184: See No Evil

Recommended Videos

Playbahnosh

New member
Dec 12, 2007
606
0
0
Asehujiko said:
Weren't it for that seemingly unimportant conversation, the part of history about the crappy tommy gun magazine springs would have been lost forever when that guy passed away a few months ago. It's that kind of history that needs presvervation the most or otherwise you end up with "1939-1945: germans kill jews, rest of the world kills germans. historians are still speculating on where the german and jewish tribes lived" arround 2691.
Excellent point. The devil is in the details, they say, and it's true for games. Connected to what you say, I think the jamming guns were an awesome part of Far Cry 2. The more you used the gun, the more it was prone to malfunction, jam, or ultimately brake/explode in your hands. What spoiled the whole thing, was the fact, that no matter how rotten or rust-eaten a weapon was, it never seemed to brake in an enemy's hand. But what if it were?

Standing on a cliff in the heat of battle, you are suddenly out of bullets, trying to hopelessly yank the spent magazine from the gun, and just then an enemy jumps in front of you, ready to fire, you going snow pale, having nothing else to do, but await your leaded fate, and THEN, his rusty AK jams... imagine that feeling, when you violently cram the new magazine into your weapon, and pump the poor bastard full of bullets... or what if your weapon jams just then :)

It's a fairly overlooked detail, that, especially in WWII, weapons were prone to jam/misfire/overheat/rust/freeze/brake more often than not. Some grenades were dud, some of them had bad fuses and exploded right when you armed them, some of them you wouldn't even have to arm, they exploded on their own...etc. For some, these details might seem to be unnecessary annoyances, but I think this is what makes for a more realistic gameplay, and not Holocaust. First, we have to get accurate in these areas, like jamming weapons, missing drop points with parachute, tanks braking down in the middle of the battle...but the same things should be true for the enemy, too.
 

Pastey Old Greg

New member
Jul 2, 2008
56
0
0
As someone who's interested in the time period of about 29-45, I agree with the general attitude of this writing. It's been getting sickening how for a while the History Channel basically told evil stories about Japanese and German sides, then would mention the Soviet Union mass-murdering Germans (civilians and soldiers alike) like they deserved it.

That's why whenever someone immediately rips on Brothers in Arms right off the bat for being a WWII game, it drives me up the wall. They completely miss the point that the game wouldn't work out of that setting. It really set up the ambiguity of the war. Instead of "let's bravely charge the front lines against the Huns for our wonderful country!" it was like they were more angry at their foes for dragging them away from their homes and making them live in fear for the safety of themselves and fellow soldiers. The games actually make you feel uneasy about killing for once as well in a way that puts survival horror games up in the ring. It's actually kind of wrenching to see a lone enemy soldier's friend die, shoot that lone soldier and hear him cry and surrender, then watch my ally finish him off.

Likewise, a historical game that claims to have black and white sentiments needs to explain why we're fighting an enemy besides fictional enemies killing fictional civilians or something. The Russian levels in CoD4 bugged the crap out of me because I was killing "Ultra-Nationalists" because they were, um, not good or something. I couldn't decide why they were evil, because Ultra-Nationalism isn't inherently bad (Hell, it formed the USA, so bravo). So halfway through some writer just said "make them kill civilians," and bam, there's the enemy. It felt like a cop-out so much to the point that I didn't really want to play it anymore.

I digress, good article.
 

The_Prophet

New member
Sep 3, 2008
1,494
0
0
Combined said:
This is part of why I hate World war II games. They always show us sides in black and white.

Sure, I'm all for showing the holocaust in a game. It is possible to portray it without actually making someone angry. But if you're going to show that, then show also what the Russians did. Show what the Allies did too. If you're going to put something like the holocaust in, then you better make sure to show that there were a lot more than just Jews being killed. Have enough of a soul to show that there were no "white" sides. Just different shades of black.
I agree with you on that, and yeah game developers should let us see that there were just different shades of black, and no white sides.

Well in most wars there are no white sides
 

ampa451

New member
Nov 22, 2008
191
0
0
i would be interested in a game that expresses a moment in history accurately.
 

olicon

New member
May 8, 2008
601
0
0
Kraven Angelous said:
Video games are an entertainment tool, they are "games" after all. And if talking about the holocaust in video games was something that the developers would profit from, they would have done it a long time ago. But they won't, because as I said it's an industry, and industries are all about the profits.
I could not agree more.


