The Future of Videogame Faces Looks Kinda Like Hellraiser

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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The Future of Videogame Faces Looks Kinda Like Hellraiser

L.A. Noire's faces may be impressive, but they've got nothing on this.

Much hubbub has been made over Team Bondi's superb facial animation in Rockstar crime drama L.A. Noire. It's the sort of thing that actually turns game characters into something resembling real-life people, without the hollow stare that haunts conversations in other games made by companies whose names begin with "B."

Unfortunately for Team Bondi, Kotaku [http://www.janimation.com/#pages/bimbo_bread.html] regarding his company's proprietary new facial rendering tech, and it's damn impressive.

Skip to about 0:35 into the video to see how it looks in real-life - and brother, it looks painful. I'm sure you get used to wearing all those shiny little diodes, but it kind of reminds me of that dude from Hellraiser [http://www.imdb.com/title/tt0093177/].

Also, the tooth decay in the finished model is a bit unsettling. The original model had perfectly fine teeth, guys. Can't we leave it at that?

(Via Kotaku [http://kotaku.com/5803111/think-la-noire-has-impressive-facial-animations-check-this-out])

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GiantRaven

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Dec 5, 2010
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I think 'wow' is really the only comment that can be said here.

Seriously, just...wow.
 

zombie711

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Aug 17, 2009
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finaly something that they can use to remake corpse killer.
no Im serious I want a remake of corpse killer and now with tech like this we dont need to hire crappy actors. Still its a bit unsettling.
 

CosmicCommander

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Apr 11, 2009
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When I opened this, I thought that the in-game face was the model who leant his face.

God, this is damn impressive.
 

standokan

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May 28, 2009
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That´s the kind of face you meet in dark alleys, I don´t want to piss myself while playing games
 

StellarViking

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Apr 10, 2011
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That is insane. I didn't think it was real until they zoomed out, either, and even when they did I thought it was a green screen sort of thing. I am thoroughly impressed.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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Holy... Crap... that looks very, very, very impressive. I hope Bethesda uses this tech in Skyrim to avoid the... uhm... Oblivious uncanny faces.
 

SangRahl

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Feb 11, 2009
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That looks awesome.

My only minor complaint would be the "You're doomed!" test... The render didn't seem to translate the roll of the lips that take place with the "oom" sound, making a powerful line look like it was uttered from an excessively small mouth. I'm sure it's something that can, and will, be fixed in later iterations, either through mmore robust translation through code, or post-recording tweaks via the techs.
 

rsvp42

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Jan 15, 2010
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Hey, I like BioWare... but I don't necessarily admire their conversation animation, so whatever. Not sure if they even use performance capture though; it works better for certain styles, after all. This seems like decent tech, so long as it works in-game and still looks good. Overall, I've seen better motion/performance capture, but this still looks good.
 

6FootImp

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Mar 31, 2011
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wow that just blew me away. The animation looks more detailed than the real life actor.
 

-Dragmire-

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Mar 29, 2011
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I wonder if animators will be needed if all animation is performed by the diodes on the actor.

Also seems like an odd design choice to be using this tech for a photo realistic human face... wouldn't you just need an actor for that? I'm not saying it's not impressive, but I think it would have been more interesting to show a non human character with the human expression.

*note* I realize this is a tech showing not a practical use example.
 

Wolfram23

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Mar 23, 2004
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That is excellent! Can't wait to see this sort of thing in games. I guess LA Noire is a good start though.
 

Owlslayer

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Nov 26, 2009
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We are living in the future people.
Even though everyone doesn't have a jet-pack, still... this is good enough proof!