dastardly said:
You've taken a few things out of context, but nevermind, I will try to clear things up...in no particular order. I'm also no good with splitting up a post into small quote, no idea how that is done.
Just enclose the desired passages for text within (quote) and (/quote) tags (replacing the parentheses with square brackets).
Alright a new skill, if this goes well I'll add it to my CV.
We will also never completely cure disease, never prevent all traffic accidents, never learn all there is to know about nuclear fission, or bake the perfect cake. But we try, and we get closer.
Mine were examples of illegal activity, and the limitations in fighting them, was it your turn to use a shitty analogy? DRM might be slowly becoming more sophisticated, it doesn't mean it's not a losing battle...only time will tell.
Allowing a publisher to put DRM on their product is like allowing you and I to have locks on our cars--no, it won't prevent the most determined thief, but for the most part it pretty effectively keeps other people from using your car without permission.
Again, I think there is a distinction between stealing a car and copying some data. Anyway, if we're using the "games are like cars" analogy, pirates are cruising around having a good time, whilst legitimate users are stood on the sidewalk kicking their tyres in frustration.
Because it's not about WHO is stealing. It's about the fact that there IS stealing. The internet isn't like a political map, with boundaries and borders and customs agents. It's like a giant pool of information. Pee in a little bit of the pool and it gets everywhere. People pirating copies means pirated copies are out there, regardless of the individual offender's reason for getting one. The distribution of pirated copies is the concern moreso than the individual offender's rationale.
Noting that the internet is worldwide is relevent, because the law, isn't consistant across the planet. In some places piracy is legal. I feel that "WHO is stealing" is worth noting too, is your market people with money or people without? Can't bleed a stone...
Analogies can be acceptable insomuch as they accurately draw attention to a particular aspect of an issue--without also introducing incorrect associations. The illustrative devices a person chooses for their analogies provides insight into how they view the issue. In your example, the gaming companies are painted as behaving in a violently illegal way. In my example, they are painted as authority figures regarding their product (which they are, allowing a potentially parental "my house, my rules" way of things) who are too broadly applying a punishment.
I've already said that my example was silly, silly by design. The horse is dead, no need to keep beating it.
That will change when someone robs your house, I'm sure. You'll take SOME measure to try to deal with it. I sincerely doubt you'll just go, "Oh, well, can't stop every crime," and go out and by new things without so much as a call to the police.
I've been robbed, it's no picnic but it's not worth getting stressed about, didn't turn my home into a cctv guarded fortress as a result. Anyway piracy of a product that you have made public isn't like someone breaking into your private home.
Widgets are exactly that. A widget is simply a representation of ANY product which someone creates and sells to another. It doesn't matter if I'm distributing a personally-written fan-fic or if it's a next-generation RPG with billions of fans. The laws and ethics surrounding it don't change based on how many people want it.
I've understood every example you have given me, I also understand the law. I'm not trying to be rude, but it really feels like you're repeating yourself under the assumption that I just can't comprehend it. I get it...just not sure I agree.
You do get accustomed to things, that's why divorce settlements get so damn messy, which I mention only to point out that the law can infact be a complete ass, and should not be looked upon as something that is morally and ethically sound.
Again, we're back to the major distinction:
- Some DRM measures are unnecessarily restrictive, and can interfere with legitimate customers enjoying the game. This frustration can be compounded when people see that some of the more savvy pirates are still managing to get access.
- As long as the developer/publisher is making the game and owns the rights to it, the game is THEIRS. They could add or subtract whatever they want until such time as a sale is made--at which point both buyer and seller are contractually bound by what the package says is in there and what rights are entailed in the purchase.
- Nothing the publisher does or demands is forced upon the player--the player reads the package, sees the terms of the license, and either chooses to agree or not. If they choose "not," their only recourse is to go be entertained elsewhere. Nothing in any way provides them any sort of "right" or "expectation" or "entitlement" or ANYTHING that excuses or allows illegally obtaining a copy of the game.
So, 3 different statements being made:
1) "I do not like some of the DRM measures being taken by some publishers."
2) "As an intelligent consumer, I do not have to excuse, defend, or support these measures."
3) "But I still really want the game, so I'll just get it without paying for it so I don't have to deal with the DRM (or the pricetag)."
And #3 is where things go into the immoral, unethical, and illegal categories.
This is fair enough, just more explaination of arguably dubious laws.
It's not "the more savvy" pirates who are getting access, it's anyone who wants it, the DRM has been defeated. If I buy the game, install it on 1 computer, keep the damn thing to myself and end up suffering connection errors that make the game unplayable, and I patch it just to play something I've paid for...I've broken the law. As I have said...the law is often a complete ass.
edit - I managed to botch the quoting...not fixing it now though.