SavingPrincess said:
... like Devil May Cry but...
There isn't a single mechanic in God of War that Hideki Kamiya didn't come up with for Devil May Cry. Give credit where it's due. God of War got its "gold standard" award because it wasn't Japanese thus the asthetics are more palatable, though all the design elements gameplay-wise are definitely Japanese.
Would the entire game-review industry please stop sucking Yahtzee's... err... hat. Seriously.
Maybe the world is sucking Yahtzee's hat in this because he's sort of right?
DMC and GoW are different. You make it look like GoW is a DMC clone. Sure, they both are(to use Yahtzee's term, but it's true) spectacle fighters. In both games you kill oponents in the most gruesome/exp. efficient way.
Why people give GoW praise is because of it's realism. This sounds odd, but hear me out.
In DMC, you're Dante, who has a brother, Virgil, and a mortal enemy, they fight, they make up, kill the mortal enemy, find out the mortal enemy has a more evil boss, go kill him, then you're another guy, Nero, who apparently has a beef with Dante, they fight, he gets kidnapped, then there's ANOTHER evil demon/god/thingy who has to die, then the three stooges Dante, Virgil and Chick go on another adventure to kill a businessman(?) who is evil,...
WAARGH, who the hell still gets this?
In GoW you're Kratos, and Kratos alone, the whole series long. He has one (okay, group of) enemy: the gods. Well, maybe 2 enemies, the gods and himself.
In the game you find that you were used. You use other people to get to your goals, namely some friendly gods. There are Titans, who want the same as you, kill some gods, there are gods who want you and the titans dead. You have a troubled past about a murdered family, you want revenge. Your enemies are: Ares (whom you've been out to kill before the game), Zeus (The leader of your main group of enemies) and in GoW 3, probably a succesor to that(a Titan or a God, probably whichever betrays you worst. The other will be a level boss).
In short, you're human. A very strong god-ish human, but you're a human with real troubles.
I'm not saying this story isn't confusing. Off course I cut down both stories, killing all nuance and bluntly destroying all storytelling, but I don't need that for this point:
GoW is coherent. It's a series of events with people who recur and keep on helping you and messing with you, then help you, only for you to discover they had their own interest in you.
DMC are a bunch of stories tied together with a (rather confusing IMHO) timeline of games. People come people go, some stay for a long time, but there is no 1 single bad guy. You are always the bad ass motha in control.
Sure, that's Asian storytelling, but for the other 3/4 of people on this globe it's very confusing.
GoW is more American/European in story: take something people know, and let's make it different. And that works. Kratos has no annoying sidekick/loveinterest, no (playable) family and has been tugged all over the map to be used by people over and over again.
Because of that single difference, the story, GoW is more of a staple than DMC.
Which is not to say DMC is bad, not a staple or to step on anyones toes. I just mean to say that accessibility is just as important as gameplay to create a posterchild.
As for this post:
AC10 said:
I still don't see how God of War is the standard. I always figured everyone agreed DMC was the standard. Why is God of War the standard? Do we have a committee to decide these things? DMC had locked cameras, and IMO it's combat is superior to God of War's in every single way.
Why would I have what, in my eyes is an inferior game as the standard which to set everything?
Also, let's be fair. God of War is VERY similar to Rygar. What's that? You haven't played it? How about you let these two chaps put it in perspective for you:
http://www.youtube.com/watch?v=oJY548vbzlk
God of War did NOTHING original.
NOTHING.
Yet it's constantly hailed as amazing and every game that's LIKE God of War is ostracized because of it's similarities. Why, then, does God of War get off scot fucking free?
I just literally cannot believe people simply IGNORE things like this. Not even just casual players. Members of the press should KNOW these things, they should have played these games. I can't possibly be the only person whose recognized the similarities of God of War and Rygar and it just blows my mind that people whose job it is day in and day out to write about video games just don't KNOW about these games. You should! Even if you haven't played them, you should know they exist. They aren't hiding, they aren't unknown.
How do these things happen? I'm really losing my faith in gamers of all walks of life.
As Funk put it: GoW did it better.
About not being the first to do something: pretty much everything has been done. If you take something you liked and do your own thing with it, it's not bad.
Similarities are not evil. When similarities become annoying, the stamp gets pulled out.
For instance: Darksiders. The second the Voidwalker was introduced, I hated the game. There's the hommage, but there's also copying.
As for GoW v. Rygar and the whole "Nobody played Rygar boohoo" thingy, I played Rygar, and I liked it, it was all right. I played "The legendary Adventure" for PS2(the one you're pointing to, since the arcade isn't anything "Like GoW, but"), and I liked it. The camera just didn't help when dealing with large amounts of enemies. The whole weapon-on-a-chain made the monster killing a lot of fun, since you could hold some distance and still do good damage.
The story was kind of stupid. When Rygar is about to be executed, Titans show up. Titans mess stuff up, you end up saving the people who sentenced you to death. I see a plothole.
Another thing they have in common is Mythology based characters. I'm not even going to start here. Rygar wasn't the first either.
Imagine, a world where wrongs can be made right: Rybar with good camera and better story: it'dd GoW.