The Needles: Michael Pachter, Ubisoft and the Perils of Rights and Wrong

Crimson_Dragoon

Biologist Supreme
Jul 29, 2009
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Crunchy English said:
This is a tough issue, because right and wrong are used in ambiguous terms.

There's right- like I have the right to do this
And then there's right- like this is the correct thing to do.

Let me break it down easy then, because I don't get paid by the word.

UbiSoft can do whatever is wants with its product. It can light you on fire every time you boot up, that's their right.

That would be stupid. As is their current system.

Stealing from the stupid doesn't make you a valiant renegade or justify your actions. It just makes you a jerk, the same way pushing a mentally handicapped person down and taking his lunch money would.

Stealing from the stupid, or stealing from the rich, or stealing from people just giving stuff away or stealing from the evil is all the same. Its stealing. It's wrong. You're the worst kind of person imaginable if you do it.
I don't think I could have put it better myself.

I'll agree with a lot of people here that UbiSoft's system is horrid, but its their software. If you don't like, don't buy it. Stealing it (aside from simply being wrong) will only make things worse by convincing UbiSoft that they need to make a more restrictive system to combat piracy.
 

midpipps

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Feb 23, 2009
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Srdjan said:
I say that piracy isn't as bad as you all say. When I copy game, I don't steal anything and I don't stop company from gaining money from that game, if I steal DVD, I would stop them from getting money. If there were no piracy I wouldn't buy any games, so I don't see how I damaged company, if they wouldn't get my money anyway, why I can't play the game it not like I stole a car and then they can't sell that car because I stole it and it's not there, they can sell same game without any loses. And always is option that I love the game so much that I will eventully buy it, so piracy can only bring them money.
The issue though is maybe you would have not bought the game and maybe most of the people who pirated it would not have bought the game but even if say 5% of the people who pirate a game would have possibly bought it that can be a pretty substantial sum of money. So yes when you copy the game and put it on torrents you are stealing I am sorry but it is just the fact of the matter you are taking something that is not yours hence you are stealing. Not only that but because of people pirating it causes companies to make harsher DRM which is affecting those of us that are actually legitimate customers.

The Moral Of the Story.
If you want to play the game pay for it. If you do not think that it is worth paying for then fine do not buy it. But do not pirate it. If you are on the fence and can't decide whether you want the game or not then get the demo or play it at a friends house. If there is no demo then send the company emails or letters asking for a demo the more people asking for it the bigger chance they will release a demo. If they do not release a demo then make your mind up based on reviews and friends word of mouth and either buy the game and play it or don't buy the game and don't play it.

How is this hard for people to understand. You do not need games to live. Therefore there is no morally right reason for stealing/pirating them.
 

Phokal

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Oct 12, 2009
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The truth is: pirates will always break it eventually. They get a product that doesn't require the disc in the drive and they get it for free.

Meanwhile, I may have purchased Dawn of War 2 or Empire:Total War, but I certainly don't get to play it. Steam servers are too swamped to handle the update request, but not so swamped as to allow me to play with the incomplete version from the disc. I bought the software, but I don't get to play it unless I log in at 3am or wait a few days.

Certainly not the end of the world, but I *paid* for it. $50 is not chump change to throw around. When I bring it home, I reasonably expect to use what I paid for. It's not mine; according to the EULA I'm leasing the software. But if I leased a car, brought it home, and it didn't start because they forgot to include spark plugs, but would ship them to me 3-5 day UPS, I'd be reasonably upset.

DRM is the means to annoy legitimate customers. Anyone who thinks differently is either a pirate, or *somehow* has never had DRM get in the way. For the rest of us, normal consumers and customers, who do not get review copies on discs or pirate before authentication servers get busted the first day of release, it has happened to us at *least* once. And it rubs us the wrong way. We're the ones punished. DRM never inconveniences the pirate; they got the game a week ago.

Except for Stardock. We love you. I look forward to my Elemental preorder :)
 

ThisNewGuy

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Apr 28, 2009
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Yeah, sure it's the publisher's right to enforce any anti-piracy measures on its users, in the same way that it's my right to invite people over to my house, superglue the doors and windows shut, then defecate into the cool aid, then feed it to them.