First of all, kudos to the author of the article. This is by far the most powerful article I have read on The Escapist, if not the entire internet.
It is freakishly scary to think what mass misrepresentation could do to the future generation. But as much as I want them to be more responsible in portraying ALL part of reality, you can't blame developers for not including controversial topics that even schools are having trouble bringing up.
It's not so big for our generation--we grew up with it. We see pretty clearly the events that are direct consequences of WWII. We are constantly reminded such thing exists. However, younger generations keep getting more disconnected from it, and eventually this part of history might just be lost, drowned in the sea of other history. Such is the faith of all human endeavor. WWII is not an isolated case--It just happens to hit the nail right on the head for us gamers.

In the end, the easiest fix should be a huge, unskippable reminder every time you start a game that says "Go read your frikkin text book cuz this is not the only thing that went down in WWII!" And hopefully a better education system that teach kids to deal with information intake from media.
 

cobra_ky

New member
Nov 20, 2008
1,643
0
0
Rajin Cajun said:
I don't get why the Holocaust gets a special place yet the horrors of Stalin who purposefully starved and slaughtered certain ethnic groups who refused to comply with communism gets glossed over even in the History Community it is glossed over. Anyways if a games wants to portray the horrors the NSDAP committed they sure as shit should show the horrors of Dresden when the allies firebombed it to the ground to kill as many civilians as possible.
The Holocaust is simply the most prominent example, and the one the author was most familiar with. there's a larger point to be made about historical games in general leaving out the horrors of war, not just games set in WWII. we're better off whenever games deal with history in a more mature, accurate way; the problem is they're not getting made, and the question is: why?

Playbahnosh said:
Yes, maybe someday there will be a mainstream game where you have to escape from a concentration camp or debunk 9/11 from the inside, save Israel from the invading Palestine...etc. But we are not there yet, and probably we will not be for some years at least. That's what I'm saying.
i was actually saying the same thing. it's never too early to start thinking about it though.

Asehujiko said:
It's that kind of tiny details that get lost in translation far more often then the holocaust. Important events generate a continous ammount of controversy simply by being existing in our history(this article being another example). Weren't it for that seemingly unimportant conversation, the part of history about the crappy tommy gun magazine springs would have been lost forever when that guy passed away a few months ago. It's that kind of history that needs presvervation the most or otherwise you end up with "1939-1945: germans kill jews, rest of the world kills germans. historians are still speculating on where the german and jewish tribes lived" arround 2691.
details of the Holocaust get glossed over too. why does everyone keep bringing up the jews? they were far from <a href=http://en.wikipedia.org/wiki/Holocaust_victims>the only victims. that's why i think it's important that we attempt to simulate these events sooner rather than later, before we lose the firsthand experience of those who were there.

Playbahnosh said:
It's a fairly overlooked detail, that, especially in WWII, weapons were prone to jam/misfire/overheat/rust/freeze/brake more often than not. Some grenades were dud, some of them had bad fuses and exploded right when you armed them, some of them you wouldn't even have to arm, they exploded on their own...etc. For some, these details might seem to be unnecessary annoyances, but I think this is what makes for a more realistic gameplay, and not Holocaust. First, we have to get accurate in these areas, like jamming weapons, missing drop points with parachute, tanks braking down in the middle of the battle...but the same things should be true for the enemy, too.
well, that's not fun either. that would take a lot of design iteration to get to the point where it felt realistic instead of frustrating and arbitrary. it's a worthwhile pursuit, of course, and designers are always working on making gameplay more authentic. however, there seems to be very little focus on improving the narrative.
 

Svenparty

New member
Jan 13, 2009
1,345
0
0
I thought this article raised a very valid point about narrative and story telling in games which show history like the holocaust,Yet I think it's unfair to pick on Wolfenstein and other videogames for not doing it very well yet.

For Instance: Did any game during Wolfenstein's era tell a story properly? (that involved real life threats etc)Most FPS games show "the enemy" as total evil and Dehumanise them why would they try to be different?
 

estro_pajo

New member
Dec 15, 2008
34
0
0
I'll try to be brief and transparent.

