Bayonetta Dev Talks PS3 Version Problems
Bayonetta developer Platinum Games has addressed the widely reported issues in the PS3 version of its game, assuring gamers that it did its best to make both versions of equal quality.
Earlier this month some folks got their hands on the PS3 version of Bayonetta and what they saw was far from impressive [http://www.escapistmagazine.com/news/view/94372-PS3-Bayonetta-Isnt-Looking-So-Hot].
"While the 360 version on display looked crisp and smooth, the PS3 version was very blurry and the framerate was all over the place. During one portion of the demo, a crazy scene where you are jumping off of falling parts of a giant clock tower, it was often hard to keep track of the action because of the graphical issues on PS3," 1UP reported.
So what's the deal with Bayonetta on the PS3? Developer Platinum Games' CEO Tatsuya Minami has issued a statement to clear up the matter, but it doesn't exactly answer any questions, though it does conveniently rid Platinum Games of any blame:
"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. "
In other words, if the PS3 version sucks, don't blame Platinum Games. It did all it could to help Sega get the job done, but apparently that wasn't enough.
Minami doesn't state that the the PS3 version will be looking any better - in fact he seems to accept the current state of both versions as a foregone conclusion, and urges gamers to decide for themselves about this matter.
"The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product," Minami said. "However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."
[Via VideoGamer [http://www.videogamer.com/news/platinum_games_addresses_bayonetta_ps3_concerns.html]]
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Bayonetta developer Platinum Games has addressed the widely reported issues in the PS3 version of its game, assuring gamers that it did its best to make both versions of equal quality.
Earlier this month some folks got their hands on the PS3 version of Bayonetta and what they saw was far from impressive [http://www.escapistmagazine.com/news/view/94372-PS3-Bayonetta-Isnt-Looking-So-Hot].
"While the 360 version on display looked crisp and smooth, the PS3 version was very blurry and the framerate was all over the place. During one portion of the demo, a crazy scene where you are jumping off of falling parts of a giant clock tower, it was often hard to keep track of the action because of the graphical issues on PS3," 1UP reported.
So what's the deal with Bayonetta on the PS3? Developer Platinum Games' CEO Tatsuya Minami has issued a statement to clear up the matter, but it doesn't exactly answer any questions, though it does conveniently rid Platinum Games of any blame:
"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. "
In other words, if the PS3 version sucks, don't blame Platinum Games. It did all it could to help Sega get the job done, but apparently that wasn't enough.
Minami doesn't state that the the PS3 version will be looking any better - in fact he seems to accept the current state of both versions as a foregone conclusion, and urges gamers to decide for themselves about this matter.
"The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product," Minami said. "However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."
[Via VideoGamer [http://www.videogamer.com/news/platinum_games_addresses_bayonetta_ps3_concerns.html]]
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