theultimateend said:
If it weren't for all your asshole pirates this game would have sold and the company wouldn't have gone bankrupt.
Wait...did someone say this game sold? Is it because they made a quality game that was actually worth the cost?
Holy shit...I think we are on to something here. If you make a game that is worth the price you tag it people will buy it.
This is utterly groundbreaking.
Except for the fact that the game doesn't even come out on PC until
tomorrow, despite the fact that a pirated version (with the glide glitch DRM removed) has been out for at least ten days.
All of these sales have been on the consoles, which are well-known for having
substantially lower pirate rates than the PC. You honestly cannot say that piracy is a nonissue, even for extremely well-made games. Let's wait and see how high the PC sales are after two weeks before we make any claims about piracy eh? (Hint: they'll be lower than 2 million).
That said, I do think that SecuROM and other such DRM is
retarded in the worst way possible because it hurts paying costumers. Developers most definitely have the right to (and should) defend themselves from pirates, they just need to come up with a different method.
sneakypenguin said:
Geez, I played the demo and it drove me nuts. Bad guys body parts going though his cape/body parts, combat out of spiderman 2, and generic indoor environment, plus some tacked on pseudo stealth. I guess it has its' fans though. To each their own...
Honestly, the demo did
not do it justice, it turned me off the game more than making me want it, but I eventually got it and loved it. I would suggest a rent, just to see what the final product is like.
More OT: Can't wait for the sequel! (Now that it's proven it sells well xP )