Games are supposed to be fun. So were films in the early years of cinema until someone discovered their artistic potential. Games have one thing that not film nor books have ? deep immersion.
So games are amusement, ok, but what if the games distort the way we perceive real life? I'm not saying that every game should be realistic to the point of agony, but let's be frank, 17yo twat does not know a hell of a lot and all the knowledge he soaks in is taken from popular culture. After years of playing video games some notions will never be corrected, the old impressions are rooted too deeply in his mind, thus if all the games will follow the exploitation route they will substantially contribute to the dumbness of the western world (and at this very moment about 80-90% of which are idiots anyways...)

I'd actually love to see a game based on literary source, maybe concentration-camp story/novel from the first decade after WW2 or maybe 'Slaughterhouse n5' (someone mentioned Dresden earlier in the topic) and if the game would be made true to the book and Vonneguts intentions (which coincide with Emmanuels article) it'd be vastly different than any other game out there.

The game must have a gameplay, the game must remain a game, but I want to finally see a product which takes advantage of the medium and pushes it to the next level.

The Warsaw Ghetto Uprising and the surrounded and helpless motif are a great stuff for a game. More tactical gameplay and you know that you are doomed to fail.
Also a game (or maybe an episode in one) with liberation of a death camp by allied soldiers. You can witness the horror firsthand. It could be played more as a horror game with rising tension and suspense.
As I said ? base it on books, stories etc and transform the story into another medium with full awareness of it's benefits, limitations and requirements. Sadly it can be the only way to keep the memory alive.

(does anyone heard the term 'Auschwitz Lie' before? The number of people spreading it increases in direct proportion to years that has passed after the end of the war...)
 

The Random One

New member
May 29, 2008
3,310
0
0
OK, for the first time ever I couldn't bring myself to read all the posts before mine, so forgive me if I repeat someone else's ideas, but:

You guys got it backwards.

The nazis aren't being demonized because there are so many WWII shooters; there are so many WWII shooters exactly because the Nazis are so easy to demonize. Suggesting that games change the way they portray the Holocaust isn't asking for them to be a bit different, it's asking for them to be the exact opposite of what they are. In the posts I've skimmed there have been several mentions of how games are supposed to be fun, and how you're just a guy shooting a lot of dudes etc. If you want to do that, and you want to do a realistic setting, you either go fantasy (with the Duke Nukems and Serious Sams and Doom Space Marines of gaming going up against dehumanized enemies), do a modern warfare thing and come across as shallow, or do a WWII thing and jump on the zombie nazis bandwagon. Nazis are a stock enemy, they are satisfying to defeat because it's easy to make them come across as aloof and full of themselves, and they've been the measure of evil so strongly in the Western world that you don't need to justify it any more.

I'm not saying that a game that does show the evils of the Holocaust is a bad thing. I'm saying that it would be on the completely opposite end of the gaming spectrum as a CoD would be, as human-looking unhuman enemies are the lifeblood of the genre. What you're asking for is not a different CoD game, but a completely different kind of game. If I was the kind of people who watches a lot of movies I'd probably make a parallel between two war movies, so I'm not, so imagine a war movie that tells the story of a bunch of young brash guys that go to war and kill a lot of whoever they're supposed to kill while their limbs fly off in arcs of crimsom and another war movie that tells the story of a bunch of young brash guys that go to war and slowly rot in the hell of trench warfare and the weight of their own actions. Both movies can be good, but even though they share a theme they are of completely different genres and approach that theme (war) from diametrically opposed directions.

What I'm saying here is that while there should be more games that use the medium's ability to cause strong feelings through interactivity, firing lasers at cyborg Hitler is a completely different monster.

Nerdfury said:
There's not much I could add about Nazis, but they sure had fantastic taste in uniforms.
Not as cool as the Fascists, though. They had awesome black uniforms, a leader full of himself and were completely incompetent in battle - they're essentially a JRPG villain.
 

John Stalvern

New member
Aug 28, 2008
398
0
0
I really agree with this article. War games need to convey the human side. I've seen some attempts at this. While they aren't exactly well done, I always applaud the attempt.
 

