It's a little confusing. The game takes place 10 years after the first, so the Splicers survived basically by fighting over what little ADAM remained until Big Sister brought the little sisters back. The dev's said Rapture definatly got alot of worse, but somehow, somehow managed to survive. Chalk it up to a suspension of disbelief.Flap Jack452 said:You said Rapture was fully recovered from the ADAM shortage? Wouldn't this cause the splicers to die out or go through a "detox" sort of stage?TsunamiWombat said:Not exactly, let me explain what the magazine says.Flap Jack452 said:Seems like it is made for it, you play as a Big Daddy with a Little Sister don't you? Though I guess it wouldn't be fun to play as Little Sister.
You play as the first, prototype big daddy. Your a rogue unit, a renegade. The Cliche "out of control superior non-mass produced" model. The Big Sister in the game is one of the little sisters that escaped with Tenenbaum at the end of the last game. This little sister has gone all crazy and decided she wants to ressurect Rapture as it was, and has begun kidnapping little girls to make little sisters. The game takes place 10 years after the original, finally recovered from the chaos the sudden Adam shortage brought about when you removed the little sisters and Fontaine/Ryan in the first game. You aren't as big as other big daddies but still pretty strong, and you have Plasmids. Plasmids will be upgradible and combinable. You play a big daddy now which removes some of the vulnerability, but you still have to fight other big daddies to steal their little sisters (and either adopt or sacrifice them). Sacrifice is like it was in the first game, adopting them creates another 'opt-in' boss fight sequence, where you meander around with the little sister on your shoulder, letting her down to harvest Adam from corpses. When this happens Splicers will swarm to attack the little sister, and you have to defend her. When she's done you get part of the Adam she harvested. Meanwhile there's also the Big Sister, who rules Rapture with an Iron Fist and stalks you kind of like Predator. There's going to be an ire meter in the game, and the more you disrupt Big Sister's order the angrier she gets. Cross a line and she'll hunt you and attack you, and by all accounts she is -bad ass- and wicked powerful, sort of like running into Evil Parasite Samus in Metroid Prime: Fusion. Your best bet is to fight and run because you can't really beat her head on- she has incredible powers from sucking adam directly into her blood stream from the giant needle on her arm, as well as a little sisters nigh invulnerablity- rememebr in the original there was a radio clip which mentioned little sisters regenerated almost any tissue damage immediatly."
You also get to use Big Daddy exsclusive weapons, like a Rosies rivet gun, because your much bigger and stronger. An example of power combining they gave was using Incinerate on Cyclone trap to create flaming tornado's. Fwoosh!
Well playedWouldukindly said:Who wasn't?oliveira8 said:I was looking forward to spliced up Rhinos.
Ok probably rhinos.
Elurindel said:Playing as a Big Daddy failed last time. The escort mission was stupid, and also made no sense. "Without the sea slug, they're just as vulnerable as any other little girl!" advises Tenenbaum. Yes...a little girl that can take bullets to the head whilst she sings...
Plus, did anybody else think the Big Daddy effect was ruined last time by the fact that, evene though you had the helmet on:
1. You couldn't use Big Daddy Weapons.
2. You can still use your own weaponry and plasmids, despite Big Daddies having huge gloves.
3. You somehow turn back into a regular person for the final boss fight.
4. You can quite clearly see your damn sweater sleeve holding your gun!
If these errors are fixed, then playing a Big Daddy might work, cliché story and all. If not...it'll just be another sequel, and will fade into obscurity.
That does look a lot better. I was merely saying that it was badly-handled in the original.darkstone said:Elurindel said:Playing as a Big Daddy failed last time. The escort mission was stupid, and also made no sense. "Without the sea slug, they're just as vulnerable as any other little girl!" advises Tenenbaum. Yes...a little girl that can take bullets to the head whilst she sings...
