Yeah i just actually tried the game and it is as bad as it could have been.
Let me explain that, i felt like the "skeleton" was actually solid. But then they fleshed out that skeleton with shit. Maybe it's because my laptop is slow, but the interface was clunky, clumsy, and slow. Games that should have taken 10 min took me half an hour or more. Moving creatures, especially large ones was a bit hit or miss at times, and though i now understand how to attack from a chosen direction, it's still not the best way to do it. The attack order is something i would have to get used to but i can think of a way it could have been done better. If there was simply a countdown above every creatures head, that showed how many turns before it gets its next turn, then it would be much easier to properly plan my moves. As it is, I am often caught off guard, especially by creatures who decide that they're going to attack twice before i get my next turn. And when multiple copies of the same creature are in play i don't know how you're meant to tell them apart in the turn order.
Maybe i'm just used to advance wars (i very much wish i hadn't lost both my copies of the game right now) and fire emblem (maybe that's due for another replay... yeah lets go do that). But this thing needs a major interface overhaul before i'd be happy to play it. Also why can't i see how many cards my opponent has in their hand and how much mana they have now and will have next turn?
Oh yeah, advance wars and fire emblem, in both of them, selecting any unit would show you it's movement range, and its attack range on the borders of that by highlighting tiles in blue (move range) and orange (attack range) (in fire emblem ranged units could move and attack on the same turn, advance wars was more like this game with ranged units, you either move or attack).