It's their right to do that, but it's not the right thing to do. There are many different ways to prevent piracy, and forcing people to have a constant communication with the Ubi server is not the right way to go, since it affects many users who's internet spontaneously shuts off after 9pm because AT&T's DSL connection sucks.
 

Wicky_42

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Therumancer said:
Actually I think the problem is that Michael Pachter didn't focus much on the effects on legitimate users. Their rights to own and use their own games as they see fit, which is where he fails. What a company like Ubisoft is doing does not just protect their property, but infringes on the rights of those who purchused the games legally.
See, that's how I feel about the whole thing, but remember, he's a lawyer. from a LEGAL standpoint we have no rights over the games we buy, the EULA takes all that away from us. The game could shit in your computer and legally you'd have to suck it up cos you just basically gave the game carte blanche to do whatever it wanted without you having any rights whatsoever.

Just one of the reasons I have no sympathy for companies complaining about piracy - imo they gave up the moral high ground when they put in the EULA that WE have no moral or legal rights over the product we purchased from them.
 

Sartan0

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Apr 5, 2010
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Concept from law and negotiation ahead:

There is a difference between your 'interests' and your legal 'rights'. Most peoples 'interests' are much broader then their rights. If you are forced to fall back on your 'rights' you lose ground. This is why if there is a legal dispute, or any other for that matter, people have an incentive to negotiate and try to compromise. Most people naturally deal in 'interests' so it is off putting when 'rights' are swung around.

The problem is communication at the bottom. All we can really do is vote with our dollars and send e-mails to companies saying we hate their countermeasures or love them because they do things right like Valve or Stardock depending on your point of view.
 

veloper

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Wicky_42 said:
Therumancer said:
Actually I think the problem is that Michael Pachter didn't focus much on the effects on legitimate users. Their rights to own and use their own games as they see fit, which is where he fails. What a company like Ubisoft is doing does not just protect their property, but infringes on the rights of those who purchused the games legally.
See, that's how I feel about the whole thing, but remember, he's a lawyer. from a LEGAL standpoint we have no rights over the games we buy, the EULA takes all that away from us. The game could shit in your computer and legally you'd have to suck it up cos you just basically gave the game carte blanche to do whatever it wanted without you having any rights whatsoever.

Just one of the reasons I have no sympathy for companies complaining about piracy - imo they gave up the moral high ground when they put in the EULA that WE have no moral or legal rights over the product we purchased from them.
EULAs are worthless and have no legal value. Publishers can only do DRM, because it's NOT against the law per se.

(The only exception to the rule are EULA's you agree to included in free software, like the WOW trail for example, because you get the opportunity to read the Trail EULA BEFORE you irrevocably hand over your money.)
 

Drakstern

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Jul 21, 2008
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There are two easy ways to stop DRM.

1.) Buy the games. Seriously. If people stop pirating the games, and the companies see that this is happening, they have no incentive to put DRMs on the games to protect their interests.

2.) Stop pirating games that you wouldn't have bought otherwise, or are pirating due to DRM. Pirating a game with DRM is just going to encourage harsher measures. The companies are generally convinced that a lot of that piracy would have been a legitimate purchase otherwise.

It's that simple. There is no deep moral quandary here. You cannot wax philosophical about the rights of people to steal things. You can feel bad for the people caught in the middle, the paying customer, but the point is that people are stealing from these companies. They have every right to try and prevent that theft. Some of them are doing it in incredibly ham handed ways. This in no way justifies piracy.

So if you want to end DRM, protest in the way that matters. Don't buy it. Don't steal it.

Let the game rot on the vine. The companies will get the message eventually.

Those are the only two ways that the message is going to get across. Either prove that you'll buy games legitimately- particularly those with no DRM or trivial DRM- or don't get the games at all.

Edit: I somehow got into two different threads of thought here, so I edited it to clarify the two.
 

cidbahamut

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Mar 1, 2010
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Overly aggressive DRM: Completely legitimate, but you're still an asshat for implementing it.

CD key to install is about as far as DRM should ever go.
 

Rigs83

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Feb 10, 2009
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I just don't buy the games that have insane DRM like Ubisoft. Eventually if the sales figures show enough customers not buying the games then Ubisoft will try a less cumbersome DRM.
 

