2020 is delayed

Sep 9, 2007
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Satinavian said:
Yes.

The expansions of both Stellaris and Europa Universalis 4 are late as well.
I'm ok with Federations being delayed, if it means the first release doesn't require half a dozen hotfixes post release, because it broke multiple subsystems in new and interesting ways.
 
Nov 28, 2007
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I am quite disappointed that they are delaying Cyberpunk 2077 AND introducing crunch, but more than that, it perplexes me. Fans that are going to be upset by this delay would be upset by any delay. Fans who are fine with this delay, most likely, would be fine with any delay.

So, if you are going to delay the game until September...why not delay it until November or December, and then NOT overwork your coders to the breaking point? I know that a lot of publishers and developers (HI, BIOWARE) seem to feel that crunch is a given to get a game out on time, but when the game is not coming out on time...why are we still getting crunch?
 

Phoenixmgs_v1legacy

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CritialGaming said:
Ya'll wanna tell me none of you have never been forced into overtime? Or forced to work extra shifts?
Yeah, but the cause of overtime is almost always poor management that caused it. My prior job was a shitshow [https://www.glassdoor.ca/Reviews/Regency-Technologies-Reviews-E845413.htm?countryRedirect=true] of that, they didn't have enough workers to do the work, then they hired temps (to save money on benefits) that didn't give the same quality work as actual hires. The overtime then causes your better workers to leave for better jobs causing turnover and wasted hours training new people constantly. If they simply hired employees, paid and treated them well, their precious production would be up along with revenues and profits.

Witcher 3 had tons of systems/things it didn't need to begin with, a properly managed project would've got the game out sooner without needing a single hour of overtime. I'm pretty damn sure the same will be true of Cyberpunk as well.

CoCage said:
Crunch is bullshit. If you can't see that, it's your problem. Overtime is one thing, but working your employees to death or insanity is another. Especially when the big suits, don't suffer and reap everything from those that put in the effort. And then the publishers go boasting about it like it's some lifetime achievement to drive your workers to death. If you want to buy the game, no one is stopping you. Your little speech is nothing more than a pathetic "That's life. Somethings you can't change." You're part of the problem. Me buying their game, ain't gonna stop their bullshit. If you cannot see that, then we have nothing left to discuss.
Agree 1,000%

thebobmaster said:
I am quite disappointed that they are delaying Cyberpunk 2077 AND introducing crunch, but more than that, it perplexes me. Fans that are going to be upset by this delay would be upset by any delay. Fans who are fine with this delay, most likely, would be fine with any delay.

So, if you are going to delay the game until September...why not delay it until November or December, and then NOT overwork your coders to the breaking point? I know that a lot of publishers and developers (HI, BIOWARE) seem to feel that crunch is a given to get a game out on time, but when the game is not coming out on time...why are we still getting crunch?
Totally agree. Cyberpunk is definitely one of the games that can be released literally whenever and sell like hot cakes. There's no reason to push for some specific release window (unless the company literally needs the sales money to survive, which I doubt CDPR is in that situation).
 

CritialGaming

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Another one.

Dying Light 2 has been delayed for an unknown amount of time. Techland is on the verge of becoming vaperware at this point I think. I mean how long ago was Dying Light 2 even announced? I can't even remember, but it feels like ages.
 

Aiddon_v1legacy

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CritialGaming said:
Saying "but everyone has done it!" is not an argument. Regardless of ANY industry, crunch is bullshit. It has never been proven to help anything. Competent leaders know that, incompetent leaders don't. Crunch is what it has always been: a sign of poor management and leadership.

This is why I say what has always been said: Fucking. Unionize.
 

Elfgore

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CritialGaming said:
Also think about the stories you don't hear about. You think Ed McMullin isn't putting a shitload of hours into Super Meat Boy? Or Toby Fox busting his ass for Undertale? Just because you don't hear about it being forced by a publisher, you don't think these solo developers aren't doing it too? Hell the solo or small team indie folks are probably working even harder and longer than any AAA crunch period. Yet you dont hear about it why? Because there isn't some faceless company to get mad at about it. That's all it is.
Weren't those independently developed games? It's completely different to decide on your own to work long, dangerous hours on a project you do everything yourself on, than to work for a company and be forced to work those long, dangerous hours or be terminated. It seems kinda bogus to just exclude that aspect out. Everything else is just "things suck, so deal with it", which is just... a bad argument.
 

Dreiko_v1legacy

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Granblue Fantasy Versus, UNIELCR and Persona 5 Royal are all still coming out during their announced timing and that timing is within weeks/a month tops away from these delayed gammes. If anything, it's a blessing to not also have FFVII and Cyberpunk coming out right in the same month as p5r cause there'd be no way to find enough time to play everything and if you make me pick between them I'm going for persona every time while grinding out my fighting games online and at locals and putting ff and cyberpunk on the backburner if not outright ignoring them for a few months.


In fact, I can easily see at least FFVII dodging its initial release to avoid competing with p5r.
 

Satinavian

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thebobmaster said:
I am quite disappointed that they are delaying Cyberpunk 2077 AND introducing crunch, but more than that, it perplexes me. Fans that are going to be upset by this delay would be upset by any delay. Fans who are fine with this delay, most likely, would be fine with any delay.

