Dogmeat was a great character to meet in Fallout 3, but it's true that statistically he was useless. He died so often and I had to reload every time because I actually cared about him, like I tend to about NPCs that actually move, as opposed to the virtually robotic human NPCs in the game.
He ended up getting sent back to the Vault, with me checking on him from time to time just to see if the terrible glitches in the game had done him in yet. Luckily, they managed to make it so it was an actual safe spot. That's a rare thing in a Bethesda game. Very rare indeed.
In any case, I like such characters. We need more lovable characters in deathtraps. I'm sick of everyone being suitably tough. Mix it up a bit, game designers, and let even characters with 1 HP be useful in other ways!
He ended up getting sent back to the Vault, with me checking on him from time to time just to see if the terrible glitches in the game had done him in yet. Luckily, they managed to make it so it was an actual safe spot. That's a rare thing in a Bethesda game. Very rare indeed.
In any case, I like such characters. We need more lovable characters in deathtraps. I'm sick of everyone being suitably tough. Mix it up a bit, game designers, and let even characters with 1 HP be useful in other ways!