Setsuhen said:
Great review. Its nice to see that GoW upped the puzzle difficulty.
I am, however, embarassed to say that some it's predecessor's puzzles had me stumped.
Well, GoW2 was one of the reasons I bought a PS3. Not because I'd played the original - I hadn't. I saw the gameplay, which consisted of the fighting sequences, and listened to the hype. The graphics looked gorgeous, and ripping an enemy's head off satisfying and fun.
I'd also played Wolverine, and greatly enjoyed it. Except for one item: the puzzles.
They break the flow of the game, they're highly annoying and often frustrating. I don't feel a sense of accomplishment when I've finally surmounted one; instead I feel a sense of relief coupled with a tinge of anger at the developers. There's little to no enjoyment dying 20 times to get past a certain stage in the game. It doesn't help that I'm more comfortable with a keyboard and mouse than a controller.
I finally rented the original when it came out for the PS3. I played it about an hour or so before sending it back in disgust. When I hit that first "Tomb Raider"-esque moving-blocks puzzle, I quit. Sure, I could have eventually solved it and moved on. I didn't see the point; it was obvious the game would be filled with these killjoys.
Maybe someone will come out with a good hack & slash that lacks these things, and instead provides more enemies, more areas, maybe a Diablo2 styled item generation, or whatever. As for GOW's "Winning Formula", it can keep it. I doubt I'll even rent it.