Plus, did anybody else think the Big Daddy effect was ruined last time by the fact that, evene though you had the helmet on:
1. You couldn't use Big Daddy Weapons.
2. You can still use your own weaponry and plasmids, despite Big Daddies having huge gloves.
3. You somehow turn back into a regular person for the final boss fight.
4. You can quite clearly see your damn sweater sleeve holding your gun!
If these errors are fixed, then playing a Big Daddy might work, cliché story and all. If not...it'll just be another sequel, and will fade into obscurity.I hope that answers your questions.
It's good that you had fun with it, but keep in mind that System Shock 2 multiplayer was a tacked-on patch put out to assuage fans who had to have multiplayer in everything, and while it may be fun to run around tearing up the Von Braun with two or three friends the "real" System Shock 2 experience - the one the game is designed for, the story is written for, etc. - is borne out of the experience of being unique and alone in a hostile alien environment.Farseli said:Single player is bioshock's legacy huh? But isn't Bioshock the spiritual successor to System Shock? And The most fun I ever had with that was in SS2 playing a 3 player co-op game for a whole weekend. I think co-op is in the blood of shock so saying that it isn't is forgetting its roots.
I think Multiplayer in BioShock 2 is rediculous too.Malygris said:It's good that you had fun with it, but keep in mind that System Shock 2 multiplayer was a tacked-on patch put out to assuage fans who had to have multiplayer in everything, and while it may be fun to run around tearing up the Von Braun with two or three friends the "real" System Shock 2 experience - the one the game is designed for, the story is written for, etc. - is borne out of the experience of being unique and alone in a hostile alien environment.Farseli said:Single player is bioshock's legacy huh? But isn't Bioshock the spiritual successor to System Shock? And The most fun I ever had with that was in SS2 playing a 3 player co-op game for a whole weekend. I think co-op is in the blood of shock so saying that it isn't is forgetting its roots.
From that perspective, BioShock is exactly the same thing and the addition of any sort of multiplayer, cooperative or competitive, is simply wasteful.
Nah, I don't even think that would have been very goodxtreme_phoenix said:I think co-op would have killed bioshock.
unless it were little sister+big daddy co-op. that could be nifty.
It would be good but then the horror part of it will be gone because your with one of your friends.sneak_copter said:Nah, I don't even think that would have been very goodxtreme_phoenix said:I think co-op would have killed bioshock.
unless it were little sister+big daddy co-op. that could be nifty.
And the horror was one of the most important parts of Bioshock.XXplos1ve said:It would be good but then the horror part of it will be gone because your with one of your friends.sneak_copter said:Nah, I don't even think that would have been very goodxtreme_phoenix said:I think co-op would have killed bioshock.
unless it were little sister+big daddy co-op. that could be nifty.
agreed!The Shade said:I gotta say, I'm not exactly sad about this. With co-op, it loses a lot of the fear and atmosphere that was so awesome in the first one.
Still, the way he said "A Big Daddy or two" is a bit ominous. I would hope we'd see plenty!
Does your magazine make any mention of this Big Sister stuff we've been hearing so much about?
TsunamiWombat said:I think Multiplayer in BioShock 2 is rediculous too.Malygris said:It's good that you had fun with it, but keep in mind that System Shock 2 multiplayer was a tacked-on patch put out to assuage fans who had to have multiplayer in everything, and while it may be fun to run around tearing up the Von Braun with two or three friends the "real" System Shock 2 experience - the one the game is designed for, the story is written for, etc. - is borne out of the experience of being unique and alone in a hostile alien environment.Farseli said:Single player is bioshock's legacy huh? But isn't Bioshock the spiritual successor to System Shock? And The most fun I ever had with that was in SS2 playing a 3 player co-op game for a whole weekend. I think co-op is in the blood of shock so saying that it isn't is forgetting its roots.
From that perspective, BioShock is exactly the same thing and the addition of any sort of multiplayer, cooperative or competitive, is simply wasteful.
I mean, seriously? Do we need multiplayer ine everything? I never even use it. I shouldn't have to pay for XBL to enjoy your game. One of the reasons Halo 3 didn't fly with me.