Jack452 said:
TsunamiWombat said:
Flap Jack452 said:
Seems like it is made for it, you play as a Big Daddy with a Little Sister don't you? Though I guess it wouldn't be fun to play as Little Sister.
Not exactly, let me explain what the magazine says.

You play as the first, prototype big daddy. Your a rogue unit, a renegade. The Cliche "out of control superior non-mass produced" model. The Big Sister in the game is one of the little sisters that escaped with Tenenbaum at the end of the last game. This little sister has gone all crazy and decided she wants to ressurect Rapture as it was, and has begun kidnapping little girls to make little sisters. The game takes place 10 years after the original, finally recovered from the chaos the sudden Adam shortage brought about when you removed the little sisters and Fontaine/Ryan in the first game. You aren't as big as other big daddies but still pretty strong, and you have Plasmids. Plasmids will be upgradible and combinable. You play a big daddy now which removes some of the vulnerability, but you still have to fight other big daddies to steal their little sisters (and either adopt or sacrifice them). Sacrifice is like it was in the first game, adopting them creates another 'opt-in' boss fight sequence, where you meander around with the little sister on your shoulder, letting her down to harvest Adam from corpses. When this happens Splicers will swarm to attack the little sister, and you have to defend her. When she's done you get part of the Adam she harvested. Meanwhile there's also the Big Sister, who rules Rapture with an Iron Fist and stalks you kind of like Predator. There's going to be an ire meter in the game, and the more you disrupt Big Sister's order the angrier she gets. Cross a line and she'll hunt you and attack you, and by all accounts she is -bad ass- and wicked powerful, sort of like running into Evil Parasite Samus in Metroid Prime: Fusion. Your best bet is to fight and run because you can't really beat her head on- she has incredible powers from sucking adam directly into her blood stream from the giant needle on her arm, as well as a little sisters nigh invulnerablity- rememebr in the original there was a radio clip which mentioned little sisters regenerated almost any tissue damage immediatly."

You also get to use Big Daddy exsclusive weapons, like a Rosies rivet gun, because your much bigger and stronger. An example of power combining they gave was using Incinerate on Cyclone trap to create flaming tornado's. Fwoosh!
You said Rapture was fully recovered from the ADAM shortage? Wouldn't this cause the splicers to die out or go through a "detox" sort of stage?
Maybe, but with the sudden return of Little Sisters and with them comes ADAM, Don't you think the remaining splicers will be all the more desperate and aggressive to get their fix?
 

Flap Jack452

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darkstone said:
Flap Jack452 said:
TsunamiWombat said:
Flap Jack452 said:
Seems like it is made for it, you play as a Big Daddy with a Little Sister don't you? Though I guess it wouldn't be fun to play as Little Sister.
Not exactly, let me explain what the magazine says.

You play as the first, prototype big daddy. Your a rogue unit, a renegade. The Cliche "out of control superior non-mass produced" model. The Big Sister in the game is one of the little sisters that escaped with Tenenbaum at the end of the last game. This little sister has gone all crazy and decided she wants to ressurect Rapture as it was, and has begun kidnapping little girls to make little sisters. The game takes place 10 years after the original, finally recovered from the chaos the sudden Adam shortage brought about when you removed the little sisters and Fontaine/Ryan in the first game. You aren't as big as other big daddies but still pretty strong, and you have Plasmids. Plasmids will be upgradible and combinable. You play a big daddy now which removes some of the vulnerability, but you still have to fight other big daddies to steal their little sisters (and either adopt or sacrifice them). Sacrifice is like it was in the first game, adopting them creates another 'opt-in' boss fight sequence, where you meander around with the little sister on your shoulder, letting her down to harvest Adam from corpses. When this happens Splicers will swarm to attack the little sister, and you have to defend her. When she's done you get part of the Adam she harvested. Meanwhile there's also the Big Sister, who rules Rapture with an Iron Fist and stalks you kind of like Predator. There's going to be an ire meter in the game, and the more you disrupt Big Sister's order the angrier she gets. Cross a line and she'll hunt you and attack you, and by all accounts she is -bad ass- and wicked powerful, sort of like running into Evil Parasite Samus in Metroid Prime: Fusion. Your best bet is to fight and run because you can't really beat her head on- she has incredible powers from sucking adam directly into her blood stream from the giant needle on her arm, as well as a little sisters nigh invulnerablity- rememebr in the original there was a radio clip which mentioned little sisters regenerated almost any tissue damage immediatly."

You also get to use Big Daddy exsclusive weapons, like a Rosies rivet gun, because your much bigger and stronger. An example of power combining they gave was using Incinerate on Cyclone trap to create flaming tornado's. Fwoosh!
You said Rapture was fully recovered from the ADAM shortage? Wouldn't this cause the splicers to die out or go through a "detox" sort of stage?
Maybe, but with the sudden return of Little Sisters and with them comes ADAM, Don't you think the remaining splicers will be all the more desperate and aggressive to get their fix?
I get what your saying, didn't make the connection that the Little Sisters brought a fresh batch of ADAM with them.
 

Plauged1

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Well, since we know for sure that there is no co-op, what other modes are there? Is there no info on those modes besides "competitive nature"? (I agree, co-op would destroy the desolate and alone feeling that Bioshock gives, it will just become RE5 in the first person.)
 

Corven

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Plauged1 said:
Well, since we know for sure that there is no co-op, what other modes are there? Is there no info on those modes besides "competitive nature"? (I agree, co-op would destroy the desolate and alone feeling that Bioshock gives, it will just become RE5 in the first person.)
I'm betting one of the modes is a 'protect the civilian' mode where you and a couple other people have to defend a little sister from the opposing teams splicer attacks.

or a 'your it' mode where one person plays as a Big Daddy and the other players have to devise a plan to take you down.

these are just alternative to the staple deathmatch modes you normally see in multi-player games.
 

ThaBenMan

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I dunno, I think co-op could be fun - one of you is the Big Daddy and the other the Little Sister with him. They could do some different things to make it interesting - like the LS could somehow sense where the Adam is and you have to give directions to the Big Daddy somehow, make some sort of minigame of it. And then another minigame to extract the Adam from the corpses, and a weak defensive attack with that big-ass needle for any splicers that get past the BD.

It's like they've been saying - the single player is what's important. If there was co-op, no one's forcing you to play it.

darkstone said:
I'm betting one of the modes is a 'protect the civilian' mode where you and a couple other people have to defend a little sister from the opposing teams splicer attacks.

or a 'your it' mode where one person plays as a Big Daddy and the other players have to devise a plan to take you down.
Those would be pretty fun.