Batman Sells Really Well
Rocksteady's Batman: Arkham Asylum has sold a staggering number of copies in its first three weeks.
Batman is possibly DC's most marketable superhero, less special effect heavy than any of the company's other heroes and ridiculously easy to make a dark and gritty film out of. Take the Dark Knight, for example, which made over a billion dollars and is now the fourth highest grossing movie of all time.
The Dark Knight didn't get its own tie-in game, so fans instead had to wait for Rocksteady's Arkham Asylum, which missed its original release date so that Rocksteady could polish the game. It seems that the extra time paid off, as not only did the game make it into the Guiness Book of Records as the most critically acclaimed superhero game of all time, it has sold nearly has sold nearly 2 million copies in its first three weeks.
Given the mauling that the typical rush-released tie-in game gets from critics, it's such a relief to see that at least one developer has finally learnt that faster isn't always better and seeing how well gamers have responded, maybe other developers will learn the lesson too.
Source: 1up [http://www.1up.com/do/newsStory?cId=3176012]
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Rocksteady's Batman: Arkham Asylum has sold a staggering number of copies in its first three weeks.
Batman is possibly DC's most marketable superhero, less special effect heavy than any of the company's other heroes and ridiculously easy to make a dark and gritty film out of. Take the Dark Knight, for example, which made over a billion dollars and is now the fourth highest grossing movie of all time.
The Dark Knight didn't get its own tie-in game, so fans instead had to wait for Rocksteady's Arkham Asylum, which missed its original release date so that Rocksteady could polish the game. It seems that the extra time paid off, as not only did the game make it into the Guiness Book of Records as the most critically acclaimed superhero game of all time, it has sold nearly has sold nearly 2 million copies in its first three weeks.
Given the mauling that the typical rush-released tie-in game gets from critics, it's such a relief to see that at least one developer has finally learnt that faster isn't always better and seeing how well gamers have responded, maybe other developers will learn the lesson too.
Source: 1up [http://www.1up.com/do/newsStory?cId=3176012]
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