my sentiments exactly. until this can be rendered in a game that is more than a smiling contest and has all sorts of other crap going on around it, theres not much to this. games are struggling enough as it is to have decent amounts of content with how painstaking it is to render current graphics and the average development cycle, we sure as hell dont need to set the bar any higher right now and reduce the average game to the previously mentioned smiling contests.NickCaligo42 said:Not impressed. Show me an actual performance with it, not just a technical test, and show it to me on a facial model that can actually make it into a game. Then maybe we'll talk.
Hence it being a tech test. What you guys are doing is akin to whining because you have a Sega Saturn incapable of loading a library for rigid body physics, or because you don't have a PC that is capable enough to run a prototype iteration of Unreal Engine that is still in development.Frotality said:my sentiments exactly. until this can be rendered in a game that is more than a smiling contest and has all sorts of other crap going on around it, theres not much to this. games are struggling enough as it is to have decent amounts of content with how painstaking it is to render current graphics and the average development cycle, we sure as hell dont need to set the bar any higher right now and reduce the average game to the previously mentioned smiling contests.NickCaligo42 said:Not impressed. Show me an actual performance with it, not just a technical test, and show it to me on a facial model that can actually make it into a game. Then maybe we'll talk.
MoCap isn't cheap to get done. It's faster for obtaining natural movement patterns and the like but also limited to what the MoCap actors can do.-Dragmire- said:I wonder if animators will be needed if all animation is performed by the diodes on the actor.
Human to Human transposition is the hardest to do because unnatural movement is easy to spot. It's what we're most familiar with, after all.Also seems like an odd design choice to be using this tech for a photo realistic human face... wouldn't you just need an actor for that? I'm not saying it's not impressive, but I think it would have been more interesting to show a non human character with the human expression.
Of course we'll still need actors! Where would they find maggots big enough to Mocap for the Combine Advisors?-Dragmire- said:I wonder if animators will be needed if all animation is performed by the diodes on the actor.