Weaver

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Apr 28, 2008
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I think you're being too extreme here Mr.Chalk.
A company does not have the right to do WHATEVER it wants to combat piracy. Sony decided they had the right to do whatever they wanted to combat piracy and put root kits on their CD's which installed unknowingly onto customers computers. It was a fucking virus. They broke the law, and they got sued to high hell for it.

In the mind of the Sony executives, it is okay to blatantly break the law so long as you're catching other people who break the law. Which, of course, is only a benefit to you. Hence, you're no better than the pirates who break the law for benefit that is only to themselves.

Large companies like this are exhibiting a strange form of God complex where they are the law. I feel, if Ubisoft is going to stick with this DRM scheme, they should offer refunds for people who buy their games, take it home, but can't play them for whatever reason. Why can't I return software? It's just like any other product, except that the software companies do not WANT me to return software. They're manipulating and ignoring consumer rights yet we all go along with it like it's perfectly normal.
 

Vorocano

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Jan 8, 2009
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The whole argument that "It's not stealing because I wouldn't have bought the game anyway" is a load of crap. Taking something that you didn't pay for is still morally wrong. You may feel justified in doing so (because if there's one thing that humans are good at it's rationalization), but that doesn't change things.

For example, let's say you win $500 in the lottery. That night, your friend goes into your room and takes $250. When you confront him about it, his response is, "Well it's not really stealing, because it didn't cost you anything. You're still $250 ahead." That's logic that wouldn't fly with anyone that has more than two brain cells to rub together.
 

theSovietConnection

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Jan 14, 2009
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Srdjan said:
I say that piracy isn't as bad as you all say. When I copy game, I don't steal anything and I don't stop company from gaining money from that game
Actually, you do.

Suppose I were to pirate a copy of Medal of Duty 5: The Nazi Zombie Horde. Am I playing the game? Yes, that is an inarguable fact. Has the publisher made money off me playing the game? No they have not. Regardless of whether or not I would have bought the game anyways, I'm playing it, and the publisher hasn't made money off it. So it is in fact a lost sale and money not gained off a copy of their game.
 

Starke

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Therumancer said:
Actually I think the problem is that Michael Pachter didn't focus much on the effects on legitimate users. Their rights to own and use their own games as they see fit, which is where he fails.
I believe he actually accounts for this.
Therumancer said:
What a company like Ubisoft is doing does not just protect their property, but infringes on the rights of those who purchused the games legally.
This is actually at the crux of the comment about actual rights vs. perceived rights.
Therumancer said:
Let me put it this way, if Ubisoft goes out of business, meaning no servers and online verification, how do I play the game I paid a bunch of money for?
You can't.
Therumancer said:
I as a consumer have the right to MY property indefinatly.
Strictly speaking, it isn't your property. Read the EULA again, you've signed up for access to THEIR property, and a license to use THEIR property for as long as THEY want. While I can respect the sentiment behind your comment, legally you don't have a leg to stand on, no offense.
Therumancer said:
Some of us do play old games, some of which are a decade or more old, and I feel that is our right.
Honestly, games like Fallout and Deus Ex are actually over a decade old at this point. The original Doom is almost old enough to vote at this point.

But, again, your perceived rights don't mesh with the EULA you agreed to when you installed Assassin's Creed 2.
Therumancer said:
As far as Ubisoft being legally right, I am not entirely sure about that one.
I am, and in my opinion (as someone who took more law classes than he likes to admit), the EULAs are contracts, which you agree to. Ubisoft can stipulate just about anything they want to in them and they're legally binding (with one caveat).
Therumancer said:
I suppose it can be argued legally, but only because I feel the goverment has yet to seriously pay attention to the games industry and what it does.
I don't think Governmental involvement would help. Judicial examination might, but not governmental. (Sorry if that's waht you actually meant and I misunderstood.)
Therumancer said:
All of this junk about EULAs and the like are legally dubious because they are something that you run into AFTER you've paid money and can't return the product.
And that's the caveat. It used to be that EULAs included a clause saying that if you didn't agree to the terms you were permitted to return it to the store for a full refund, but, obviously that's not the case anymore, and I can't remember the last time I saw that clause.
Therumancer said:
That's a key element that all of these arguements seem to miss entirely.
Honestly, no offense, this is a caveat, not a logical point to argue off of. If the industry came under serious fire for this, they'd simply start posting the EULAs on their websites, problem solved, and we're back to buyer beware. (Honestly, I'm a little surprised they don't do this now.)
Therumancer said:
I think to some extent the games industry has gotten away without signifigant legal investigation or action, that it has developed something of a god complex when it comes to their "rights" to abuse customers. Things like price fixing, arranging release schedules to avoid direct competition, and similar things are all illegal at least in the US.
In theory you're right. In practice most of the entertainment industry exhibits similar behavior, particularly when it comes to release dates and price setting.

