RAWR! HULK PISSED, HULK SMASH THINGS FOR NO REASON!PedroSteckecilo said:You forgot to mention the deep history and realistic political plot populated by well motivated villains who had good reasons for what they were doing and didn't just fall into generic JRPG villain tropes like trying to destroy the world because of mommy/daddy issues.Carnagath said:Yeah, FFXII was terrible. After all, it only had the most massive, open, populated and varied world to ever appear in a JRPG, did away with the combat transition cutscenes that everyone outside of Japan loathes, and had the deepest customizable party AI system ever developed, which allowed for some fiendishly clever boss tactics (such as Omega Mk.12), a system that Bioware shanelessly copy pasted into Dragon Age but completely failed to utilize. Oh well...opinions, right?
They may not have been designed by the same people, but were they designed by people!?PedroSteckecilo said:Well... they weren't designed by the same people, different teams have worked on different Final Fantasies for ages. FFXII was initially designed by the mastermind behind the FF:Tactics titles who then had a serious health breakdown at which point the game was taken over by a pair of different directors. I believe that FFXIII was worked on primarily by the FFX-2 team (FFX-2 being considered a side title rather than a key entry in the series).Carnagath said:It's like they suddenly forgot how to please the hardcore fans in FFXIII. Of course what can you say about a developer who moves from something like the schizophrenic sadistic design of the Great Crystal dungeon in FFXII to the rail-shooter that is FFXIII? It's like the game wasn't even made by the same people and had an entirely different species as a target audience...
I didn't play all the FFs but I talked about FFXII positively to friends based on its story and setting. Although it does have some standard JRPG tropes, it feels less "juvenile", all in all, than the story in other FFs like VII. I also like the battle system and gameplay (although I didn't finish it yet). In my non-FF-fan perspective, I really don't know why people complain about XII so much.PedroSteckecilo said:You forgot to mention the deep history and realistic political plot populated by well motivated villains who had good reasons for what they were doing and didn't just fall into generic JRPG villain tropes like trying to destroy the world because of mommy/daddy issues.Carnagath said:Yeah, FFXII was terrible. After all, it only had the most massive, open, populated and varied world to ever appear in a JRPG, did away with the combat transition cutscenes that everyone outside of Japan loathes, and had the deepest customizable party AI system ever developed, which allowed for some fiendishly clever boss tactics (such as Omega Mk.12), a system that Bioware shanelessly copy pasted into Dragon Age but completely failed to utilize. Oh well...opinions, right?
Woah, you must have played a different FF XII than I did, those villains were awful. I don't even remember their back stories or motivations at all.PedroSteckecilo said:You forgot to mention the deep history and realistic political plot populated by well motivated villains who had good reasons for what they were doing and didn't just fall into generic JRPG villain tropes like trying to destroy the world because of mommy/daddy issues.
I'd prefer Hope to Vanille, at least he sort of acted like he was from some planet roughly resembling Earth. Vanille was either an alien or really, really high all the time.Onyx Oblivion said:Fang, Lightning, Vanille wasn't working...I actually had to use...HOPE.
Fang. Lightning, Hope. I went as long as I could without using that brat. Yes, I knew he was THE BEST medic and ravager in the game (Sazh is still a better SYN, imo)
Some say he grows on you. He never did for me.
You forgot to mention the bone dry and incredibly boring plot.Carnagath said:Yeah, FFXII was terrible. After all, it only had the most massive, open, populated and varied world to ever appear in a JRPG, did away with the combat transition cutscenes that everyone outside of Japan loathes, and had the deepest customizable party AI system ever developed, which allowed for some fiendishly clever boss tactics (such as Omega Mk.12), a system that Bioware shanelessly copy pasted into Dragon Age but completely failed to utilize. Oh well...opinions, right?Tehlanna TPX said:The only thing that I hated about FFXIII was the slow start. Everything else, yes, even the codex, was acceptable. Hey, it's not like it's FFXII or anything. Goddamn that game was terrible.
YES! i totally agreeCarnagath said:Yeah, FFXII was terrible. After all, it only had the most massive, open, populated and varied world to ever appear in a JRPG, did away with the combat transition cutscenes that everyone outside of Japan loathes, and had the deepest customizable party AI system ever developed, which allowed for some fiendishly clever boss tactics (such as Omega Mk.12), a system that Bioware shanelessly copy pasted into Dragon Age but completely failed to utilize. Oh well...opinions, right?Tehlanna TPX said:The only thing that I hated about FFXIII was the slow start. Everything else, yes, even the codex, was acceptable. Hey, it's not like it's FFXII or anything. Goddamn that game was terrible.
Definitely the best combat in the series. Only problem with it in FFX was that it was mostly too easy to really make you think (outside of a few bosses).Fallen-Angel Risen-Demon said:Bring the FFX combat back!
It was ace!
Yeah it all came together for me once i read that article as well. Another thing i noticed was that after a while i started getting "tunnel vision" and was paying no attention at all to the background graphics, i was just trying to get to the end of the tunnel. Which pretty much made all their effort making the graphics useless.danpascooch said:I kept wondering, why was the game so linear? Until I saw the article with the rediculous statement that: "A new FF7 would take 40 years to make". Assuming that is true, and that Square plans to release a new Final Fantasy every 5 years at the longest, that means that because of their graphical standards, they will never make a game with even ONE EIGHTH! of the content of FF7 ever again. (and that's not considering the fact that all of the groundwork for FFVII is completed, and balanced appropriately) I for one am not alright with that, JRPG's have been nearly killed by new Western RPGs, and if they try to cut the content down by 90% for the sake of graphics, they're screwed.