On the Ball: Like God of War, But ?
How does one game become the poster child for an entire genre?
Read Full Article
How does one game become the poster child for an entire genre?
Read Full Article
I wonder why so few developers consider this approach. I wouldn't call it intuitive like you did, because it's such an old concept.Jordan Deam said:God of War's solution is deceptively complex. First, it took control of the camera away from the player. This is something of an "all or nothing" gamble: If players ever want to move the camera to allow them to look in a certain direction but find themselves unable to, the game is effectively broken. But God of War's level design avoided this scenario by perfectly laying out each room in such a way that players rarely even realize there is a camera. It's an incredibly intuitive and, dare I say, cinematic approach to level design, and it even frees up a second analog stick for dodge maneuvers as a bonus.
DMC is more about frantic rushing and speed, maintaining its frenetic nature, whereas God of War is more about sweeping, fluid-yet-not-impossible motions, smoothly gliding from one movement to the next, while DMC manage to make it seem jumpy. Were the ideas taken from Kamiya's work? There were probably some designs brought about from his games, but Sony just took them and made them a bit better. It's not the innovation that we love, it's the combination.SavingPrincess said:... like Devil May Cry but...
There isn't a single mechanic in God of War that Hideki Kamiya didn't come up with for Devil May Cry. Give credit where it's due. God of War got its "gold standard" award because it wasn't Japanese, though all the design elements are.
Would the entire game-review industry please stop sucking Yahtzee's... err... hat. Seriously.
The get souls from enemies as experience thing first came up in Onimusha not Devil May Cry.SavingPrincess said:There isn't a single mechanic in God of War that Hideki Kamiya didn't come up with for Devil May Cry.
In which Hideki Kamiya was also involved in, yay CAPCOM. I should have said "Kamiya didn't come up with... period."Eric the Orange said:The get souls from enemies as experience thing first came up in Onimusha not Devil May Cry.SavingPrincess said:There isn't a single mechanic in God of War that Hideki Kamiya didn't come up with for Devil May Cry.
Makes me wonder if Jordan is being meta by using the phrase to make his argument seem:Jaredin said:Remind me of Yahtzee and his little Foray with this mentioning...
It seems that one game does something well, and then anything else that comeso ut like it is compaired to it.
Its a little annoying at times, and, I think gets peoples expectations up sometimes (or does, depending how you look at it). Tis a shame really
Just to nitpick... but after doom came out for several years all FPS games were deemed "Doom Clones"After all, we've watched developers create new iterations of pretty much the same first-person shooter for the last 15 years, but no single title or series has risen up to claim the title of "FPS Archetype."