Yeah let those employees suffer for no reason! You show them. Punish them and yourself!CoCage said:And the cycle of crunch continues. I won't buy the game out of guilt.
you could say that about not wanting to buy literally any videogame out there.CritialGaming said:Yeah let those employees suffer for no reason! You show them. Punish them and yourself!CoCage said:And the cycle of crunch continues. I won't buy the game out of guilt.
Take your stance if you want, but you punish yourself out of a game you might really love and you throw away all that hardwork (justified or not) from those employees away.
This isn't about punishment. I buy games for my reasons and my reasons alone. Not because: "Everybody is doing it!". The only ones punishing are the publishers themselves, and the ungrateful, moronic customers that treat developers like automatons and not fucking actual human beings. I buy games to have fun, and good conciseness, I can't support a publisher that stresses out their employees and learn nothing from the past mistakes they made. Like Jim said, there is some double standard going on because it's CDPR and not Activision, EA, nor Rockstar. I won't apologize. CDPR, you're becoming just like most of the others. Remember that.CritialGaming said:Yeah let those employees suffer for no reason! You show them. Punish them and yourself!CoCage said:And the cycle of crunch continues. I won't buy the game out of guilt.
Take your stance if you want, but you punish yourself out of a game you might really love and you throw away all that hardwork (justified or not) from those employees away.
Don't both of those games already have like 10 expansions each, in typical paradox fashion?Satinavian said:Yes.
The expansions of both Stellaris and Europa Universalis 4 are late as well.
Or subjectively good, but whatever.sgy0003 said:You know, I am starting to lose faith in these game delays. Used to mean better quality end product. Recent years have shown that delays meant the game is bad, it won't get any better.
Last Guardian? Delayed to hell and ended up subjectively bad
It also has ghastly controls, a horrid camera, and narration that ruins every scene it's in. I mean, I quite like TLG; Ueda's world is always a magical experience and Trico is an absolute triumph in design, animation and sound, but Christ is it hard to sort through the shittiness in order to get to the quality. And I can fully understand why someone would go 'yeah, to hell with this'.Dalisclock said:Or subjectively good, but whatever.sgy0003 said:You know, I am starting to lose faith in these game delays. Used to mean better quality end product. Recent years have shown that delays meant the game is bad, it won't get any better.
Last Guardian? Delayed to hell and ended up subjectively bad
Yeah, it's not SOTC but nothing is really and it's hard to hold that against it. It's more like ICO but with a far more expansive set of ruins to transverse and a companion with a bit more agency(one who doesn't just stand there and wait to be kidnapped if you leave her alone for 5 seconds).
For EU4 i finished my Korea and my Japan campaign recently and am pretty much done with all the stuff i wanted to do after the Manchu update. The next update will rework the HRE and i look forward for another try to fully reform it as Thuringia or Saxony.Dalisclock said:Don't both of those games already have like 10 expansions each, in typical paradox fashion?Satinavian said:Yes.
The expansions of both Stellaris and Europa Universalis 4 are late as well.
Tis fair.Casual Shinji said:It also has ghastly controls, a horrid camera, and narration that ruins every scene it's in. I mean, I quite like TLG; Ueda's world is always a magical experience and Trico is an absolute triumph in design, animation and sound, but Christ is it hard to sort through the shittiness in order to get to the quality. And I can fully understand why someone would go 'yeah, to hell with this'.Dalisclock said:Or subjectively good, but whatever.sgy0003 said:You know, I am starting to lose faith in these game delays. Used to mean better quality end product. Recent years have shown that delays meant the game is bad, it won't get any better.
Last Guardian? Delayed to hell and ended up subjectively bad
Yeah, it's not SOTC but nothing is really and it's hard to hold that against it. It's more like ICO but with a far more expansive set of ruins to transverse and a companion with a bit more agency(one who doesn't just stand there and wait to be kidnapped if you leave her alone for 5 seconds).
I don't really get the control or camera issues at all. All you have to do in the game is run around, jump, and climb and the controls never failed me or caused me to die. Sure, the whole climbing on big creatures is wonky at times but no dev has perfected that and you're never under time constraints when doing it. Compare that to the massive issues Uncharted's controls have that were never fixed in the entire series that fail you at critical moments constantly. The camera also never bugs out while you're running around actually doing stuff. Sure, it freaks out when your on Trico and you're going through tunnels/doorways or jumping around the environment. But that's just stuff that makes the game feel unpolished vs an actual playability issue. I would've preferred the narration not be there, but it doesn't ruin any of the reveals at the end. It only reveals that the boy doesn't die obviously and is probably there to make players think...Casual Shinji said:It also has ghastly controls, a horrid camera, and narration that ruins every scene it's in. I mean, I quite like TLG; Ueda's world is always a magical experience and Trico is an absolute triumph in design, animation and sound, but Christ is it hard to sort through the shittiness in order to get to the quality. And I can fully understand why someone would go 'yeah, to hell with this'.
I had a small handful of issues with that obviously, but nothing too frustrating. I even one time got Trico to get me to a place I totally wasn't supposed to go. I basically forced him to go the totally wrong way and do the whole thing where he lifts ups up to a high ledge so you can jump to it. I wonder if there's some AI coding to Trico where he'll listen to you more if you treat him properly. I learned most of the time if you pay attention to Trico, he's leading you the right way so you should work with him vs against him.Dalisclock said:I'm kinda surprised you didn't mention how your attempts to get trico to move could be irritating, since that's one of the chief complaints and somewhat warranted as well(On one hand, Trico is a semi-feral monster and not a dog. OTOH, sometimes he decides to go in the exact opposite direction you've requested of him...over and over again).
