I'd be a total hypocrite if I said I don't like looking at boobs, especially big 'uns. However, if all a game has to offer is a boobatious bimbo and nothing else, I'm not interested in playing that game. I consider it a waste when the developer expends monumental effort to create this hyper-realistic ultra-boobed booming bodacious goddess, but the game itself is boring, barren, and broken.
Concerning the constant push for realism, to be honest, I prefer that games try to use artistry rather than exacting realism to create the game world. Immersion is not the result of exactly mimicking reality. Instead, immersion is the result of clearly establishing the rules of reality of the game and then sticking to those rules in a logically self-consistent fashion. This is what fantasy is all about, creating a self-consistent world that operates by rules different from known reality. If I want reality, I wake up in the morning; I don't have to pay $50-$60 for it.
Another problem I have with all the realism in games is that it is taking away the artistic aesthetics of the game world, especially this brown and gray color palette that has come into common use. Anyone can make a highly detailed picture, but to make art, true art, one must be able to get the work to express, emote, or communicate?a thought, an idea, or a story. Art makes us examine the depths of the human experience in all its facets. Art has a certain kind of life of its own. It doesn't just sit there passively while you stare at it, like a basket of fruit. Art interacts with the mind and feelings of the observer, changing him through the ideas and emotions communicated by the art. Making any work do these things is much, much harder than drawing a highly detailed, pretty picture. Creating detail and exact similitude to reality are techniques that may be used to enhance the art, but those aspects do not entirely themselves make the art. They are just the surface veneer, a thin layer of polish on the true object that is art.