U.K. Devs Say Videogame Courses at Universities Are Bunk

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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U.K. Devs Say Videogame Courses at Universities Are Bunk



A number of prominent game developers in the U.K. complain that higher education doesn't teach future designers the skills they really need.

Many universities are adopting videogame design coursework in order to draw more students to their school. The problem is that many of these courses don't teach anything about really making games. U.K. developers like Peter Molyneux and Eidos president Ian Livingstone said that universities in England need to reach out and create a dialogue with the gaming industry.

"The problem with a lot of universities is they offer sort of generalist courses," Livingstone said. "They've crossed out the word media studies and put computer game studies. But they haven't actually had a dialogue with industry. We do not need them teaching a philosophy about games, we need computer science, art and animation."

On the other hand, Peter Molyneux took a break from developing Fable III to say that some programs don't progress with the industry. "The games industry changes so quickly that, by the time a student has gone through their three year course, the games industry could have changed radically," he said.

Students of videogame programs are not sure that they are getting the education that they need either. "I've had friends at other universities that were a bit disillusioned by them, finding they were generally a lot of theory and they just ended up essentially being able to review games by the end of it," one student said.

In order to improve their programs, these universities need to reach out to the videogame industry to see what kind of skills are necessary, but it's also up to the game industry to exert some influence on higher education. I know their schedules are already pretty busy, but I'd love to see retired designers start up videogame design programs instead of these students learning from people who may have never worked in the industry.

Game Design 101 with Peter Molyneux? Sign me up.

Source: Gamesindustry.biz [http://www.gamesindustry.biz/articles/2010-10-15-industry-luminaries-slam-universities-games-courses]

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Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Teach Me, Mr. Molyneux!


Also, makes me think of this.

http://www.gamesradar.com/f/the-8-most-embarassing-ads-for-gaming-colleges/a-201009091148143053
 

Woodsey

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Aug 9, 2009
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"Game Design 101 with Peter Molyneux? Sign me up."

Just read some tabloids if you want lessons in bullshitting and hyperbole.

OT: Not to mention that taking a "game design" course can't really be applied to anything else if you change your mind.
 

uppitycracker

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Oct 9, 2008
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well, this isn't COMPLETELY true... from someone who is in the industry, I've seen firsthand that almost every job in the industry requires experience on some sort of game. Often times, these courses will give you that experience to work on a project, and have something to show for it. Granted, some requirements require people to have worked on a PUBLISHED title, but still, you might be able to get around it by showcasing something you worked on in said school.

Of course, every other aspect of the classes are completely worthless. It's usually only beneficial if it's being taught by people who actively work in the industry (like some courses here in Austin)
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
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Well, I'm glad I'm doing programming rather than design, which is basically computer science which is then applied to video games.
 
Jul 22, 2009
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I've seen some amazing courses, but I do agree that most look like complete crap...

I'm hoping to get into a good general ICT course.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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um so its no different than most Uni courses <.< (havent used a single bit of what i've learn in the Uni for any real life work practice. Im a Mechanical Engineering major currently working as Project Engineer in heavy construction.)
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
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As a student on a Games Design course i can easily say "Shut up and sit back down". I have learnt so much on this course that i would never be able to pick up on my own, getting into the industry is hard enough on its own. Having a degree on your CV helps. . . alot!
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
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And now they're going to charge over £7000 a year for UK students in fees alone. My university had a gaming course and it seemed quite popular. I took IT Management instead as I thought it may do me more good. Plus I'd hate for my passion and pastime to become a job.
 

LawlessSquirrel

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Jun 9, 2010
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This is pretty much my issue with the vast majority of courses. It prevented me from going to many-a-uni, noticing how general everything was. Thankfully the one I go to now is specifically game and new media based, and is handled by experienced and practising members of the field, and put together through information from those in the field. Always give a bit more credibility to your lecturers knowing that they've worked on a bunch of games you've played.

Even then though, I'm not completely satisfied. I get the feeling that, regardless of the apparent training, the long-term results aren't going to get me much more than stepping down and just diving into indie work would.
 

Jonci

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Sep 15, 2009
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This is why I went to Full Sail years ago. Universities out there only tossed in some general design course into their computer science degree program and called it a Game programming program. Full Sail has flaws, but you can't discount getting taught OpenGL by the guy that wrote the OpenGL Bible.
 

