Logan Westbrook said:
Okay, good; I thought I was alone. I had a very similar experience with
Dragon Age: Origins and, playing it on PC, the dev-console and Mods were definitely my friend. I had no interest in leveling my characters, I just maxed everything out right away. I downloaded armor and weapon mods, unlocked all the skills on my main character for all classes; I made the character look and play how I thought the hero should... and then just waded my way through the story. Worst part? I had a
ton of fun doing it that way. I had
more fun cheating and modding the game to hell while playing through the story than I would have trying to play the game "as intended." Fights were simply a chore I had to do between plot points.
I wrote a quick little piece a while back called "Why Do We Hate Games So Much?" [http://www.escapistmagazine.com/forums/read/9.177439], in which I talked about how the gaming community as a whole is mostly "doing it wrong" and developers are following suit. We're starting to complain about lack of story in Platformers or too many cutscenes in
Metal Gear Solid. Instead of appreciating things for what they are, we like to complain about what is
not there. Developers are reacting and "injecting" other elements to try and please everyone.
Portal is in essence, a puzzle game, and the sequel is trying to make it more of a story oriented game. Now I'm all about the story, but I played
Portal for the incredibly clever puzzles. I would have rather seen higher quality writing in a game like
Mirror's Edge, which I enjoyed thoroughly, but for the gameplay elements (which also could have been better).
I would love to see more narrative-oriented games in our world, and I think since our generation (25-35) doesn't have the time for competitive play-oriented games (what with our silly jobs and families and whatnot), some of us tend to look for something different in games... more of an "experience" than a "no0b-pwning sesh." All in all, great article. I hope we see more games like
Heavy Rain that focus on "interactive story" even at the sacrifice of quality shooting mechanics or deep inventory systems.