That said, I do suspect the games industry is hurting itself in the long run with the $50/$60 price point. But I don't have hard economic numbers to say that if games were priced at $20 they'd sell three times as many.
Therumancer said:
Heck they publicly admit to large scale "game developer conferances" which exist to more or less set industry policy and standards. Before someone questions this, consider that this is pretty much what gas companies have been under investigation/in battle over for years now, over fixing prices at the gas pumps and coordinating price hikes accross the spectrum (which is what the games industry did a few years ago when they raised game prices by $10 accross the board). It's just that nobody yet cares.
The issue with using gas as the secondary example here is, gas isn't a luxury item. It's a vital commodity, so, yes, accusations of price fixing are far more critical (to the economy as a whole) there, and more likely to draw the ire of regulatory agencies, than price fixing in games. (I'm not sure that paragraph's completely clear.)
Therumancer said:
To me, I think DRM is immoral, hurts legitimate buyers (which some people do mention), and when it's draconian and affects what you can do with your property is not properly presented like a contract should be before you pay money for what is more or less an unreturnable product.
While it isn't your property (and I'm sorry I keep hammering on that point, but legally it isn't), you're right that the nonreturnable nature of PC games these days is highly problematic, and more than a little disturbing
Therumancer said:
Stop and think about this some time. Pirates aren't right, but neither is the game industry. Neither has a moral high ground here. Legitimate customers are the ones getting hurt by what amounts to two groups of criminals duking it out.
I'm not sure I'd go so far as to categorize the industry as criminal (Ubisoft may be criminally incompetent :p). In point of fact, pirates are thieves, simply that. Not the Robin Hood-esq crusaders they try to paint themselves as.

In contrast, while the industry isn't a white knight, it doesn't change the fact that they are operating within their actual legal rights in an effort to stop the continued theft of their property.
Therumancer said:
Such is my opinion.
Indeed.
 

Srdjan

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theSovietConnection said:
Srdjan said:
I say that piracy isn't as bad as you all say. When I copy game, I don't steal anything and I don't stop company from gaining money from that game
Actually, you do.

Suppose I were to pirate a copy of Medal of Duty 5: The Nazi Zombie Horde. Am I playing the game? Yes, that is an inarguable fact. Has the publisher made money off me playing the game? No they have not. Regardless of whether or not I would have bought the game anyways, I'm playing it, and the publisher hasn't made money off it. So it is in fact a lost sale and money not gained off a copy of their game.
They couldn't lose the sale because don't have sale until I purchuse the game, which I, in any scenario, wouldn't do. They could gain off their copy because I didn't steal their copy I made my own, which they couldn't gain off because it didn't previously existed, so I didn't damaged their interest.
 

TheKruzdawg

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Don't know if anyone mentioned it yet, but there was any article on this site a few days ago that mentioned what some pirated copies of Arkham Asylum used as a way to deter pirating: it removed a small game mechanic, but this made a portion of the game near impossible to beat. It took out the ability for Batman to jump/glide. Regular bought copies of the game functioned as normal. I think doing something like that would target the people the companies are trying to target without hurting those of us who purchase the game.

Thoughts?
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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Srdjan said:
theSovietConnection said:
Srdjan said:
I say that piracy isn't as bad as you all say. When I copy game, I don't steal anything and I don't stop company from gaining money from that game
Actually, you do.

