Therumancer said:
Actually I think the problem is that Michael Pachter didn't focus much on the effects on legitimate users. Their rights to own and use their own games as they see fit, which is where he fails.
I believe he actually accounts for this.
Therumancer said:
What a company like Ubisoft is doing does not just protect their property, but infringes on the rights of those who purchused the games legally.
This is actually at the crux of the comment about actual rights vs. perceived rights.
Therumancer said:
Let me put it this way, if Ubisoft goes out of business, meaning no servers and online verification, how do I play the game I paid a bunch of money for?
You can't.
Therumancer said:
I as a consumer have the right to MY property indefinatly.
Strictly speaking, it isn't your property. Read the EULA again, you've signed up for access to THEIR property, and a license to use THEIR property for as long as THEY want. While I can respect the sentiment behind your comment, legally you don't have a leg to stand on, no offense.
Therumancer said:
Some of us do play old games, some of which are a decade or more old, and I feel that is our right.
Honestly, games like Fallout and Deus Ex are actually over a decade old at this point. The original Doom is almost old enough to vote at this point.
But, again, your perceived rights don't mesh with the EULA you agreed to when you installed Assassin's Creed 2.
Therumancer said:
As far as Ubisoft being legally right, I am not entirely sure about that one.
I am, and in my opinion (as someone who took more law classes than he likes to admit), the EULAs are contracts, which you agree to. Ubisoft can stipulate just about anything they want to in them and they're legally binding (with one caveat).
Therumancer said:
I suppose it can be argued legally, but only because I feel the goverment has yet to seriously pay attention to the games industry and what it does.
I don't think Governmental involvement would help. Judicial examination might, but not governmental. (Sorry if that's waht you actually meant and I misunderstood.)
Therumancer said:
All of this junk about EULAs and the like are legally dubious because they are something that you run into AFTER you've paid money and can't return the product.
And that's the caveat. It used to be that EULAs included a clause saying that if you didn't agree to the terms you were permitted to return it to the store for a full refund, but, obviously that's not the case anymore, and I can't remember the last time I saw that clause.
Therumancer said:
That's a key element that all of these arguements seem to miss entirely.
Honestly, no offense, this is a caveat, not a logical point to argue off of. If the industry came under serious fire for this, they'd simply start posting the EULAs on their websites, problem solved, and we're back to buyer beware. (Honestly, I'm a little surprised they don't do this now.)
Therumancer said:
I think to some extent the games industry has gotten away without signifigant legal investigation or action, that it has developed something of a god complex when it comes to their "rights" to abuse customers. Things like price fixing, arranging release schedules to avoid direct competition, and similar things are all illegal at least in the US.
In theory you're right. In practice most of the entertainment industry exhibits similar behavior, particularly when it comes to release dates and price setting.
That said, I do suspect the games industry is hurting itself in the long run with the $50/$60 price point. But I don't have hard economic numbers to say that if games were priced at $20 they'd sell three times as many.
Therumancer said:
Heck they publicly admit to large scale "game developer conferances" which exist to more or less set industry policy and standards. Before someone questions this, consider that this is pretty much what gas companies have been under investigation/in battle over for years now, over fixing prices at the gas pumps and coordinating price hikes accross the spectrum (which is what the games industry did a few years ago when they raised game prices by $10 accross the board). It's just that nobody yet cares.
The issue with using gas as the secondary example here is, gas isn't a luxury item. It's a vital commodity, so, yes, accusations of price fixing are far more critical (to the economy as a whole) there, and more likely to draw the ire of regulatory agencies, than price fixing in games. (I'm not sure that paragraph's completely clear.)
Therumancer said:
To me, I think DRM is immoral, hurts legitimate buyers (which some people do mention), and when it's draconian and affects what you can do with your property is not properly presented like a contract should be before you pay money for what is more or less an unreturnable product.
While it isn't your property (and I'm sorry I keep hammering on that point, but legally it isn't), you're right that the nonreturnable nature of PC games these days is highly problematic, and more than a little disturbing
Therumancer said:
Stop and think about this some time. Pirates aren't right, but neither is the game industry. Neither has a moral high ground here. Legitimate customers are the ones getting hurt by what amounts to two groups of criminals duking it out.
I'm not sure I'd go so far as to categorize the industry as criminal (Ubisoft may be criminally incompetent
). In point of fact, pirates are thieves, simply that. Not the Robin Hood-esq crusaders they try to paint themselves as.
In contrast, while the industry isn't a white knight, it doesn't change the fact that they are operating within their actual legal rights in an effort to stop the continued theft of their property.
Therumancer said:
Indeed.