The one thing I'm curious with this game is if they've fixed the mission structure. I liked the first game. Found it enjoyable, pretty realistic, and satisfying, yet the mission structure sucked. Hard. Mainly due to the filming segments forced upon you, where you must "grind 30 seconds in one go" or "do this many tricks in however many seconds". The idea was to make you look for spots to fulfil this, and test you as well. It failed horribly, because it was insanely frustrating, deciding if a spot was good enough, or if it was even possible, or it just needed practice. It lacked focus, it might have made nice diversionary side quests, for unlockables, but it broke the entire flow of the game, forcing you to wander aimlessly for good spots when you wanted to just get on with the game.
The strength of the game was wandering aimlessly and not caring, or focusing you on specific spots and tricks the game tells you to do, and trying to nail it (usually short, 15 second segments). Sprawling laziness, and focused fun. The challenges that try to mesh ruined the entire game eventually, when I couldn't even be bothered progressing without doing it. It was a chore.
Basically, is it fixed? Oh god I hope it's fixed...