Danzaivar

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Jul 13, 2004
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Ranooth said:
As a student on a Games Design course i can easily say "Shut up and sit back down". I have learnt so much on this course that i would never be able to pick up on my own, getting into the industry is hard enough on its own. Having a degree on your CV helps. . . alot!
Yeah well I have to say I find your opinion of the industry has a lot more weight than one of the most recognisable faces in the UK games industry.

...

*cough*

- - - -

On topic: I know some people on a games course, and they do tend to learn the right stuff, but they're basically on a graphics-oriented version of Computer Science. Molyneux sounds like he's slagging off the more artsy version with the storyboarding and stuff. And he's right.
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
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Danzaivar said:
Ranooth said:
As a student on a Games Design course i can easily say "Shut up and sit back down". I have learnt so much on this course that i would never be able to pick up on my own, getting into the industry is hard enough on its own. Having a degree on your CV helps. . . alot!
Yeah well I have to say I find your opinion of the industry has a lot more weight than one of the most recognisable faces in the UK games industry.

...

*cough*
Hey i may not have any weight in the industry (yet . . hopefully :p ) but i still do have an opinion and i am part of the group of people he is trying to slag off.

Some Unis are jumping on the Games Design bandwagon by offering barebones courses, but some actually have people from the industry teaching and they actually talk to designers to see what they want.
 

Ewyx

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Dec 3, 2008
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Meh, if they want programmers, artists and animators... They should go look for other degrees.

Game design (or specifically, gameplay design) is exactly what it says on the tin, it's about learning how games work in general, how the process of creating one works and not about 3D animations and programming.
 

DemonicVixen

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Oct 24, 2009
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Danzaivar said:
Ranooth said:
As a student on a Games Design course i can easily say "Shut up and sit back down". I have learnt so much on this course that i would never be able to pick up on my own, getting into the industry is hard enough on its own. Having a degree on your CV helps. . . alot!
Yeah well I have to say I find your opinion of the industry has a lot more weight than one of the most recognisable faces in the UK games industry.

...

*cough*

- - - -

On topic: I know some people on a games course, and they do tend to learn the right stuff, but they're basically on a graphics-oriented version of Computer Science. Molyneux sounds like he's slagging off the more artsy version with the storyboarding and stuff. And he's right.
I'm studying Games Development Level 3 in college and was considering going onto a Degree. However reading through the University prospectuses and listening to other students, it all depends on the aspects that the Uni teaches, sometimes you can follow a specific path, other times your limited to a course which mixes several aspects.
I'm rubbish with drawing, yet i considered being an animator or designer. I told my teachers that i was upset and worried that i wouldnt be able to follow this path because of the ammount of drawing the courses and jobs wanted. She told me that in many ways, most drawing or animation is computer based and the drawing pre-done for me by a concept designer looking to transfer onto animation or just to improve on.

Too be honest, Im now considering going onto my fall back choice of Marketing instead because the game's industy and technology changes so much, no college or Uni can keep up with it all. As a well known fact says (currently pinned up in our classroom) "anything you learn now, is useless in 1-3yrs".
 

SelectivelyEvil13

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Jul 28, 2010
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This is more of a general failing of education, as this theme occurs in other segments as well. Even business degrees and the like are being faulted for not branching out to allow more creative thinking to promote innovation.
 

D_987

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Jun 15, 2008
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Ranooth said:
As a student on a Games Design course i can easily say "Shut up and sit back down". I have learnt so much on this course that i would never be able to pick up on my own, getting into the industry is hard enough on its own. Having a degree on your CV helps. . . alot!
To be honest a "Game Design" course is pretty much useless, that's the point. There're very few good games courses in the UK, in fact, in terms of a traditional university, I'd argue if you're not at either:

Teesside
Derby
Abertay
Hull

[There're a few others, but these are the main uni's I hear about in terms of games , feel free to disagree or point out others], it's a waste of time in terms of gaining a recognized degree going elsewhere. Of course there've been a number of success stories from other courses, but those are usually the people that would've made it because they had the talent regardless; in terms of recognized games courses [particularly in art and programming] those listed are the best. Feel free to disagree, but I for one don't beleive game design can be taught, it's a skill developed over a number of years through experience.
 

boholikeu

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Aug 18, 2008
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Ranooth said:
As a student on a Games Design course i can easily say "Shut up and sit back down". I have learnt so much on this course that i would never be able to pick up on my own, getting into the industry is hard enough on its own. Having a degree on your CV helps. . . alot!
The knowledge you've learned is useful, but I've heard of very few developers that give preference to a game design degree.

Use your time there to make connections and build your portfolio. Definitely have at least one finished game by the time you start looking for a job.