Or, y'know, we can properly attribute blame to incompetent publishers instead of trying to guilt people into buying something.CritialGaming said:Yeah let those employees suffer for no reason! You show them. Punish them and yourself!CoCage said:And the cycle of crunch continues. I won't buy the game out of guilt.
Take your stance if you want, but you punish yourself out of a game you might really love and you throw away all that hardwork (justified or not) from those employees away.
Isn't saying "subjectively bad" like describing a glass as "half empty"?sgy0003 said:Last Guardian? Delayed to hell and ended up subjectively bad
This is honestly the least of the game's problems. If you know the specific sound Trico makes once a command has been received it's easy to distinguish when you're giving the right commmand and when you giving the wrong one. And also to not spam commands.Dalisclock said:Tis fair.
I'm kinda surprised you didn't mention how your attempts to get trico to move could be irritating, since that's one of the chief complaints and somewhat warranted as well(On one hand, Trico is a semi-feral monster and not a dog. OTOH, sometimes he decides to go in the exact opposite direction you've requested of him...over and over again).
Except Shadow of the Colossus had an ideal climbing mechanic that they could have moved wholesale to TLG, minus the stamina gage. In SotC the climbing feels organic; You need to hold a button in order to actually hold on, you weren't magnetized to a colossus' fur. This gave you a level of control over your climbing no other game has ever surpassed. In TLG you have to sluggishly traipse yourself across Trico, because the game locks you onto him as if you're covered in velcro. This makes it so that climbing Trico always feels like a chore, where you're constantly hammering the X button to try and detach yourself from him, because you can't simply let go or jump off him without the annoyance of the kid auto-locking back onto him.Phoenixmgs said:I don't really get the control or camera issues at all. All you have to do in the game is run around, jump, and climb and the controls never failed me or caused me to die. Sure, the whole climbing on big creatures is wonky at times but no dev has perfected that and you're never under time constraints when doing it. Compare that to the massive issues Uncharted's controls have that were never fixed in the entire series that fail you at critical moments constantly. The camera also never bugs out while you're running around actually doing stuff. Sure, it freaks out when your on Trico and you're going through tunnels/doorways or jumping around the environment. But that's just stuff that makes the game feel unpolished vs an actual playability issue. I would've preferred the narration not be there, but it doesn't ruin any of the reveals at the end. It only reveals that the boy doesn't die obviously and is probably there to make players think...Trico dies
Or, y'know, we can properly attribute blame to incompetent publishers instead of trying to guilt people into buying something.[/quote]Aiddon said:Yeah let those employees suffer for no reason! You show them. Punish them and yourself!
Take your stance if you want, but you punish yourself out of a game you might really love and you throw away all that hardwork (justified or not) from those employees away.
CritialGaming said:Except CDPR is both developer and publisher here so that doesn't make sense.
Look crunch is a thing in the real world. Surprise surprise but the world isn't perfect and isn't made of candy cane and rainbows. People have to work to make their careers, sometimes they have to work a lot, and is it healthy? No it isn't but the alternative is not having a job or a stable life. Business doesn't care about your health, and very few companies in the world have a no-overtime policy.
Starting lawyers work incredible hours to win cases, business men work weekends and late into the date on business trips and meets all over the world. Overtime is a part of work life, and since I've worked in the game's industry myself many moons ago, I know for a fact it isn't all the time. On any game project, your development cycle is anywhere from 3-5 years from greenlight to release. During this time overtime only becomes a factor near release date, usually the last 3-4 months of a project in which developers work 12hr shifts. Sometimes this period is less and sometimes it's longer, but it's overall a very small portion of the project in the long run.
These crunch periods always make the news and they are never painted by the whole picture. Yes there is a lot of overtime for relatively small periods of time, then it all goes back to normal when people are moved to different projects. Only rare exceptional disasters of developments are littered with constant overtime crunches, and those are usually projects that get shit canned really quick, or become Anthem.
The point is overtime is a part of life. It isn't great, but it's just how business works. It's fine to punch a clock exactly at 5pm when you work a shithole job like fast food or something. But when you are in business, when you are in a career, you almost never get to bolt out the door the moment your "shift" is over.
So when people take the stance of "I wont buy this game because they were forced to crunch to finish it" You basically are saying, "Fuck your hard work and long hours." Frankly it isn't even a smart stance because that means you can't ever buy any video game ever made. Because every game has overtime, from developers to testers, you are always forced to do overtime. It wont change, you aren't going to stop it.
Also think about the stories you don't hear about. You think Ed McMullin isn't putting a shitload of hours into Super Meat Boy? Or Toby Fox busting his ass for Undertale? Just because you don't hear about it being forced by a publisher, you don't think these solo developers aren't doing it too? Hell the solo or small team indie folks are probably working even harder and longer than any AAA crunch period. Yet you dont hear about it why? Because there isn't some faceless company to get mad at about it. That's all it is.
Ya'll wanna tell me none of you have never been forced into overtime? Or forced to work extra shifts?