My Inner Bad Guy

cainx10a

New member
May 17, 2008
2,191
0
0
Good read. I shared the same opinions when I played the game; while most of my friends were eager to slaughter anything that got in their way simply because of the sheer awesomeness of using Alex's abilities like some berserk fiend, I found it to be even more enjoyable to try to play the game while limiting the occasional collateral damage which was somehow a bit hard to do when the AI is not that great - know a lot of crazy doods who would use the same route that is being guarded by the military because of a certain -hint- infected invasion -hint-.

And Alex's decision of whether or not to reach the end by any means possible or not, is really something I haven't really dealt with in most RPGs I played, maybe because of the scale of his decisions, killing 200 civilians to exterminate 2000 infected, or going directly for the hive and letting the military destroy the rest of the infected without putting the civilians in harms' way, or just destroying everything for the 'ep' and 'fun'.
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
2,338
0
0
*huggles new CS art* ...what? It's friggin' adorable.

Anyway, good to see this column return, and I really liked this one. I haven't played Prototype, though I think I can relate. No matter how many times I try in Fallout 3 to be kind of a badass, I always end up with more good karma than bad. Afterall, I'm apparently just trying to find my dad. So with the proper motivation, I imagine I would have a lot less trouble being a jerk.
 

antipunt

New member
Jan 3, 2009
3,035
0
0
Susan I completely agree. While I wouldn't say it lets me be the 'bad guy', I'd say it lets me be the 'anti-hero'. Which is, you know, in many ways, -still- a bad guy. haha, so I completely agree with the 'escapism' bit
 

wwjdftw

New member
Mar 27, 2009
568
0
0
when it lets me i can be an absolute c**t in most games, look at me wrong and i will impale your face upon my spikey arm
 

black lincon

New member
Aug 21, 2008
1,960
0
0
Just a question, is this supposed to be where you explain certain things in your reviews or is there something else going on? It's not that it's badly written or anything, in fact it's at what I expect when I come here, which is a high level of writing, but I just don't see the point of this series.
 

black lincon

New member
Aug 21, 2008
1,960
0
0
NoMoreSanity said:
black lincon said:
Just a question, is this supposed to be where you explain certain things in your reviews or is there something else going on? It's not that it's badly written or anything, in fact it's at what I expect when I come here, which is a high level of writing, but I just don't see the point of this series.
It's just a look at her views on topics in games, such as this.
I guess that makes sense.

I wasn't dissatisfied, I was just confused, I had no Idea what the point was, but I guess you're probably right.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
black lincon said:
Just a question, is this supposed to be where you explain certain things in your reviews or is there something else going on? It's not that it's badly written or anything, in fact it's at what I expect when I come here, which is a high level of writing, but I just don't see the point of this series.
Context Sensitive is about whatever I'm pondering in gaming at the moment. Sometimes it might coincide with a review, but most of the time it likely won't.
 

The Rogue Wolf

Stealthy Carnivore
Legacy
Nov 25, 2007
16,733
9,356
118
Stalking the Digital Tundra
Gender
✅
It is kind of sad that most games seem to treat the "bad guy" as a graduate of the Snidley Whiplash School of Evil-Doing. Being evil for no other reason than "evil is cool", cackling madly and twirling your sweet handlebar moustache while you tie the damsel to the train tracks because... well, she's a damsel and you just happen to live near train tracks- it's extraordinarily one-dimensional and comes across as cartoonish and whimsical even in games that are otherwise gritty and serious (or self-important, depending on the tone).

I don't mind being the bad guy once in a while, so long as there's a believable reason behind it, I can measure my responses according to my tastes, and there are palpable repercussions from what I choose to do. (Completely different from, say, Fallout 3, where the game tells me I'm a naughty person for giving a junkie a free fix, even if I believe that life in the Wasteland is hell and inducing a little pharmecutical happiness is hardly the worst way to deal with it.)
 

Orange Monkey

New member
Mar 16, 2009
604
0
0
So your being bad, but for a good reason :) I can completely appreciate that *goes online to Purchase Prototype* Now lets see if i can resist the urge to completely rampage and destroy everyone in sight because i'm bored.
 

dandahammer

Partaker of adult beverages
Jun 2, 2009
78
0
0
This is the first thing I've seen that gives me a twinge to play prototype. Gameplay and graphic wise, I assume; been there, done that.

But the plot/story, slightly twinged from others maybe; to be something associative; could be my push to make this my next purchase.
 