Aptspire

New member
Mar 13, 2008
2,063
0
0
goodman528 said:
Interesting Article.

The most historically realistic WWII game I know of is Hearts of Iron series, and its developers goes to great length to ensure there are no swastikas or any offensive symbols in their game. Discussion of death camps or any form of killing civilians is banned on the paradox board, and despite the huge number of fan mods, none I know of even touches on the subject of genocide. For one simple reason: MONEY. The game is already banned in China for including a Tibetan flag; and despite having never heard of this game before, campaigns to get it banned everywhere else too because of the ability to play as Japan and win the war. It would be banned in Germany, Austria, and most of central Europe if it included any Nazi symbols. And I'm just talking about symbols here, like the double lightening (SS); so I think if it touched the real subject of what the SS did, then it would be banned all over the world.

Here's what I think a thought provoking WWII shooter might look like:

Title: "They did it."

You start off as a naive young man just graduating from high school in the summer of '41; and you join the Waffen SS because you believe in National Socialism and think Hitler is great [When you were a kid, your family had no food so you knew starvation and saw your parents starve; then Hitler came to power in '33 and your father had a job, and then your family had food to eat].


Part I You are sent to the Eastern Front, you get to shoot a lot of bullets and kill a lot of Russians, as part of a Forward Recon squad. Like the movie "Cross of Iron" (1977). You have to make moral and political choices on killing women and children; rounding up Jews; looting; shooting informers, etc...


Part II When you get "seriously wounded and falls unconcious" at Battle of Moscow, you will be taken to a hospital in Poland. Where you befriends a girl from a rich aristocratic Prussian family, you play several non-shooting missions where fate keeps throwing you two together. She hates you but falls in love with you, and as the player you decide whether your character loves her or not.

Then you get a few missions where you go around Warsaw and play detective against the Polish resistance; also some interluding missions where you and your wounded comrades can commit atrocities in Concentration camps, how will you respond if you are forced to lead people into gas chambers (you get paid overtime for it)?

Through these Polish missions you have the option of probing into your girlfriend's identity, if you probe hard enough then you discover her father was the illegitimate child of a Jewish maid, but since he lived while his brother died in infancy, so their ID was switched. You can then choose to protect her at all costs, or do nothing, or expose her, or some other option in between these 3 extremes. But very soon after you discover (or not) her identity, you are sent back to the front.


part III Escape from the encirclement of Stalingrad, all the horrors of war, scorched earth, etc. Battle of Khakiv, comradeship among the SS men, like "Band of Brothers", only more so; your comrades who commited various atrocities really do care for you, and saves your life... News from Warsaw that your girlfriend (the aristocratic girl) has been arrested...


Part IV You go back to Berlin to receive the Knights Cross, and get some R&R time. Your SS comrades persuade you to forget about the Jewish girl, and you meet some German girls (various political and family) backgrounds, and there are some choices to be made here.


Part V Western front. (Or you can choose to stay in Berlin with your new German wife) You get to shoot and kill a lot of soldiers again, this time the Americans. Only your unit has hardly enough supplies to feed itself, so what will you do about the American POWs you capture? You get to be part of "Kampfgruppe Peiper", the best armoured unit in the world, only this unit has no fuel, so it gets surrounded, and you run for your life. But do you really want to go back to Nazi Germany? Or have you seen enough of the war that you surrender?


Part VI The last Battle. If you go back to (or stayed in) Germany, you are re-assigned to the Polish front to defend Berlin against the Soviets. Will you try to seek out and save your Jewish girlfriend (or ex)?

Battle of Berlin is without humanity. Will you share your non existent rations with starving children on the streets? (Your health bar goes down if you don't eat) You get mission orders to forcefully enlist old men and children, and to hang or shoot random people and families. After Germany surrenders, you can choose to break out through the Russian lines west of Berlin and try to surrender to the Americans; or you can surrender to the Russian. If you chosen to marry a German girl in part IV, then she is pregnant now, so will you use her? protect her? or leave her?


