On Endings
Wherein Yahtzee has a tough time finding games that actually have a decent ending.
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Wherein Yahtzee has a tough time finding games that actually have a decent ending.
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That's because they didn't having any plot to put an ending on. They have no excuse now.Worgen said:seems like games have always had huge problems with endings, back in the day allot of games just had a splash screen with the words game over, some didnt even have credits
BioShock just peters out, it doesn't really end.mParadox said:Bioshock had a very satisfying good ending.
Half Life 2 had a creepy ending but good nonetheless
SC Conviction's ending was awesome
AC2's ending was just shallowyou just feel sad for Ezio after what he went through
Not to have a go at you or anything, but someone actually liked the ending(s) to Bioshock?mParadox said:Bioshock had a very satisfying good ending.
(Excerpt from the article. Naturally.)Yahtzee Croshaw said:It occurred to me to give an example of a fairly mediocre game that nonetheless had a good ending. And for some reason, what came to mind was Singularity. If any game illustrates the "beginning and ending good, middle bit dreary slog" rule, it's Singularity, because I remember quite enjoying the game at the start when things were a bit more BioShock-y and you didn't have fifty game-breaking weapons. But sat the end, while the plot twist was handled a little clumsily, there's three quite satisfying endings depending on your actions in the very last room. You can either shoot the nice scientist and join the evil one to rule the world together; go back in time and shoot yourself to prevent the game's events; or shoot both the scientists and bugger the whole business. Each course of action has a detailed epilogue movie and none of them give the impression of being the "proper" ending, which is how multiple endings should work.
I'm pretty sure it's the sequel monster and it's little brother, the DLC imp, that are to blame. Wrapping things up properly means that there's less incentive for players to buy the next episode. As I was just saying, it's this very thing that stopped me from buying Alan Wake.Yahtzee Croshaw said:Now, I do have a fairly good idea of why so many games have disappointing and cut-down endings. For a lot of studios it would be a resource issue. Towards the end of a development cycle all the money for fancy cinematics and voice acting that seemed like so much eight months ago has dribbled down to an amount that would embarrass the snack machine. The ending will certainly feel the chop before the intro does, because the intro is what suckers the players into parting with their disposable income, and once they have your money producers couldn't give a shit about whether you leave the experience feeling enriched or not. And of course when it comes to make the ending all the actual developers will be tired and miserable and anticipating getting fired once the big project is complete. Well, they are if they live in Brisbane, apparently.
Ja. What too weird?seditary said:Not to have a go at you or anything, but someone actually liked the ending(s) to Bioshock?
Thanks for that. Couldn't find a better word for it.Woodsey said:AC2's ending was poignant, not shallow (not sure if you've got a word mixed up there).
Just going back to AC2, cliffhangers are perfectly acceptable if they are handled well like they did in it. AC 1 is an example of a very bad cliffhanger.