Suppose I were to pirate a copy of Medal of Duty 5: The Nazi Zombie Horde. Am I playing the game? Yes, that is an inarguable fact. Has the publisher made money off me playing the game? No they have not. Regardless of whether or not I would have bought the game anyways, I'm playing it, and the publisher hasn't made money off it. So it is in fact a lost sale and money not gained off a copy of their game.
They couldn't lose the sale because don't have sale until I purchuse the game, which I, in any scenario, wouldn't do. They could gain off their copy because I didn't steal their copy I made my own, which they couldn't gain off because it didn't previously existed, so I didn't damaged their interest.
But at the end of the day, you are playing a copy of their game. It's like the example of the winning the lottery that Vorocano posted.

Vorocano said:
For example, let's say you win $500 in the lottery. That night, your friend goes into your room and takes $250. When you confront him about it, his response is, "Well it's not really stealing, because it didn't cost you anything. You're still $250 ahead." That's logic that wouldn't fly with anyone that has more than two brain cells to rub together.
You are playing a copy of their game, a copy which was not paid for. If you weren't going to buy the game, don't play it.
 

Xanthious

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Once upon a time I used to be someone that bought tons of games. I have bookcases full of old games. However, a ways back the publishers decided to start treating me like I was a criminal. They started implementing restrictive, intrusive, annoying, and in some cases, downright harmful DRM into their products. Since these companies are so hell bent on treating their customers like criminals they shouldn't start crying when that's ultimately what they become.

It used to be that the customer gave his hard earned money for a game he could play whenever they wanted, a game they could resell or give away or trade in. Now though the publishers want to get as much of our money as they can and give us back as little as humanly possible. They want to charge us MORE and give us a glorified rental in return.

The way I see it is two can play their game. If they want to give us virtually nothing for our hard earned money we can in turn give them the same for their products. Admittedly they have the law on their side but we have obscene numbers and virtual anonymity our side. Also I admit it's a viscous cycle and both sides are firmly entrenched. However, let's not be so blind as to assume these companies like Ubisoft, EA, and the like are any less driven by greed than the pirates.
 

Srdjan

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theSovietConnection said:
Srdjan said:
theSovietConnection said:
Srdjan said:
I say that piracy isn't as bad as you all say. When I copy game, I don't steal anything and I don't stop company from gaining money from that game
Actually, you do.

Suppose I were to pirate a copy of Medal of Duty 5: The Nazi Zombie Horde. Am I playing the game? Yes, that is an inarguable fact. Has the publisher made money off me playing the game? No they have not. Regardless of whether or not I would have bought the game anyways, I'm playing it, and the publisher hasn't made money off it. So it is in fact a lost sale and money not gained off a copy of their game.
They couldn't lose the sale because don't have sale until I purchuse the game, which I, in any scenario, wouldn't do. They could gain off their copy because I didn't steal their copy I made my own, which they couldn't gain off because it didn't previously existed, so I didn't damaged their interest.
But at the end of the day, you are playing a copy of their game. It's like the example of the winning the lottery that Vorocano posted.

Vorocano said:
For example, let's say you win $500 in the lottery. That night, your friend goes into your room and takes $250. When you confront him about it, his response is, "Well it's not really stealing, because it didn't cost you anything. You're still $250 ahead." That's logic that wouldn't fly with anyone that has more than two brain cells to rub together.
You are playing a copy of their game, a copy which was not paid for. If you weren't going to buy the game, don't play it.
Example is not in place and not nearly of what I am saying, He did steal money that you in one time had. Developers never had that money and under no circumstances they wouldn't have that money.

You people just can't fit in your heads the logic. Next time read all my posts on this subject and when you come near of the point, then answer, until then you are just wasting time of both of us.
 
Feb 13, 2008
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Andy Chalk said:
But all that hair-trigger anger seems to have blinded us to the rather important fact that Pachter is absolutely, 100 percent correct.
"...and I think that people who steal should be in jail," he said.
Perhaps not 100% right. Depending on your definition of stealing and jail, otherwise Warner Bros. [http://www.escapistmagazine.com/news/view/100937-Warner-Bros-Sued-for-Pirating-Anti-Piracy-Technology] are in for a long spell in the clink.