18-Hour Final Fantasy XI Boss Induces Puking

Logan Frederick

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Aug 19, 2006
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18-Hour Final Fantasy XI Boss Induces Puking



When the top clan in an MMOG has failed to finish a final boss after 18 hours of nonstop fighting, perhaps the battle difficulty should be scaled back a bit.

Linkshells, Final Fantasy XI's versions of guilds and clans from other massively-multiplayer role-playing games, are the online families for many of the game's most dedicated players. These participants are the types of people who would be willing to sit down for 18 hours to fight some of the highest level villains in FFXI, which releases updates to entertain its audience with grueling boss challenges.

Beyond the Limitation, a Linkshell noted for being the first group to down previous baddie Absolute Virtue, attempted the latest of Square Enix's monsters, Pandemonium Warden. With over twenty different forms, Beyond the Limitation sought to topple the digital titan, only to throw its hands up after eighteen hours of gameplay as the health risks to its players began to mount.

"People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives," said Beyond the Limitation member Sylphet.

The fight caused vomiting and fainting among Beyond the Limitation's ranks.

Before loading the game, Square Enix displays a health warning: "During your time here, you will be able to talk, join and adventure with many other individuals in an experience that is unique to online games.

That being said, we have no desire to see your real life suffer as a consequence. Don't forget your family, your friends, your school, or your work."

Square Enix's sentiment might be good, but the development of an 18-hour-plus nearly unbeatable boss would imply that the studio wants players to spend unreasonable hours playing the game.

Sylphet concluded, "We are one of very few LS who have killed AV (not using the wall trick) so we know quite well what is futile and what is not. None of us doubt that PW can be killed. We just call into question exactly what the development team thinks is reasonable from human beings."

Should Square Enix stop extending the length of gameplay to unhealthy limits or is it up to the individuals involved to stop themselves?

Source: PetFoodAlpha [http://petfoodalpha.com/?p=1055] via Destructoid [http://www.destructoid.com/final-fantasy-xi-boss-causes-vomiting-takes-18-hours-to-beat-99391.phtml]

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GothmogII

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Apr 6, 2008
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Hehe, I'd say it already turned into that horrible story, eww...
Still, I can understand it, there's certain visual effect in WoW, strobing colours and the like, that just cause me to get so queasy. So much so that I'm often looking away from it in-game, of course, that causes problems in instances.

But 18 hours? That's either hardcore or just plain stupid.
 

bluerahjah

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Mar 5, 2008
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Seriously? That's complete crap, it's just Square trying to make sure that people are getting their money's worth. Doctors being the people getting their money.
 

Jhereg42

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Apr 11, 2008
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I'm sure that after the first 5 hours it became a matter of pride. "We've been at this 5 hours, no way I'm giving up. I'll never get that time back."

All of the sudden it was 18 hours later, and they'll never get that time back.
 

Goenitz

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Jul 22, 2008
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Playing a game until you puke is RETARDED!!!!!
Drinking until you puke is HARDCORE!!!!!
 

Mark B

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Nov 5, 2007
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Personally anything which requires more than 8 hours straight (ie without a save point) should be considered unhealthy.

Its the standard for a work day, you need food, toilet breaks and sleep, FFS.
 

DeadlyYellow

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Jun 18, 2008
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GothmogII post=7.68303.624051 said:
Still, I can understand it, there's certain visual effect in WoW, strobing colours and the like, that just cause me to get so queasy. So much so that I'm often looking away from it in-game, of course, that causes problems in instances.
I had to sit down after watching a friend play through the Promyvion stages. Glaringly gray scale and nonsensical landscapes...

I still find this hilarious though.
 

dukeh016

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Jul 25, 2008
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Aha! I've discovered it! This is all a government conspiracy to eliminate the lesser peoples from the world. Have bad genetics and you have no friends. Have no friends and you play video games. Play video games all day and you never get laid. (by that one chick that isn't very good looking but she was drunk and you were desperate) And so the cleansing begins.

Damn governments.
 

BobisOnlyBob

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Nov 29, 2007
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I like this. The idea of a boss which is plausibly defeatable, yet would take over 18 hours to do so? That's how characters with [immortal] tags SHOULD be treated. Because everything can, in theory, be killed...
The players who are mad enough to go for the entire thing, well... 'grats to you, but ya still didn't take it down. This is just the MMO version of Penance or Emerald Weapon, a fine FF traditional of sheer stupidity, the pinnacle of Sisyphean tasks. I would even go so far as to say that FFXI would not deserve its mainline numbering without such an insane quest.
 

D_987

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Jun 15, 2008
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According to games manuals your supposed to take a break every 15 mins...
 

WNxSajuukCor

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Oct 31, 2007
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I hate to say it, but I wouldn't expect anything different in FF:XI. I played the game during retail for a year (32 White Mage / 16 Black Mage) and the level grind itself was a total pain. You would spend 5-6 hours in a zone with about 10 other groups competing for spawn locations just so you could get 1/10 of your next level for the night. After a while of that it just pours down on you that you're getting nothing done.

I'm all for unkillable baddies (you know, god like figures that seem like they can cough and take you out), but if you're going to design an encounter as this one is describing where people spend 18 hours trying to kill the baddest of baddies, that's just insane. I think the longest boss fight in WoW is 25 minutes (Illidan's berserk time) and those fights can feel epic in scale without the need of extreme time limits.
 

Merlark

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Dec 18, 2003
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Yeah, it's not that FFXI isn't a great game but bosses that require you to take shifts playing the game. Okay bro, going to take a bathroom break and sleep, seeya in 6 hours. Is a bit sad when you hear about it. Great challenges are one thing, and something I think games loose these days to become accessible to everyone.

Story's like this are both funny and sad at the same time. I guess this goes to show, that if you think your bad ass with no life there is someone at square (I think his name is Ping) that is working hard to break you. ;)
 

Joeshie

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Oct 9, 2007
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Just another reason why Final Fantasy XI is a terrible MMO.

YOU WANT TO HAVE FUN IN FFXI? YOU CAN'T. YOU MUST GRIND. YOU MUST PARTY. YOU MUST GRIND AND PARTY....ALLL THEEEE TIIIIMMMEEE.
 

Drmortuss

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Jul 2, 2008
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This is just retarded, why the hell would a company make an 18 hour long boss fight, that makes no sense and would probably further the down fall of the game because people would get pissed. But hey that's just my opinion.
 

SlightlyEvil

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Jan 17, 2008
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I think this is just the logical conclusion of all those Final Fantasy bosses with the ridiculously long attack animations and eight hundred & six bajillion hit points. Sephiroth wouldn't take this long to kill if he used Supernova every single round. Plain old bad game design.
 

Goenitz

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Jul 22, 2008
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fix-the-spade post=7.68303.624493 said:
Goenitz post=7.68303.624080 said:
Playing a game until you puke is HARDCORE!!!!!
Drinking until you puke is RETARDED!!!!!
Your liver will thank me for this later...
WHAT!?!?! Ive been mis-quoted!!!! I feel so violated....