I sort of agree with this, because you needed to give your ALL in every battle, every battle felt a bit more sloggy than the last and is the primary reason why I have yet to beat FFXIII. Every fight is "such a challenge" that they almost stop being fun.Rain_dog said:It's true that they tried something new- but think about it. Large, LARGE portions of the game consisted entirely of boring, dialogue-less areas where you face monster after monster, where each fight is a slog, and you find yourself really MISSING when you could just breeze through and get to the story.
The Ark, anyone? NO ONE ENJOYED THAT.
That Ark can burn in hell...Rain_dog said:The Ark, anyone? NO ONE ENJOYED THAT.
I actually really liked that. I guess it takes a while to get used to it, but ultimately it felt like coaching your own sports team...with swords, spears and lightning spells.Lvl 64 Klutz said:Haha, Yes. Some of those monsters in the final dungeon of FFXIII were actually harder for me than the final boss itself. The problem I had with the game's battle system, though, was the fact that 9 times out of 10, the most efficient attack input method was "Auto Attack" so I usually felt like I wasn't actually controlling anything apart from the occasional Paradigm Shift.
The combat was the only thing in FFX I can honestly say I really liked.Fallen-Angel Risen-Demon said:Bring the FFX combat back!
The Death spell is not a tactic. I have used the spell more than 500 times on different kinds of enemies that ARE susceptible to it, and it NEVER worked, not even once. Anyone who mentions something that has a 1 out of 1000 change of working as a viable tactic needs a slap in the faceD_987 said:Or you could, you know, fight him how you were pretty much supposed to and use Vanille's "Death spell"...The fact it's vulnerable to that move unlike most high level bosses, and that this is pretty much the only easy way to kill him, certainly to 5 star the fight, gives the impression it was deliberate - almost like you'd have to use a tactic besides mashing auto-battle...Carnagath said:What you have here is a GINORMOUS jump in difficulty with no content in between. If you want to even stand a chance at beating this guy, you need to have a full party of max level characters with max level weapons. This means you have to grind for about 50 hours for XP as well as money, with nothing else to do and with no host of options to do it like in FFXII. Basically the only way forward is to grind Sacrifices for 50 hours. That is bullshit, and it is because of that shit that the game fell flat on its face for me. I went through the rail-shooter Attack-fest that is the main game, expecting a rich, epic post-game, like in FFXII. But no. It's like they suddenly forgot how to please the hardcore fans in FFXIII. Of course what can you say about a developer who moves from something like the schizophrenic sadistic design of the Great Crystal dungeon in FFXII to the rail-shooter that is FFXIII? It's like the game wasn't even made by the same people and had an entirely different species as a target audience...
Really? I've used it against a number of the stronger C'ieth mission monsters and successfully won - often 5 starring them. Guess I'm just a luckier person =PCarnagath said:The Death spell is not a tactic. I have used the spell more than 500 times on different kinds of enemies that ARE susceptible to it, and it NEVER worked, not even once. Anyone who mentions something that has a 1 out of 1000 change of working as a viable tactic needs a slap in the face
It does? Huh.FF13 completely healed the party after every single encounter.
Well... they weren't designed by the same people, different teams have worked on different Final Fantasies for ages. FFXII was initially designed by the mastermind behind the FF:Tactics titles who then had a serious health breakdown at which point the game was taken over by a pair of different directors. I believe that FFXIII was worked on primarily by the FFX-2 team (FFX-2 being considered a side title rather than a key entry in the series).Carnagath said:It's like they suddenly forgot how to please the hardcore fans in FFXIII. Of course what can you say about a developer who moves from something like the schizophrenic sadistic design of the Great Crystal dungeon in FFXII to the rail-shooter that is FFXIII? It's like the game wasn't even made by the same people and had an entirely different species as a target audience...
Yeah, FFXII was terrible. After all, it only had the most massive, open, populated and varied world to ever appear in a JRPG, did away with the combat transition cutscenes that everyone outside of Japan loathes, and had the deepest customizable party AI system ever developed, which allowed for some fiendishly clever boss tactics (such as Omega Mk.12), a system that Bioware shanelessly copy pasted into Dragon Age but completely failed to utilize. Oh well...opinions, right?Tehlanna TPX said:The only thing that I hated about FFXIII was the slow start. Everything else, yes, even the codex, was acceptable. Hey, it's not like it's FFXII or anything. Goddamn that game was terrible.
You forgot to mention the deep history and realistic political plot populated by well motivated villains who had good reasons for what they were doing and didn't just fall into generic JRPG villain tropes like trying to destroy the world because of mommy/daddy issues.Carnagath said:Yeah, FFXII was terrible. After all, it only had the most massive, open, populated and varied world to ever appear in a JRPG, did away with the combat transition cutscenes that everyone outside of Japan loathes, and had the deepest customizable party AI system ever developed, which allowed for some fiendishly clever boss tactics (such as Omega Mk.12), a system that Bioware shanelessly copy pasted into Dragon Age but completely failed to utilize. Oh well...opinions, right?