While some of the points in this article are convincing, it just simply isn't that easy to make the game industry explore the grey in reality rather than the black and white. When in a video game you push the player into an ocean of grey he mostly drowns. Why? Because most are not interested in exploring all sides, they just want to keep playing. And now mind you that most of the people playing are kids, if a game doesn't keep the kid interested he just won't play it. It is easier to sell the black and white for this very reason. The game industry is an industry after all, more into profit than historical accuracy and mind you that all the recent Call of Duty games, most notably World at War are mostly fictional, the only historical aspect about it is it's WWII setting.
The film industry however is not that limited. Films are obligated to present an interesting story because that's what keeps the audience in the seats. Games can simply have a great gameplay and ditch the story completely and sell more than Tom Hanks's newest movie.
Since the late 90's the film industry has gotten into a place where the studios believe that the constant reminder of why the world is shit and corrupted is appealing for the masses. Fantasy cinema where the good guy wins against the evil man and his regime of poor accuracy when shooting rifles is now considered corny and irrational. All love stories have to begin with tragedy and if they end with tragedy as well they are nominated for an oscar.
Suddenly all action films have an anti-hero character that mostly has a dark past and when the situation comes to bite him in the ass, then he gets up and does something about it. And to this scenario there's two possible outcomes, either he dies at the hands of his enemies or he kills his enemies and is redeemed of his life of being a general asshole to become something left for the viewer's imagination.
Really, I personally am tired of going into the movie theater and be reminded that there's drugs on the street, that prostitution is getting worse, poor people eating from dumpsters outside of restaurants, drug dealers going into nightclubs and killing people or kidnapping. I see that every day on the street and in the news. Movies were an escape for all of us, a place where we could go, watch the hero bring down the villains in action packed scenes, watch the good guy get the girl. Now I just go there to watch the good guys get decimated for trying to do the right thing, see the villains win, watch constant tragedy on the screen. And comedy films transformed into mild porn with few laughs here and there.
Well the film industry is in this tendency, swimming in a grey ocean, constantly reminding us of the screwed up world we live in.
Video games on the other hand retain the black and white, they provide the much needed escape from reality that we need at times. As the player, you ARE the good guy, the bad guys are doing stuff and you must stop them. We get a few cut scenes showing why the villains are bad so as to encourage you to defeat them and you go in and take them down. What is a reality is that WWII games do inspire the kids and the not so kids anymore to simply just go on the web and read up a little about the battle they witness on screen. The voice acting of the people in the game give a little background to what is taking place. I'm not saying all people look this stuff up on the web, but there are those who do.
Video games are an entertainment tool, they are "games" after all. And if talking about the holocaust in video games was something that the developers would profit from, they would have done it a long time ago. But they won't, because as I said it's an industry, and industries are all about the profits.