Maybe it was just the LP I was watching because it took that guy a while to find it.MarsAtlas said:Thats not even accurate. The sexual orientation of the player character goes unmentioned. Also, its not a twist that the character that turns out to be gay is gay because, assuming you follow the direction the developers clearly intended for you, you find this out in the first ten minutes.johnnyboy2537 said:I thought it looked like a glorified walking simulator and when I found the twist was that you're gay I couldn't stop laughing.
The LP was absurdly boring but I managed to stick it out to see what the fuss was about.Well you clearly haven't played it so I'm not sure if its fair to call it "boring".
How isn't the silent protagonist a cardboard cutout? The only silent protagonists I can honestly say I felt attached to were Gordon Freeman and Soap in CoD4. Even then they had inklings of a personality but they're really only one of the few silent protagonists from the last 20 years that I honestly think should have been silent protagonists in the first place. Because a lot of the time it feels like a Corvo from Dishonored type of situation where we're supposed to feel for and root for the character despite having no personality and there clearly being situations that he should have said something. That is when a silent protagonist actively hinders the game's story. They fixed it with Daud thankfully but it didn't stop the main game from blowing and it felt the same here. There were parts where it seemed like if the protagonist talked and reacted to things found in the game it actually would have made it better, more enjoyable, and possibly even somewhat compelling. Instead we just got someone walking around a house that they're supposedly supposed to have some sort of emotional reaction to. Some of the letters found in the game were actually well written and occasionally felt like they showed the personality of the person writing them but most of them simply bored me.You say this yet you don't even care enough to understand the actual writing in the game to understand what character is gay. The player character, the one that you think is gay, is barely characterized so if you're calling her a stereotype it doesn't really hold water.
I might be mixing up the player character and the sister. After a while of watching something dull I probably started mixing up characters. The whole relationship the sister is in is absurdly unhealthy and absurd in general(now that I've had time to look this stuff up again). After a while it becomes obvious that the sister's happiness is dependent on her girlfriend being around and becomes suicidal and what saves her? Her girlfriend deciding not to join the military and then they run away to live happily ever after in a trailer park stealing food from the nearby farm because neither of them thought out how any of this was going to go and eventually they both get fat and die after being bitten by a rabid raccoon(eventually I got so bored watching the game and called the ending between the two correctly and started coming up stories of what happened to them after they ran off). But basically all the problems in the relationship are somehow the parent's fault because they're homophobic rather than the fact that their relationship is absurdly bad. That they ran away and were given a happy ending only made me laugh. Their relationship is made out to be purely good by the game rather than toxic for the obvious dependency problems which ultimately ruined the "happy ending". It's inconsistent writing. It wants to acknowledge certain hard truths while completely ignoring others.You say this yet you don't even care enough to understand the actual writing in the game to understand what character is gay. The player character, the one that you think is gay, is barely characterized so if you're calling her a stereotype it doesn't really hold water.
No. Writing LGBT people and minorities as flawless human beings is something SJWs do. LGBT people certainly aren't perfect looking at the domestic violence statistics. I've written plenty of gay characters, I'm certainly far from an SJW, and do you know what I do? I write them as human beings and human beings have flaws, imperfections, and even demons. That's what the Last of Us got right. Do you think that any of these people would've have written Bill as gay? A fat slob who talks to himself(and is clearly slowly going insane if he hasn't already) and is the worst thing of all to these people: a white man? Do you think that any of these people would have thought to have his relationship end like that? Gone Home certainly didn't and it should have. It might have actually made an emotional impact. Instead it just feels like a bad romance novel where we don't even know either of the people in the relationship, even though one of the people is our sister.LGBT people being noted to exist in the game's world = "SJWism themes", gotcha.
I watched LPs. It's possible that the person I was watching was just terrible at it but even after I put the pieces together it didn't make it any more compelling. It's something absurdly shallow attempting to be deep and failing because it doesn't understand that everything isn't black and white. I realized the whole thing is basically wish fulfillment after I found out a lot of was written by actual gay people who grew up in the 90s. I'm not even sure if that makes this worse or better.Well thats because you didn't play the game. Or at least, if you did you didn't even bother to actually pay attention to the plot.
Pssst, there weren't really any narrative themes in the game. The only thing connecting any of the narratives were personal growth and it doesn't even apply to all of them.