Early on, MTG was a game of strategy. You could win with $20 worth of cards, total, even when facing people who seemed to have a substantial advantage in card power.domicius said:Magic was always about dropping $$$. No surprise that the game hasn't changed.
If you want Magic fun without the cashgrab, get Duels of the Planeswalkers from XBLA. You don't have a whole lot of freedom in deck construction but at least you know the guy with the fattest wallet won't automatically curbstomp you either. You can then shell out for the expansions if you'd like a couple more decks available to you.domicius said:Magic was always about dropping $$$. No surprise that the game hasn't changed.
Holy crap, I did not know this. Thanks for the info. Might even pick up my old Xbox Live subscription just for this.If you want Magic fun without the cashgrab, get Duels of the Planeswalkers from XBLA. You don't have a whole lot of freedom in deck construction but at least you know the guy with the fattest wallet won't automatically curbstomp you either. You can then shell out for the expansions if you'd like a couple more decks available to you.
Captcha: orispa kalgebra - sounds like the incantation for a spell that does my math homework.
Sure, WOTC and Hasbro need to make money to keep the game afloat. If you want a way to play MtG with a low buy-in, do a draft or play a free online program like Cockatrice or Magic Workstation. As a matter of fact, Booster Drafts are probably some of the most skill-testing events in the Magic experience, and are always a flat rate of 10-15 bills.RvLeshrac said:Early on, MTG was a game of strategy. You could win with $20 worth of cards, total, even when facing people who seemed to have a substantial advantage in card power.domicius said:Magic was always about dropping $$$. No surprise that the game hasn't changed.
But, yes, the entire reason I stopped playing a decade ago was because it went from "You can win with raw strategy and mediocre cards" to "He who can spend the most automatically wins."
There was nothing wrong with giving a slight tactical advantage to rarer cards, but there's a point where "slight advantage" becomes "This Card's Controller Wins the Game on His or Her Next Turn"
HAHA, have you even played in the last year, or do you just read the tournament reports. Yes, Kuldotha red is cheap, for the time being. But Goblin Guide and warzones are on the rise. Also, more importantly, the deck is not as good as you think it is. It does have the potential to win on turns 2 or 3, but this is with the god hand. Mediocre hands can sometimes get there, and crappy hands net you with 5 0 power creatures and nothing to do. So the deck's high variance will prevent it from ever becoming a good deck.gusplaysmagic said:Sure, WOTC and Hasbro need to make money to keep the game afloat. If you want a way to play MtG with a low buy-in, do a draft or play a free online program like Cockatrice or Magic Workstation. As a matter of fact, Booster Drafts are probably some of the most skill-testing events in the Magic experience, and are always a flat rate of 10-15 bills.RvLeshrac said:Early on, MTG was a game of strategy. You could win with $20 worth of cards, total, even when facing people who seemed to have a substantial advantage in card power.domicius said:Magic was always about dropping $$$. No surprise that the game hasn't changed.
But, yes, the entire reason I stopped playing a decade ago was because it went from "You can win with raw strategy and mediocre cards" to "He who can spend the most automatically wins."
There was nothing wrong with giving a slight tactical advantage to rarer cards, but there's a point where "slight advantage" becomes "This Card's Controller Wins the Game on His or Her Next Turn"
For the record, Kuldotha Red is a Standard (Type 2) deck that can cost less than 40 bucks. It has one of the strongest matchups against the "super expensive" decks of the format.
Card prices are driven by player demand, not the company that makes them. Sure, mythic rares have driven up the price-curve, but there will always be a "budget" deck. That's how it's always been.
tl;dr: Magic really doesn't have to be that expensive, and it definitely isn't all about the most expensive cards.
This is why I only ever play booster draft tournaments.Blazingdragoon04 said:It is ridiculously expensive to make decks. You need to have access to at least 600-800 dollars to make a deck that will consistently win tournaments these days. This game is not going to change that in any way, since everyone would just rather play for free than spend that much money on cards that lose their value in a years time.
Bro, if we're going to get specific, I'm pretty sure Cawblade is dominating the format. So yeah, Jace, but mostly Gideon, Stoneforge and Feast/Famine. But whatever, you seem to have an iron grasp of what a "metagame" is.Blazingdragoon04 said:HAHA, have you even played in the last year, or do you just read the tournament reports. Yes, Kuldotha red is cheap, for the time being. But Goblin Guide and warzones are on the rise. Also, more importantly, the deck is not as good as you think it is. It does have the potential to win on turns 2 or 3, but this is with the god hand. Mediocre hands can sometimes get there, and crappy hands net you with 5 0 power creatures and nothing to do. So the deck's high variance will prevent it from ever becoming a good deck.gusplaysmagic said:Sure, WOTC and Hasbro need to make money to keep the game afloat. If you want a way to play MtG with a low buy-in, do a draft or play a free online program like Cockatrice or Magic Workstation. As a matter of fact, Booster Drafts are probably some of the most skill-testing events in the Magic experience, and are always a flat rate of 10-15 bills.RvLeshrac said:Early on, MTG was a game of strategy. You could win with $20 worth of cards, total, even when facing people who seemed to have a substantial advantage in card power.domicius said:Magic was always about dropping $$$. No surprise that the game hasn't changed.
