From dictionary.comtheklng said:how exactly does portraying the holocaust in a game suddenly make it profound? profoundness does not come from a lesson in history, it comes from learning an abstraction not thought of before. mass murders have happened before this, and they have been portrayed as well.
you know, it's funny. i just stated in my previous post that developers wouldn't want the commotion about a game if it contained the holocaust; and this discussion just proves my point. this is an article about the concept of a holocaust on a small website in the sea of the internet, and it is already generating enough tension to short-circuit a district fuse box. i can only imagine what would happen if this got further out to the gaming public, and from there to the general public.
Profound: 1) penetrating or entering deeply into subjects of thought or knowledge; having deep insight or understanding.
As in, to appreciate World War II, you would need to discuss the Holocaust and gain deeper insights into the experience. Such a game would be profound.
And technically, someone already made a DS game about the Holocaust. Publishers were highly uncomfortable that it would be in bad taste, not that it wanted to talk about a controversial issue.
http://kotaku.com/365711/nintendo-wont-release-holocaust-ds-game
All profits of the game are supposedly going to Darfur victims, which could use a video game of its own.