So, if you are going to delay the game until September...why not delay it until November or December, and then NOT overwork your coders to the breaking point? I know that a lot of publishers and developers (HI, BIOWARE) seem to feel that crunch is a given to get a game out on time, but when the game is not coming out on time...why are we still getting crunch?
There are a couple of potential reasons.

a) Marketing. It costs a lot of money to raise awareness of a game. Depending on the contracts and timetables those efforts can't be easily shifted and if the game is delayed too long, people might lose interest and you would have to do all the promotional stuff again.

b) This particular game development is paid basically with the Witcher money. If that runs out, external lenders/additional investors are needed and those might make demands. Those last minute cash infusions to ship a game usually come with a lot of strings attached and very unfavourable conditions.

There are more, but i don't think those are relevant in this case.




As for the Crunch itself, there have been some rumours that CDPR has problems with managing its increased size and a couple people are in over their head. But it is still in Europe so European labour laws apply and it is basically guaranteed to be a better working place than any game developer in the US.
 

Phoenixmgs_v1legacy

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Casual Shinji said:
Except Shadow of the Colossus had an ideal climbing mechanic that they could have moved wholesale to TLG, minus the stamina gage. In SotC the climbing feels organic; You need to hold a button in order to actually hold on, you weren't magnetized to a colossus' fur. This gave you a level of control over your climbing no other game has ever surpassed. In TLG you have to sluggishly traipse yourself across Trico, because the game locks you onto him as if you're covered in velcro. This makes it so that climbing Trico always feels like a chore, where you're constantly hammering the X button to try and detach yourself from him, because you can't simply let go or jump off him without the annoyance of the kid auto-locking back onto him.

The game also suffers from massive input lag, sometimes with buttons not responding initially when your on Trico. Petting Trico almost always requires a second press of the O button, because pressing and holding it once will often just not do anything. And then there's the giant button prompts which show up for every interaction with a switch, a barrel, a spear, anything, which you can't disable in the options. The controls never become organic or "invisible". And the camera is headache inducing, and not just when you're on Trico. The camera just moves awkwardly and slow. It's like you're playing a Souls game, but the camera is resting on a waterbed. And the combination of the kid's jerky-ass movement and the auto-stop near edges makes for some incredibly clucky maneuvering in tight spots, like high walkways, wooden beams, broken staircases.

Then there's the moments where the game makes you wait for shit to happen, like when you're trapped in the rolling cage or you're hanging from the branch by your collar. Or in the final sequence where it's supposed to be really exciting as you're (auto-)hanging onto another Trico flying around, but the whole sequence is entirely scripted with zero danger, and it goes on for way too long.

And speaking of that spoiler, the game pulls that way too many times as well. Like, how many times does that almost happen? Four times? And each time the game seems to milk it for all it's worth. 'Oh no, now it might REALLY bu true!' Yeah right.
I would definitely agree that a grab button would be better. I really didn't have problems getting onto Trico but getting off was annoying. I didn't really have any issues with the input lag or camera just because the game doesn't require quick inputs or reflexes and I probably just adjusted to the lag. I'm actually pretty good at adjusting to framerate drops in shooters for example. I recall the kid being slightly awkward to move sometimes but I never felt uncomfortable making a jump or platforming. I think the button prompts got fixed with a patch.
 

BrawlMan

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Speaking of Last Guardian, that's a game that was delayed until the next console generation. And that game got announced back in 2009. The same thing happened Beyond Good and Evil 2; also announced in 2009, and still nothing to show from Ubisoft. Also, I know this is old news, but the new Watch Dogs has been delayed due to the failure of Division 2 and Ghost Recon Breakpoint (it and its previous entry are not true Ghost Recon games). That's what you get for having all of your games rely on the same AssCreed, open-world, checkbox list formula with shitty "time saver" microtransactions.
 

Catfood220

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CoCage said:
The same thing happened Beyond Good and Evil 2; also announced in 2009
Beyond Good and Evil 2 coming out in my lifetime? HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!!!!!!!!!!!!!!!!!!!!!!

Sorry, what I meant to say was that I have totally given up on that game ever coming out. Yeah sure, we might get some screen shots or a video every now and then but as you say, we haven't seen or heard anything in at least a year.

You watch, it'll get a release date at E3 this year now I've said that:)
 

Satinavian

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Catfood220 said:
CoCage said:
The same thing happened Beyond Good and Evil 2; also announced in 2009
Beyond Good and Evil 2 coming out in my lifetime? HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!!!!!!!!!!!!!!!!!!!!!!

Sorry, what I meant to say was that I have totally given up on that game ever coming out. Yeah sure, we might get some screen shots or a video every now and then but as you say, we haven't seen or heard anything in at least a year.

You watch, it'll get a release date at E3 this year now I've said that:)
I really liked the original but i was somewhat less sold on the new directions they wanted to take with the sequel, so i am not too disappointed.

As for interesting game sequels that get delayed until you doubt they will ever be released, i proudly nominate Mount & Blade 2. But they didn't shift the date recently, so maybe it defies expectations and actually is released.