On the Ball: A Shoddy (Star)Craftsman

Jordan Deam

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Jan 11, 2008
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On the Ball: A Shoddy (Star)Craftsman

Jordan Deam stumbles through his first week of StarCraft II multiplayer.

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Jared

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Jul 14, 2009
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I know how you feel at the opening, never been good at the zerg thing...always ticked me off and made it feel like "Wtf? What was the point!?"

Im looking forward to playing this, I never really plated Star I, so, I see this as a chance at redemption...or so my co-worker tells me lol
 

oneplus999

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Oct 4, 2007
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I've actually found that playing against the computer too much can be a disadvantage, as you get set in your ways of doing things that are effective vs ai, but aren't effective vs ppl. Similarly, you don't think of strategies that work great vs human but ai would never fall for.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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Holy Shit another C&C vet. I actually have yet to play even the first StarCraft game, but now that the sequel is coming out, and that seems to be like the second coming of God, I might have to pick up a copy of the old StarCraft so I'm at least half ass good by the time the game comes out
 

Ne1butme

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Nov 16, 2009
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Sigh, just reading about other people playing is making me envious. But alas, I've never been lucky (or important) enough to get into a blizzard beta. People are already figuring out the roach builds, or how to counter stalkers. I know the game will probably have a 10 year life span (like SC1), but i can't help but feel like i'm left out on some fundamental playstyle development.

Maybe i should stop reading the beta forums and watching game streams until it comes out. Just try to ignore it until the game drops.

Who am i kidding? I can't ignore this. Re-Sigh.
 

Dectilon

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Sep 20, 2007
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You can't have played on that high a level in C&C either then if you didn't get enough workers and didn't spend your cash :p

Most game genres have transitional skill sets. If you've played street fighter for instance you'll probably do better at Tekken than a complete beginner, even though they play completely differently.

I played Warcraft 3 with some hint of competitive ambition, and I think I can safely say that I'd beat you with relative ease if you tried to marine-rush me in SC2, even though I haven't played it. Keep at it though; the RTS-community is always look for new blood! :)
 

matrix3509

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Sep 24, 2008
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I gotta be honest I can't wait till I get to play some tower defense or some DOTA in SC2.
 

Amnestic

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Aug 22, 2008
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Hah! That was a jolly good read. I have trouble working out when the best point is to expand one's base to another resource area, but other than that I'm a moderately good RTS player.

Still wish I'd gotten an SC2 beta key though :(
 

Miral

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Jun 6, 2008
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Jordan Deam said:
Build as many marines as you can, then send wave after wave at the enemy's base until it's gone. It's a tactic more befitting of the hive-minded Zerg than the more individualistic Terran, but I'm not going to concern myself with the philosophical implications of my wars of attrition when it's the only way I've been able to win.
Ah, so you're a devotee of the Zapp Brannigan school of space combat, then?
 

Playbahnosh

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Dec 12, 2007
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Jordan Deam said:
You know what's the best StarCraft II tutorial? StarCraft! Seriously, you can pick that game up for, like, virtually nothing, and you'll have three full-length campaigns to hone your skills in all three races. By the time your can win a skirmish against three of the strongest AI, you'll be ready for the online play. Just don't play against Koreans, they always win.

After that training, it's only a matter of getting to know the new units in SC2, the core gameplay is the same.
 

funksobeefy

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I was always a Age of Empires player (and think that AoE 2 was the best RTS of all time) so when ever I get to play Warcraft or Starcraft online I get my ass handed to me. i just dont get the play style. It was never that fun for me. Ill check this game out, but if it ends up with having to buy three differnt games to play each race then I will pass.

gosh DoTA was the most ridiculous game of all time, one reason I dont like playing these games online.
 

Dobrev

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Mar 25, 2009
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RTS mechanics aren't as new as you think. Even in the original Command and Conquer had the basics of macro, economy harrasment and drops.

I remember having discussions wheter it's better to build factory-scout unit-harvester or to juts build second rafinery (it comes with a harvester) and sell it. Finding and killing enemy harvesters was as imortaint as building an army. And forgeting to close your base for Nod's steath units or just an APC full of engineers or comandos could result in a smashing defeat.

That Starcrat did was presedn an extremly balanced and entertainment game. So that al the players could evolve & refine the basics and come up with even more devious and destrctive strategies.
 

dochmbi

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Sep 15, 2008
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Starcraft 2 is so cool I think it's going to motivate me to finally learn how to effectively use hotkeys in an RTS game. I'm going to try for an APM of 100 as a personal goal.
 

Tharticus

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Dec 10, 2008
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"Hi. My name is Jordan, and I'm a recovering Command & Conquer player."

Oh sweet, another C&C player. I remember that I played C&C: RA and it was fun.

Maybe I should get Starcraft I for the heck of it.
 

Pendragon9

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Apr 26, 2009
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Wait a minute. Sending wave after wave of marines? That is the worst strategy I've ever heard. :/

No offense, but I could set up two siege tanks, some mines, and a basic chokehold point along with goliaths and missile turrets and you'd run out of minerals before I was even half way finished.

You wanna talk strategy? Try a guy who will drop tanks behind your mineral patches, then commence a full assault so you can't divert units to stop them. Trust me, i've lost many times to that.
 

Worgen

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Whatever, just wash your hands.
I never liked how starcraft played, the gathering, the bulding the commanding always felt really weird to me, never as smooth as C&C or any of the other rts games I love, dawn of war, company of heroes, world in conflict, even star wars empire at war. Starcraft always felt too much like a tc of war2 and I really didnt like war 2 either.... I didnt really like war 3 till the expansion altho I suppose part of that is that I dont really like rts games multiplayer, at least head to head.
 

Ragsnstitches

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Dec 2, 2009
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Good to know SC2 is exactly as I remember SC1... or is it. I found the game, while fun in SP, was a nightmare to play in MP. The fights were rarely epic, usually consisted of insane amounts of spam and rush tactics (worse then C&C) and even if I won I felt bitter towards my opponent as the only reason I won was due to me spamming a counter to his spam then spamming a counter to the counter of my spam. BLEH... I'll still get it, though not right away.
 

samsonguy920

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Ne1butme said:
Sigh, just reading about other people playing is making me envious. But alas, I've never been lucky (or important) enough to get into a blizzard beta. People are already figuring out the roach builds, or how to counter stalkers. I know the game will probably have a 10 year life span (like SC1), but i can't help but feel like i'm left out on some fundamental playstyle development.

Maybe i should stop reading the beta forums and watching game streams until it comes out. Just try to ignore it until the game drops.

Who am i kidding? I can't ignore this. Re-Sigh.
You speak for the masses who didn't get into the beta party. I for one plan to play lots of single player before taking a shot at online multiplayer. I know I am gonna get smeared going in regardless of my preparation(since meat players don't play like AI), but at least the learning curve from there will be less treacherous. Here's hoping you can still find friends to play with on Battlenet instead of playing the MW2 roulette wheel for opponents.
 

heyheysg

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Jul 13, 2009
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I still can't beat Starcraft AI on normal when I occasionally play. My buddy and I managed to hold them to a resouces drained stalemate though.

3 months from losing every single WC3 match against AI to doing a 8 player FFA on insane.

Also reminds me of Street Fighter's learning curve. 3 months from losing every single match to winning a round.

My experience with SF2 as a kid involved sweeping at every opportunity.