Well, the big question is "Who owns the game after the consumer purchases it, the company, or the consumer?"
As time goes by, it seems most game companies, game manufacturers, and computer manufacturers believe that the consumer gave them their money for simply access to their product. Apple has been in this mindset since the early 80s, Microsoft is still trying to develop a method to make this integrated in their OSs, and Sony and Microsoft have both shown that "just because you put down hundreds of dollars on a product, you don't get a say on how it's used."
Say I travel a lot, I carry my laptop around with me for both work and entertainment. On the plane, I want to kill the seven hour flight by going around Venice stabbing people in the throat because I can't get that screaming infant two rows ahead to shut up, and the sprinting seven year old is going up and down aisles slapping chairs. Well, I can't do that, normally, but I could just crack the game, and leave the discs at home, safe, and since the company is too cheap to get me a plane with wi-fi, I can't access the 'net from the air. Why can I do that? Because it's my game. But, according to these makers, I'm a dirty, stinking pirate. Nevermind that I gave them the money, but, it's my game and I should be able to do with it as I please barring copyright law. I should have control that when I'm done with it, hand it to my friend and say "here, play this." Or to go to the store and sell it to buy a used or new game. These corporations are entrenching on these rights, and the opposition party is often ignored because they're painted as "Meh, just another pirate idiot who needs to be locked up" by their PR department and sites like The Escapist.
But, Ubisoft, and the rest of the the gaming factory, doesn't feel that what I give them money for is my game anymore. The same thing goes to companies whining about second hand games and why people shouldn't be able to do that. We give these people US$60 for the privilege to be kicked in the teeth and to listen with smiles when they complain about the mean and cruel world.