Maybe a little bit of a stretch, but an interesting comment on game design (and game designers
)
Flip it the other way around; what if there were a game made to tailor to the faith side of the argument? You're in the middle of a bossfight, getting your ass kicked. Ten minutes ago, you watched a cutscene where a character talked about 'having faith' and 'not fighting', and you're wondering if it might have been a hint. Meanwhile the boss is chipping away at your life bar and you're out of lives (or phoenix downs, what have you). Do you keep fighting and pursue the story in that direction? Or do you put down the controller and trust that the world (THIS world, anyway) is as orderly and poetic as you'd like to think?
Food for thought at least.
While I'm at it, the assertation that games are anti-theistic by nature might not be accurate. You have your choices, but you're always headed in one direction. The nature of the world (sandbox and a few other genres not included) is ultimately linear; doesn't this raise questions of predetermination and destiny?
Maybe the player isn't god simply because he directs Mario. After all, if the player were god, Mario could be whatever the player willed him to be; or, more succinctly, mario wouldn't be necessary to save the princess at all.
Instead of being all-powerful or even free of will, however, you can only will mario to do what is reasonably expected of mario to do in a given situation: namely jump, twirl, and go 'yahoo'. As the unreachable omnipotent force that created the world, maybe the DESIGNERS are god, and mario is humanity, in control of his own destiny.
Therefore as the intermediary, maybe the player represents nothing more or less than causality; the pieces have been put into play, each subject to their own rules, and the player is only the necessary catalyst to propel each into action.
Of COURSE mario will jump on the heads of things and save the Princes; that's what Mario does. But he needs to be turned on (so to speak). As the player, you are what allows the universe to function as a dynamic environment, ie causality.
Or entropy?
(bit-by-bit, causing the universe to end?)
Have faith! Miyamoto has a plan!