Ah this brings back memories of when i was on it....i miss that game it was one of the only mmo i ever got into and the people on there were great.
I'll admit, i like the sound of how PW works as far as boss concepts go for a raid boss anyway. *tries imagine a version for Vin*Aeonknight said:That depends which boss you're talking about.Lunar Templar said:>.>The_root_of_all_evil said:That's why however good WoW is, it will never beat EQ. 180 people... Even the Jello fight on CoH only lets you have 70 attacking.
i've been on CoH, a while now, never once done a Hami raid (the Jello Fight for every one else)
probably should though, as the drops are pretty good. the New Dragon in Vin to, hear that's pretty intense.
but really? an 18 hour boss fight? are they stupid? who thought this was a good idea, cause they need to be fired, since they clearly don't get that boss fights aren't about stacking retarded amounts of HP on a monster, they're supposed to be a test of team work and skill, in this regard they have failed totally as game designers
Pandemonium Warden, the subject matter for the 18 hour boss fight, didn't have a retarded amount of HP at the time. He had a retarded amount of forms he could switch to. That being: every raid boss of every endgame event present in the expansion. In 1 fight. That's what made it 18 hours.
The boss in the picture is actually Absolute Virtue, who was yet another "impossible" boss. He never had retarded amounts of HP, he just had the ability to fully recover all damage done to him with one ability, and 1 shot every player within a 10 mile radius with instant cast Meteor.
Good times. Both have been beaten since post-nerf, ironically Pandemonium Warden much sooner than Absolute Virtue (who was implemented much earlier.)
Here's a few pages for those who care:
http://ffxi.gamerescape.com/wiki/Pandemonium_Warden
http://ffxi.gamerescape.com/wiki/Absolute_Virtue
Indeed, these 2 bosses were pretty much Yiazmat before it was cool.Lunar Templar said:I'll admit, i like the sound of how PW works as far as boss concepts go for a raid boss anyway. *tries imagine a version for Vin*Aeonknight said:That depends which boss you're talking about.Lunar Templar said:>.>The_root_of_all_evil said:That's why however good WoW is, it will never beat EQ. 180 people... Even the Jello fight on CoH only lets you have 70 attacking.
i've been on CoH, a while now, never once done a Hami raid (the Jello Fight for every one else)
probably should though, as the drops are pretty good. the New Dragon in Vin to, hear that's pretty intense.
but really? an 18 hour boss fight? are they stupid? who thought this was a good idea, cause they need to be fired, since they clearly don't get that boss fights aren't about stacking retarded amounts of HP on a monster, they're supposed to be a test of team work and skill, in this regard they have failed totally as game designers
Pandemonium Warden, the subject matter for the 18 hour boss fight, didn't have a retarded amount of HP at the time. He had a retarded amount of forms he could switch to. That being: every raid boss of every endgame event present in the expansion. In 1 fight. That's what made it 18 hours.
The boss in the picture is actually Absolute Virtue, who was yet another "impossible" boss. He never had retarded amounts of HP, he just had the ability to fully recover all damage done to him with one ability, and 1 shot every player within a 10 mile radius with instant cast Meteor.
Good times. Both have been beaten since post-nerf, ironically Pandemonium Warden much sooner than Absolute Virtue (who was implemented much earlier.)
Here's a few pages for those who care:
http://ffxi.gamerescape.com/wiki/Pandemonium_Warden
http://ffxi.gamerescape.com/wiki/Absolute_Virtue
the fact that they still managed to turn both into 18 hour affairs means some one fucked up, but it is an FF game they do like wasting peoples time with bosses that take all day to kill
i've had raids like that ...... good times ......Aeonknight said:Indeed, these 2 bosses were pretty much Yiazmat before it was cool.
Although slight correction, AV never took 18 hours to kill. He just murdered you within a few minutes.
o.o now THAT'S a kick.ass. buff right there. how longs that last?PW on the other hand, once square enix did make him killable within a 2 hour window, people figured it out pretty quickly (turns out suicide blue mages was the key.) AV on the other hand was still a friggin monster. He still would be too... if it weren't for Summoners getting Alexander (95% damage reduction for both magic and physical damage, immunity to status ailments, AoE) Now he can be zerged down, provided the DPS classes are good at what they do.
90 seconds only. and it can only be used once every 2 hours. So yea, you either kill that bastard quick or it's over.Lunar Templar said:i've had raids like that ...... good times ......Aeonknight said:Indeed, these 2 bosses were pretty much Yiazmat before it was cool.
Although slight correction, AV never took 18 hours to kill. He just murdered you within a few minutes.
o.o now THAT'S a kick.ass. buff right there. how longs that last?PW on the other hand, once square enix did make him killable within a 2 hour window, people figured it out pretty quickly (turns out suicide blue mages was the key.) AV on the other hand was still a friggin monster. He still would be too... if it weren't for Summoners getting Alexander (95% damage reduction for both magic and physical damage, immunity to status ailments, AoE) Now he can be zerged down, provided the DPS classes are good at what they do.
i play DPS 90% of the time >.> (well i play bulldozers, DPS/tank hybrids) not a hard hard style to play but i find it the most satisfying. the real trick is the min/maxing stats x.x and i suck at that
90 seconds is still a long time for a buff though, the 2 hour cool downs kind of a ***** though, but given how good it is, kinda amazed its a 90 second buff and not like 30 secondsAeonknight said:90 seconds only. and it can only be used once every 2 hours. So yea, you either kill that bastard quick or it's over.
Call me pathetic, but if I find a story interesting and haven't heard of it before, I don't give a damn if it happened over a century ago.Lasharus said:Can someone explain to me why this thread's so active all of a sudden? It's a four-year-old article for heaven's sake.
You've got it half right. PW was the boss that took 18 hours, and fighting him was pretty straight forward. The only problem was the sheer amount of forms he had and his massive AoE that downed everyone in range. After 18 hours, they still lost.Murmillos said:I'd remember doing things like this in WoW, our first attempt at a boss would take 4-5 hours to learn; maybe numerous wipes during the go; but even then, we would spend 6 hours MAX any night playing.. maybe 7 if the night was going good, we didn't want to stop.
But even then, after a while, that 4 hour boss fight later turns around to being only a 2 hours, then 1 hour, then finally 30 minute to kill.
Its not the boss takes "18" hours; just just they didn't have the know how of the boss fight the kill him better.
Often in cases like this, developers have to "hint" a suggestion to the guild.
"when you see him do X or say Y, try ...."
Then the guild goes in there, applies the hint and brings him down - but still takes 6 hours doing it. A few more tries later, the guild has enough practice to kill him in only 2 hours.
Wow, dude! That is totally uncalled for. That's not even a good friendly jib. That's just plan crude and rude.NightmareLuna said:So is that why all your articles are more than often horrible? If you can only handle 18 minutes of a boss fight then surely that translates into most things.Andy Chalk said:Any boss fight that drags on for more than 18 minutes makes me want to puke.
I hate boss fights.
Maybe you should switch career?