Its funny you mention those, when i was looking to apply about 2 years ago those Unis didn't come up with anything to do with Games Design at all. The main 3 i know about are:D_987 said:To be honest a "Game Design" course is pretty much useless, that's the point. There're very few good games courses in the UK, in fact, in terms of a traditional university, I'd argue if you're not at either:Ranooth said:As a student on a Games Design course i can easily say "Shut up and sit back down". I have learnt so much on this course that i would never be able to pick up on my own, getting into the industry is hard enough on its own. Having a degree on your CV helps. . . alot!
Teesside
Derby
Abertay
Hull
Already got some connections in Codemasters and currently convincing Paul Barnett of Bioware Mythic to come for a lecture (if he answers my emails! ><) and already made some small games with a big one in preproductionboholikeu said:Use your time there to make connections and build your portfolio. Definitely have at least one finished game by the time you start looking for a job.
Im not trying to be arsehole but you live in completely different country so don't think that really makes your personal experience as valid as might appear. But respect for actually being in the industry.uppitycracker said:well, this isn't COMPLETELY true... from someone who is in the industry, I've seen firsthand that almost every job in the industry requires experience on some sort of game. Often times, these courses will give you that experience to work on a project, and have something to show for it. Granted, some requirements require people to have worked on a PUBLISHED title, but still, you might be able to get around it by showcasing something you worked on in said school.
Of course, every other aspect of the classes are completely worthless. It's usually only beneficial if it's being taught by people who actively work in the industry (like some courses here in Austin)
/shrug the industry really isn't all that different over there compared to over here. i could be wrong, but i'm just voicing what i've actually seen firsthand. personally, i don't have ANY college experience, but my timing made it a little easier than it is now.murphy7801 said:Im not trying to be arsehole but you live in completely different country so don't think that really makes your personal experience as valid as might appear. But respect for actually being in the industry.uppitycracker said:well, this isn't COMPLETELY true... from someone who is in the industry, I've seen firsthand that almost every job in the industry requires experience on some sort of game. Often times, these courses will give you that experience to work on a project, and have something to show for it. Granted, some requirements require people to have worked on a PUBLISHED title, but still, you might be able to get around it by showcasing something you worked on in said school.
Of course, every other aspect of the classes are completely worthless. It's usually only beneficial if it's being taught by people who actively work in the industry (like some courses here in Austin)
That's because they don't focus on games design, they focus on programming, art and animation. Games Design isn't typically a graduate level job, though if you get the opportunity well done. Though I do know of those you mentioned those I previously stated hold the greater reputations in terms of gaming related courses.Ranooth said:Its funny you mention those, when i was looking to apply about 2 years ago those Unis didn't come up with anything to do with Games Design at all. The main 3 i know about are:
The problem is specializing. If you dabble in a lot of areas but master none you're useless to a large organization. Granted it might increase your chances of employability in smaller development teams.I'm at Stafford and this is their 10th year of the whole Games Department (there are about 6 different degrees focusing on different aspects) and what i have learnt has been so usefull. Although you can say a generic "Games Design" course is useless, ones that focus on aspects such as modelling, scripting, audio concepts cannot be. I mean where else are people going to learn professionally how to do this stuff? We all know the industry is changing and so people with degrees may be higher above the rest, who knows?
Fair enough; I wish you good luck in the future.One thing i can safely say is that if i didn't do this course i would have no clue on how to survive in the actual industry, i wouldn't have any skills and so i probably wouldn't have any chance at a job.
My friend has useless degree for computer gaming so had go work for a furniture design company with his degree. The industry might not be but the university system is quite different in regards to education.uppitycracker said:/shrug the industry really isn't all that different over there compared to over here. i could be wrong, but i'm just voicing what i've actually seen firsthand. personally, i don't have ANY college experience, but my timing made it a little easier than it is now.murphy7801 said:Im not trying to be arsehole but you live in completely different country so don't think that really makes your personal experience as valid as might appear. But respect for actually being in the industry.uppitycracker said:well, this isn't COMPLETELY true... from someone who is in the industry, I've seen firsthand that almost every job in the industry requires experience on some sort of game. Often times, these courses will give you that experience to work on a project, and have something to show for it. Granted, some requirements require people to have worked on a PUBLISHED title, but still, you might be able to get around it by showcasing something you worked on in said school.
Of course, every other aspect of the classes are completely worthless. It's usually only beneficial if it's being taught by people who actively work in the industry (like some courses here in Austin)
i think you misread what i wrote then. i said that they aren't COMPLETELY useless, just mostly haha. the only good thing you gain from those classes is the ability to show yer work.murphy7801 said:My friend has useless degree for computer gaming so had go work for a furniture design company with his degree. The industry might not be but the university system is quite different in regards to education.uppitycracker said:/shrug the industry really isn't all that different over there compared to over here. i could be wrong, but i'm just voicing what i've actually seen firsthand. personally, i don't have ANY college experience, but my timing made it a little easier than it is now.murphy7801 said:Im not trying to be arsehole but you live in completely different country so don't think that really makes your personal experience as valid as might appear. But respect for actually being in the industry.uppitycracker said:well, this isn't COMPLETELY true... from someone who is in the industry, I've seen firsthand that almost every job in the industry requires experience on some sort of game. Often times, these courses will give you that experience to work on a project, and have something to show for it. Granted, some requirements require people to have worked on a PUBLISHED title, but still, you might be able to get around it by showcasing something you worked on in said school.
Of course, every other aspect of the classes are completely worthless. It's usually only beneficial if it's being taught by people who actively work in the industry (like some courses here in Austin)
This...is an interesting idea. Obviously it'd need to be tested in small batches first, but if nothing else I'd like to see the course such an idea takes, even if it ends up crashing and burning.Altorin said:An indie team that wants big budget work (or mid-budget *shrug*) should basically contract a university's "games" department.