I'm exactly the same way, funnily enough. I just can't be evil in games. I used to be great at it - when I was a kid, I'd always do the "no I won't help you and I'll kill you for asking" option in Kotor, but when I went back to it a few weeks ago, it just... I couldn't do it. I didn't want to. Even though I really wanted to go through the dark side route the second time I played, I couldn't make myself be the bad guy. I'm not really sure what changed - I tried to play The Darkness again, recently, a game I really quite enjoyed when it was new, and I found it difficult to ignore the horrible things you do to people in that game.
I really love Prototype; it contains so many features and concepts that I can't get enough of, and if I can detach my overactive conscience, the level of bloody destruction you can spread can be exciting. But even then, I can't stop myself from feeling sick when I hear the helicopter pilots desperately crying for help, or the police officers begging you to let them go.
I recognise that it's human nature - more than that, it's the nature of so many creatures on Earth - but I still find it difficult to really understand how you can look at a man struggling uselessly to break free of Alex Mercer's grip, and laugh. Even if it is completely virtual. Is the concept really so funny?
Orange Monkey said:
So your being bad, but for a good reason
I can completely appreciate that *goes online to Purchase Prototype* Now lets see if i can resist the urge to completely rampage and destroy everyone in sight because i'm bored.
It's not so much a case of "doing something bad for a good reason", as "doing something bad for a reason you can relate to and understand". Alex Mercer is still unquestionably a villain, but he's not meaninglessly evil, nor does he do it because he believes he's doing the right thing. He's simply been pushed too far.