I don't think that games are -or, for the most part, should be- worried too much with preserving a the symbolism of the gun as a deadly extension of a man's character. Some characters are still written with this myth in mind (Revolver Ocelot and his beloved Single Action Army, anyone?), and that's fine, but I don't think it's anything more games should aspire to.
First, I'm not sure gun mythos is as powerful as, say, sword mythos, probably owing to the fact that the gun is a relatively recent invention. Stories can be crafted around a "legendary sword" (Crouching Tiger's Green Destiny, for example) but I'm not sure such a story could resonate as well if it were a "legendary gun."
More importantly, though, are the gameplay considerations. A game that is as concerned with gun mythos as the auther would find itself in a very narrow genre. I'm not saying it would necessarily be bad, just that most shooters couldn't take that premise and still be widely received.
First, I'm not sure gun mythos is as powerful as, say, sword mythos, probably owing to the fact that the gun is a relatively recent invention. Stories can be crafted around a "legendary sword" (Crouching Tiger's Green Destiny, for example) but I'm not sure such a story could resonate as well if it were a "legendary gun."
More importantly, though, are the gameplay considerations. A game that is as concerned with gun mythos as the auther would find itself in a very narrow genre. I'm not saying it would necessarily be bad, just that most shooters couldn't take that premise and still be widely received.