Review: Skate 3
Master the kickflip mctwist without breaking your neck. Then break your neck.
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Master the kickflip mctwist without breaking your neck. Then break your neck.
Read Full Article
Wow you know I found it to be the same thing. I had my rose-colored-just-bought-a-new-game glasses on at first. But the more I looked around the more I noticed the city is rather bland and looks too much like a skate-park. Especially since you can drag everything around. I would have to say that's the reason why the game lost its charm. They had to create places for you to move things around and create objects for a game mechanic. In turn, we lost a believable city.tendo82 said:As a huge fan of the Skate series, I can say that Skate 3 is both the realization and failure of the vision Black Box set forth in their original game.
Skate 3 is by far the best controlling skate. The first skate had controls only the simulation hungry could love. Skate 2 tried to strike a balance and just played strangely for both the casual and hardcore player. Skate 3 knocks it out of the park with it's separate modes. Easy and normal have the Tony Hawk pick up and play flexibility you expect. Hardcore truly shines for those interested in pure simulation. The physics in hardcore feel accurate, especially if you've ever been a skater, and the game really turns into how to land one hard, or even simple, trick.
The city in this game is a failure. In San Vanelona, the first Skate had the most architecturally convincing city ever created in a video game. No game, open world or otherwise, has yet made a city as conscious of all the little bits of urban infrastructure necessary to make a city feel real. Skate 3's Port Carverton lacks that insight and in a lot of ways feels like a rush job. It plays like a skate park with some textures laid down on top of masonite ramps. The unique spots with obscure lines, even the quantity of spots available, just isn't there. The huge streaming city there for your casual exploration is gone and with it a lot of the pleasure of exploration the first game provided. I can't help but feel Black Box just wasn't allowed the time necessary to build another huge open world by scratch, and that's a pity because they do it better than anyone.
Skate 3 is a good game, possibly even great if you're not playing the game as a simulation. But if you're like me, this game is a frustrating near miss. A game that finally achieved its potential in one area only to regress horribly in another.