Part VII The Aftermaths. If you surrendered to the Russians, you can choose through your actions as to whether or not to lie about being an SS officer. If you are found to be SS, you are shot on the spot and the game ends. If you get by, then you are sent to a labour camp in serberia, (possibility of a sequel if you get released into East Germany in the early 50s). If you surrendered to the Americans, you plead you were just following orders, of course whether you were or were not, only you know for sure. You get off lightly in the post war chaos, then moves to Argentina. Then many years later, you are an old man with a wife, kid, and grandchildren, and collegues and friends, etc, working as a mechanic like a normal person. But the Isreali secret service finds you, and points a gun at you. How can you plead to the Holocaust survivors to not kill you?


I know if you read this you are probably thinking I would just choose to disobey most of my orders,and end the game by being executed as a traitor. But the style of the game would be to introduce the atrocities step by step, from "if you don't kill him, he will kill you." to "these actions are for the greater good" to "It's fun to torture people." And to introduce the idea of peer pressure and societal pressure. Also everything you've been taught at this point is Patriotism, Loyalty, Honour, and far as you are concerned your killings all justifiable, and whoever may die deserved it (much like the US counter-insurgence troops today). And to present SS officers as normal people, who would die for each other in battle, have loving families and friends, and act as gentlemen towards Germans; and of course also commits terrible atrocities.


One simple question for you: Would you allow this ^ game to ever reach the shelves if you were ESRB / MPAA / Wal Mart / (basically the person that bans games)?

(Written for a different thread ages ago, posted in spoiler tags to shorten this post.)
I agree with the idea behind this game, to teach gamers about the very real choices that were made by the very human people (most of them anyway) You see, I'm a strong believer in communism myself, but even stronger in presenting the truth, as factual and as horrible as it may be. So, I do believe this sort of game should be released (while telling that it is based on facts) to teach the masses about the realities of WWII. Sadly however, the majority of people don't understand what a learning experience is, and would most likely ban this game as fast as possible.
So, until humanity is ready to open its mind, I'll keep on fighting my battles in outer space/against ghosts/non-Nazi zombies/robots
 

mechanixis

New member
Oct 16, 2009
1,134
0
0
I think the most problematic aspect about historical FPS' is that they're designed to be fun. I've known a disturbing number people who honestly believed that 'back in the day', war was something enjoyable; that there simply was no moral ambiguity back when Nazis were involved and the invention of more advanced weaponry has since diluted the 'glory' of combat.

I think this article's point about the disregard for the Holocaust is also very insightful. Historical games have this pratfall of not being entirely honest - of taking things not as they were, but how we'd like to remember them - and that's a bad thing.
 

Postman667

New member
Sep 29, 2009
93
0
0
Fragamoo said:
Why would anyone want to buy a videogame based on the holocaust? As many people before have said, a game has to be entertaining. The holocuast is not entertaining.

There are a plethora of films and books on the subjects. If you want to learn about the holocaust (and lets face it, who actually doesn't know about it in this day and age) then pick up a book.
Totally agree. Video-games aren't the right medium for this subject. I learned about the Holocaust at a young age when I was in school. At first I couldn't believe people could be that callous and cruel to there fellow man, but time educates us all. You will probably never see a game based on the genocide in Darfur, ethnic cleansing in Bosnia or any other horrific event similar to the Holocaust. People honestly don't want to either relive or experience events like that in a game. You learn from the past so they don't happen again, but you don't incorporate them into a form of entertainment to make a quick buck. That would be another travesty, never in the history of man would I have thought genocide or ethnic cleansing and entertainment would be synonymous. Next thing you know, they will want a Trail of Tears video game, surely that will be "educational", but also inappropriate.
 

UberNoodle

New member
Apr 6, 2010
865
0
0
Darkowl said:
I can't help but feel that there is a contradiction in the author's reflections.
"none of them [forms of media] are as thoroughly misleading as World War II FPS games."
It follows, therefore, that games have created a distorted image of the past that is replacing society's ability to recall history from its past, as demonstrated by our failure to capture the memories of a dying generation.

Although I personally believe that games are closer to "extravagant toys" that are not capable of communicating history as well as a historical test, it is almost universally accepted that they are an artform.

Art, however, is a thoroughly subjective form of knowledge that is a greater indication of an individual's thoughts at the time of creation than a vessel for historical truth. The popular perception of history has always been influenced more by art than by fact and there are many examples of this; the American Hollywood image of native indians and heroes like Colonel Custer, the English perception of WW1 draws greatly from Wilfred Owen. I have no doubt that in Israel, American and Germany the popular image of the Holocaust is too distorted by artistic perception.