But, yes, the entire reason I stopped playing a decade ago was because it went from "You can win with raw strategy and mediocre cards" to "He who can spend the most automatically wins."
There was nothing wrong with giving a slight tactical advantage to rarer cards, but there's a point where "slight advantage" becomes "This Card's Controller Wins the Game on His or Her Next Turn"
For the record, Kuldotha Red is a Standard (Type 2) deck that can cost less than 40 bucks. It has one of the strongest matchups against the "super expensive" decks of the format.
Card prices are driven by player demand, not the company that makes them. Sure, mythic rares have driven up the price-curve, but there will always be a "budget" deck. That's how it's always been.
tl;dr: Magic really doesn't have to be that expensive, and it definitely isn't all about the most expensive cards.
Enter Jace, the Mindsculptor, the poster boy of what Magic has become. 100 dollars for 1 of these bad boys, and most decks that play the color Blue play 4. If you play blue and don't play this card, you lose to blue decks that do. This card dominates the format, along with such other pricy mythics like Primeval Titan, and Tezzeret 2.0.
It is ridiculously expensive to make decks. You need to have access to at least 600-800 dollars to make a deck that will consistently win tournaments these days. This game is not going to change that in any way, since everyone would just rather play for free than spend that much money on cards that lose their value in a years time.
Hold on i just had a look at "Jace, the Mind Sculptor" I've been away from the game for a bit and i'm not very familiar with Planes Walkers and Exile. Namely Exile though, I looked up the rules for that and it looks like for 12 (counters?) Jace removes the opposing players ENTIRE library from the game? They don't come back over the a period of time or anything, and theres no way to get them back? That sounds incredibly broken for something you can do 5 turns after the card comes into play. But maybe there are rules with the Planes Walkers i don't know about that balances it.gusplaysmagic said:Bro, if we're going to get specific, I'm pretty sure Cawblade is dominating the format. So yeah, Jace, but mostly Gideon, Stoneforge and Feast/Famine. But whatever, you seem to have an iron grasp of what a "metagame" is.Blazingdragoon04 said:HAHA, have you even played in the last year, or do you just read the tournament reports. Yes, Kuldotha red is cheap, for the time being. But Goblin Guide and warzones are on the rise. Also, more importantly, the deck is not as good as you think it is. It does have the potential to win on turns 2 or 3, but this is with the god hand. Mediocre hands can sometimes get there, and crappy hands net you with 5 0 power creatures and nothing to do. So the deck's high variance will prevent it from ever becoming a good deck.gusplaysmagic said:Sure, WOTC and Hasbro need to make money to keep the game afloat. If you want a way to play MtG with a low buy-in, do a draft or play a free online program like Cockatrice or Magic Workstation. As a matter of fact, Booster Drafts are probably some of the most skill-testing events in the Magic experience, and are always a flat rate of 10-15 bills.RvLeshrac said:Early on, MTG was a game of strategy. You could win with $20 worth of cards, total, even when facing people who seemed to have a substantial advantage in card power.domicius said:Magic was always about dropping $$$. No surprise that the game hasn't changed.
But, yes, the entire reason I stopped playing a decade ago was because it went from "You can win with raw strategy and mediocre cards" to "He who can spend the most automatically wins."
There was nothing wrong with giving a slight tactical advantage to rarer cards, but there's a point where "slight advantage" becomes "This Card's Controller Wins the Game on His or Her Next Turn"
For the record, Kuldotha Red is a Standard (Type 2) deck that can cost less than 40 bucks. It has one of the strongest matchups against the "super expensive" decks of the format.
Card prices are driven by player demand, not the company that makes them. Sure, mythic rares have driven up the price-curve, but there will always be a "budget" deck. That's how it's always been.
tl;dr: Magic really doesn't have to be that expensive, and it definitely isn't all about the most expensive cards.
Enter Jace, the Mindsculptor, the poster boy of what Magic has become. 100 dollars for 1 of these bad boys, and most decks that play the color Blue play 4. If you play blue and don't play this card, you lose to blue decks that do. This card dominates the format, along with such other pricy mythics like Primeval Titan, and Tezzeret 2.0.
It is ridiculously expensive to make decks. You need to have access to at least 600-800 dollars to make a deck that will consistently win tournaments these days. This game is not going to change that in any way, since everyone would just rather play for free than spend that much money on cards that lose their value in a years time.
Honestly though, if you need to spend a grand to win your local FNM, you're doing it wrong, not to mention, you're probably a netdecking scrub with no building skills. Be creative. The sweetest answers to Jace are commons and uncommons. Also, not literally everyone would rather play for free, or they would... and the game would stop getting published.
So, yes, to play professional caliber Magic, it takes a certain monetary investment, much like... anything... professional... but you need to keep in mind that 98% of people who shuffle Magic decks daily don't play on the Pro Tour.
Last, I'd like to ask, lol why you mad tho?