Actually, I do. I go for the campaigns that have a decent or compelling narrative. I'm always open to a new story, and games can be a good source of experiencing one.Electrogecko said:Yea endings are important to the story, but, in my opinion, the story isn't all that important to the game. Most people play games to have fun and.....play a game. When's the last time you turned on a game and said "Oh my god I can't wait to find out what happened to so and so at the thingy majig?" (I don't think I've ever had such a reason to start playing) Even in games that have amazing stories start to finish, the story is second to the gameplay. I'd much rather have an insanely epic and challengeing final boss fight followed by credits and a game over screen than a nice neat literary ending.
Well either they're "working hard to keep their job" and a lot of them are morons or there's an upper limit on what terrible pay will produce. And you can't "make it big" as a game writer, because the industry deliberately attaches little value to it. Its why game writers are so poorly paid in the first place, and thus why game writing is usually really bad.BloodSquirrel said:Somebody who hopes that penning a really good story will help them make it big. Writers, in general, do not make a lot of money. Writing is a lot like acting: tons of people want to do it, and are willing to work a day job while they try to make it. Most of them will never be able to make a living off of it. The ones who do know that there is a horde of people willing to take their spot if they don't work hard enough to keep it.oranger said:Who the fuck gives away their best work for a multimillion dollar earning project,
while being paid 40 k a year?
Based on interviews. He did, and the rest of his design team needed to drag him away from the keyboard in order to get him to scale down some of the intended set-pieces into something manageable.oranger said:Warren Spector didn't write them, did he? I heard he designed the game, and hadn't written it.Atmos Duality said:(Excerpt from the article. Naturally.)Yahtzee Croshaw said:snip
Reminds me heavily of Deus Ex's ending(s). Proof that Warren Spector actually did know what the hell he was doing.
Fun fact: A lot of history's greatest artists barely made ends meet for most of or the entirety of their lives. Many creators did their best work while they were still struggling to make a name for themselves. To claim that good writing can't come from somebody being paid 40k a year is to ignore objective reality.oranger said:Well either they're "working hard to keep their job" and a lot of them are morons or there's an upper limit on what terrible pay will produce. And you can't "make it big" as a game writer, because the industry deliberately attaches little value to it. Its why game writers are so poorly paid in the first place, and thus why game writing is usually really bad.
When I said "you can't make it big..." I meant there is and will be no great game writers until something in the field changes. As it is, a potential Van Gogh level writer will simply have his "paintings" thrown out instead of being passed from gallery to gallery until they achieve acclaim,BloodSquirrel said:Fun fact: A lot of history's greatest artists barely made ends meet for most of or the entirety of their lives. Many creators did their best work while they were still struggling to make a name for themselves. To claim that good writing can't come from somebody being paid 40k a year is to ignore objective reality.oranger said:Well either they're "working hard to keep their job" and a lot of them are morons or there's an upper limit on what terrible pay will produce. And you can't "make it big" as a game writer, because the industry deliberately attaches little value to it. Its why game writers are so poorly paid in the first place, and thus why game writing is usually really bad.