sunpop said:
So your problem when winning matches what the problem I have with the strategy in star craft, you just keep a steady stream of marines rushing headlong into the enemy base and never once give them a chance to recover.
The zerg rush strategy is what makes me not like star craft because I prefer to build up a nice balanced group and attack key buildings so the enemy has to waste time recovering while I prepare my final assault team consisting of mostly siege vehicles.
I prefer a match where one person can be dominating then the second they let up a position I cut off there supply lines and there whole army crumbles.
SCII beta is very new so as day[9] from Team Liquid has been saying people will be one-base rushing until they figure out the more complicated strategies- tech builds, fast expansions, timing pushes, etc.
But if your talking about SC BW, then I would disagree that it is only zerg rushing. Sure there is the Zerg 9pool rush or the Protoss 2Gate rush, or the Terran bunker rush, but people have figure out how to counter those rushes and are now considered all-in builds. If you succeed, you win, if not you'll get steam-rolled by a superior economy. On ICCUP or the Korean proleagues, there is still early aggression to force players off their gameplan, but much of the strategies revolve around expanding while attacking, timing an attack while your opponent is expanding, harassing mineral lines, etc, etc.
There is so much subtly to the original SC then simply rushing. Often it's the matter of gaining a slight advantage and using that to gain a bigger advantage by expanding or teching. Rather than simply successfully defending one push and then trying to immediately push into your opponents base, lose your force and get chased back to your own base again. (A common mistake observed by day[9] on all RTS games.)
And yes positional play in SC BW is hugely important- where spider mines are placed, lurker and dark swarm hopping. Often there opponents are trying to force the other's armies out of position by knocking out expansions, cutting off reinforcements, knocking out production facilities, destroying supply depots to supply block them, destroying key tech buildings etc.
Can you tell I love SC? Pretty excited about SCII.
Playbahnosh said:
TomBeraha said:
I did not mess around in the level editor too much, I prefer the map-packs floating around, and play on ready made maps. I really had no idea you can set difficulty in the map-editor. As for the in-game difficulty settings, I didn't find anything that even remotely resembles a difficulty switch, in SC or BW, so I guess that feature never really got implemented. It would be a very welcome addition, though.
As for the difficulty level issue- this is true. On the map editor there were different difficulties (Easy sucks, actually I find them all easy). You could set up use map settings to have the computer run the different ai's, but you needed to know about creating locations and how to make triggers. Without the map editor, the default AI for the computer was Insane- which cheats with resources.