Florion

New member
Dec 7, 2008
670
0
0
Really intriguing article. I wasn't going to pick up Prototype, but now I'm curious... Usually, I'm bored silly by video game characters that act solely for the reason of fulfilling game mechanics and prefer characters that act because they have motivation. I was thinking "mindless sandbox+superpowers game?" when I read the review, but this article changed my thinking. =3 And it's very well-written besides.
 

black lincon

New member
Aug 21, 2008
1,960
0
0
Susan Arendt said:
black lincon said:
Just a question, is this supposed to be where you explain certain things in your reviews or is there something else going on? It's not that it's badly written or anything, in fact it's at what I expect when I come here, which is a high level of writing, but I just don't see the point of this series.
Context Sensitive is about whatever I'm pondering in gaming at the moment. Sometimes it might coincide with a review, but most of the time it likely won't.
Okay, I thought you were trying to defend your statements in your previous reviews, but that made little sense as I don't believe the Escapist would give you a series about that.

also, interesting choice for a graphic for the series.
 

Break

And you are?
Sep 10, 2007
965
0
0
I'm exactly the same way, funnily enough. I just can't be evil in games. I used to be great at it - when I was a kid, I'd always do the "no I won't help you and I'll kill you for asking" option in Kotor, but when I went back to it a few weeks ago, it just... I couldn't do it. I didn't want to. Even though I really wanted to go through the dark side route the second time I played, I couldn't make myself be the bad guy. I'm not really sure what changed - I tried to play The Darkness again, recently, a game I really quite enjoyed when it was new, and I found it difficult to ignore the horrible things you do to people in that game.

I really love Prototype; it contains so many features and concepts that I can't get enough of, and if I can detach my overactive conscience, the level of bloody destruction you can spread can be exciting. But even then, I can't stop myself from feeling sick when I hear the helicopter pilots desperately crying for help, or the police officers begging you to let them go.

I recognise that it's human nature - more than that, it's the nature of so many creatures on Earth - but I still find it difficult to really understand how you can look at a man struggling uselessly to break free of Alex Mercer's grip, and laugh. Even if it is completely virtual. Is the concept really so funny?

Orange Monkey said:
So your being bad, but for a good reason :) I can completely appreciate that *goes online to Purchase Prototype* Now lets see if i can resist the urge to completely rampage and destroy everyone in sight because i'm bored.
It's not so much a case of "doing something bad for a good reason", as "doing something bad for a reason you can relate to and understand". Alex Mercer is still unquestionably a villain, but he's not meaninglessly evil, nor does he do it because he believes he's doing the right thing. He's simply been pushed too far.
 

Maet

The Altoid Duke
Jul 31, 2008
1,247
0
0
Wait a minute... So collateral damage is acceptable providing the reason for it is self preservation and information? That doesn't sit right with me.

I get that the player might be able to connect with Alex more when he's emotionally driven by anger ("You are pissed + I am sympathetic = I will help you break things violently") but even still I hardly think that's a valid license to destroy the world. At least you have a clear aim with money, power and information, but where does retribution end? Anger (or any emotion for that matter) is a flimsier excuse than any material end to destroy everything because while it might connect and seem more agreeable to the player, it still doesn't offer an adequate reason for such behaviour.

At least with a bad person, you know exactly what you're aiming for. With an angry or emotional person, the end isn't exactly as clear.

I get that Prototype is a game (a game I haven't played so I may be far, far from the point) but I have trouble imagining a legitimate reason for anger induced madness.

Edit -- Also (and I don't mean to be rude with this), but in the first paragraph of the article, shouldn't it be "everything in sight" and not "everything in site"?
 

CrashBang

New member
Jun 15, 2009
2,603
0
0
Brilliant article. I wholeheartedly agree. When it comes to games in which I have moral choices, I always choose the good path and force myself to then take the evil path just for the want for more achievements. I don't like choosing the evil path because I usually have little to no motivation to do so, other than 'choice'. So in a game which gives you motivation to be evil it's a great reason to empathise and follow suit.
 

squid5580

Elite Member
Feb 20, 2008
5,106
0
41
Orange Monkey said:
So your being bad, but for a good reason :) I can completely appreciate that *goes online to Purchase Prototype* Now lets see if i can resist the urge to completely rampage and destroy everyone in sight because i'm bored.
It is really hard to resist because they make it look so damn funny.

Great article. I think you hit the nail on the head as to why I don't appreciate the whole moral system in a game like Fallout 3.