On the other hand, games are a medium that have to be, first and foremost, entertaining if not fun. I see several problems with games tackling serious historical issues:
- The FPS style is inescapably fantasy, that we can pick up a gun, die, try again.
- Too much realism in games is, generally, not fun.
- The only realism we can really introduce to games is an emotional response by provoking the player.

Granted there is no reason why, as the author suggests, games cannot challenge players emotionally over serious issues. However this comes back to the flaw of art as a historical vessel: that by tampering with emotion rather than fact allows the creator to fictionalise history, and the player to bypass consideration of the truth.
YOu make an interesting point there, and I agree. Art has no obligation to tell any truths beyond the artists' themselves. However, there was an age, and I am so thankful that I was born in it, that kids craved knowledge - certifiable knowledge from books and experts, and wisdom from community or family elders. I learned so much as a child, from multiple sources. I drove people crazy with my questions and how I would bring up what 'so and so said' to counter what I was hearing. My parents encouraged it, and there was no Internet - and I am so thankful for that.

The Net is dulling our intellect. Perhaps it making us smarter in some way, because we are more exposed to information, but due to the overload and the inherent isolation of the online space, it is also making us more narrow minded. Poeple don't discuss online - they fight. They express themselves with seldom any intention of taking onboard what other people will say. They have frozen what they know and only stubbornly thaw it out and change it.

We have literally a WORLD of knowledge at our fingertips, but so many of us now, are content at exploiting hardly any of it. We want the quick fix - the 'One Ring' - like how people don't try to lose weight if they have to do more than drink a shake for one meal a day. What's more, opinions have been for so long preached as a 'human right', that there is now an attitude that disagreement or heaven's forbid, correction, is somehow an ATTACK on those rights!

Sorry, I have a point to all this. If people today are sadly falling into the 'hearing only what they want to hear and knowing only what they've heard', if they ARE shunning certifiable informational sources which must travel through peer review and various gatekeepers, if they ARE always looking for the quick fix 'blurb' that rules them all, and NOT openmindedly hungering and hunting for knowledge, WHERE ON EARTH are they going to find it? From the mass media - mainstream sensationalised and bought News; movies and games engineered by accountants to make as much money as possible?

So many people I meet online ARE deficit in knowledge about the world around them, and it shows in the things they say, the beliefs they hold true, or just in the accidents and mistakes they have. When we have respected people in their worlds, such as the editor of a certain popular games site, who don't even know that the RUSSIANS fought the GERMANS, describing this so-called 'what-if' scenario as 'the battle to end all battles'; I start to lose hope.

So getting to my much delayed point, and I am sorry for taking so long, you are right when you say that art is free to disconnect itself from limitations, be that 'truth' or realism, or so on. However, if only it could be more than that, because when these poeple I meet today - people who consider that consulting just one Dan Brown book is suitable enough research to enter a discussion - when they have kids, it could be like the blind leading the blind.
 

Darkowl

New member
Jan 13, 2009
8
0
0
UberNoodle said:
YOu make an interesting point there, and I agree. Art has no obligation to tell any truths beyond the artists' themselves. However, there was an age, and I am so thankful that I was born in it, that kids craved knowledge - certifiable knowledge from books and experts, and wisdom from community or family elders. I learned so much as a child, from multiple sources. I drove people crazy with my questions and how I would bring up what 'so and so said' to counter what I was hearing. My parents encouraged it, and there was no Internet - and I am so thankful for that.

The Net is dulling our intellect. Perhaps it making us smarter in some way, because we are more exposed to information, but due to the overload and the inherent isolation of the online space, it is also making us more narrow minded. Poeple don't discuss online - they fight. They express themselves with seldom any intention of taking onboard what other people will say. They have frozen what they know and only stubbornly thaw it out and change it.

We have literally a WORLD of knowledge at our fingertips, but so many of us now, are content at exploiting hardly any of it. We want the quick fix - the 'One Ring' - like how people don't try to lose weight if they have to do more than drink a shake for one meal a day. What's more, opinions have been for so long preached as a 'human right', that there is now an attitude that disagreement or heaven's forbid, correction, is somehow an ATTACK on those rights!

Sorry, I have a point to all this. If people today are sadly falling into the 'hearing only what they want to hear and knowing only what they've heard', if they ARE shunning certifiable informational sources which must travel through peer review and various gatekeepers, if they ARE always looking for the quick fix 'blurb' that rules them all, and NOT openmindedly hungering and hunting for knowledge, WHERE ON EARTH are they going to find it? From the mass media - mainstream sensationalised and bought News; movies and games engineered by accountants to make as much money as possible?

So many people I meet online ARE deficit in knowledge about the world around them, and it shows in the things they say, the beliefs they hold true, or just in the accidents and mistakes they have. When we have respected people in their worlds, such as the editor of a certain popular games site, who don't even know that the RUSSIANS fought the GERMANS, describing this so-called 'what-if' scenario as 'the battle to end all battles'; I start to lose hope.

So getting to my much delayed point, and I am sorry for taking so long, you are right when you say that art is free to disconnect itself from limitations, be that 'truth' or realism, or so on. However, if only it could be more than that, because when these poeple I meet today - people who consider that consulting just one Dan Brown book is suitable enough research to enter a discussion - when they have kids, it could be like the blind leading the blind.
It's been quite a while since I made that post! My opinion of history has moved on quite a bit since then, but...

Ubernoodle you're criticising the consumer and not art, right? Art has a responsibility to hold some kind of truth, but since it is artistic or individual truth it doesn't need to consider historical or objective (if such a thing exists) fact. I agree that this is a flaw in all forms of art however the consumer has to decide what is and isn't real. It isn't the responsibility of the artist to ensure his work isn't misinterpretted, it is the role of the consumer to use their own judgement.

By placing responsibility on the game developers would be to have games produced that gave precidence to history over fun would suck all the fun out of it. It would be like a slightly more entertaining version of a flight-sim.
Instead I'd rather see game developers rewrite history and players use a little bit of critical reasoning to seperate truth and fiction. I'd also like to see pigs fly.
 

Mr. Mortiss

New member
May 24, 2010
168
0
0
Meshakhad said:
As a Jew, I am quite aware of the horrors of the Holocaust. I know that my generation will be the last to actually meet Holocaust survivors and hear their stories. I understand the importance of preserving those stories.

I also recognize that trying to tackle the Holocaust in a video game is a dicey prospect. But it could be done. The article suggested a game wherein you play as a Jewish freedom fighter. That might be too narrow for a whole game. But you could definitely make a game about World War II resistance fighters in general. Similar to Call of Duty, you would fight for various resistance groups, one of which could easily be Jewish partisans. The gameplay might be closer to Metal Gear Solid, with stealth a vital component.
I agree that a game should be made to cover this subject. But this subject would have to be handled delicately, start off with a game with only a brief amount of coverage, then if the game does well make another and try to fit a little more in and so on. One idea I have is something akin to to COD World at War, make it so that you play through the perspectives of differing people. Start off the game as a random prisoner working in collaboration with (or as) Leon Feldhendler and Alaxander Pechersky to start the uprising at the Sobibor extermination camp. Start a the first portion with the various prep work, only to build up to the actual uprising and ensuing escape from the camp. Then through the rest of the game when going back to this character have their levels be a continuance, either still on the run and trying to leave Nazi occupied Europe, joining with a resistance group, join up with the Red Army, or maybe reaching America only to be drafted and either be sent to the pacific or back to Europe to fight.

Then another character could be a resistance fighter. Perhaps an agent that steals intel and tries to deliver it to the allies. Or even play as a double agent, a german officer or high ranking public official with access to high level intelligence. Or perhaps a character in a similar predicament to what my grandfather had to go through during the war, an American Jewish POW. Constantly having to be careful not to reveal anything about yourself that would out you as a jew. Always trying to escape and get back to the allied forces, eventually succeed in escaping and travel as a civillian to try and reach the allies, helping resistance fighters or jewish refugees on the way.
 

Valagetti

Good Coffee, cheaper than prozac
Aug 20, 2010
1,105
0
0
Put a Swatika on anything and people come running n' shouting. Gotta get me one of those kickass leather jackets!