224: So Many Games, So Little Time

Video Gone

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LiandriTrooper said:
I used to be a hardcore gamer, but now I'm kind of starting to mature and ask myself "what am I getting out of this?" It started when I found that online play with Call of Duty 4 and World at War just seem to feel like a grind trying to reach that new rank for a new weapon. I find single player story modes more satisfying because I actually feel like accomplishing somthing and I won't get a slap on the wrist for leaving mid game to upkeep my life. The only time when I'm enjoy playing multiplayer modes is when I'm in a LAN party with friends, or I'm playing with a group of people just play for fun and not to "pwn n00bs". Also, I'm now needing to dedicate time to a job, hobbies, family, and school. Its coming down to reseting priorities and being a gamer is loosing rank quickly.
School? How can you raise a family and go to school at the same time? Unless you mean college, then AHEMHEM.
If you do mean college, hello identical life-clone.
Except I don't have kids yet.
EDIT: Near identical life clone, as I have teh job instead of teh college.
 

Video Gone

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oppp7 said:
I don't plan on having kids or getting married (for reasons other than gaming), yet I still feel a little bit of pull towards casual gamers rather than hardcore. One of these reasons is that most hardcore gamers I've seen lately have been stoners who dropped out of high school (which I view as being lower than the appendix in the grand scheme of things), but another is that college is messing with my schedule, such as having classes set so I don't have 5 hours of free time to vanquish areas in Guild Wars. This has made Pokemon, with its turn based gameplay that can be saved and put down at a moment's notice, more common than the MMOs.
OMG you don't plan on teh loves.
 

PedroSteckecilo

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Feb 7, 2008
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I can agree to a degree...

I have the same problem of not having nearly enough time to "game" anymore in between social events, fiancee, wedding planning, writing, pen and paper roleplaying and my millions of other hobbies but I still consider 8 hours just a little too short. For me 10 to 15 hours is the "magic length," just long enough for decent immersion, but not so short that I feel ripped off.

Still, I have trouble finishing some of the super long titles I've picked up, games like Persona 4 and other JRPG's, but yet I can still feel shafted by the short length of Mass Effect's main story, which was far to short for the title's pacing.

I suppose that's a fair appraisal from me, if it's paced well, like the first Uncharted, 8-10 hours is a perfectly fine timeline, however if there's a lot of "wasted" time in a title then I often feel ripped by its short length (like Halo 3).
 

ccesarano

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I knew a lot of folks in College that didn't game nearly so much anymore. A lot of my roommates actually liked sitting down and watching me game when I could, because I would always make time for games. They are my number one passion, and no matter what other hobbies or activities I get involved in I'm somehow constantly pulled back into games.

However, some of my gamer friends were confused, even appalled, when my reaction to hearing Twilight Princess could clock up to 70 hours to complete was "Seriously? Who has that kind of time?!". They all were of the "I wish more games were 70 hours!" mindset. To me, 8-10 hours is the sweet spot, but not so much due to lack of time.

At the moment I'm one of many recent graduates that is unemployed (as are a lot of my former classmates, go economy), so I have the time to play and manage enough money to get GameFly. I still favor the 8-10 hour model, because I want to play as many different games I can. When I was in College it wouldn't be surprising for me to be grabbing a new game each week, be it from GameFly, the bargain bin or an anticipated new release. However, if games were longer than 8-10 hours I wouldn't be able to keep up. Unless a game is really good, like Dead Space or Brutal Legend, then I start to get impatient for the game to end.

When I write articles and reviews for games, I note length because everyone else seems to find 8-10 hours short, which is about average these days. However, it may be time to start looking at it, and writing it, as "just perfect". People were disappointed in Brutal Legend's short campaign, but honestly, I like it. If I ever want to go through for the story (and I will) I can just set the difficulty to Gentle and burn on through, feeling satisfied with the humor and characters.

Few games give me that level of joy and reason to replay (but then again, most games have a lame story, but that's an argument for another day).
 

Echolocating

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I agree that the length of a game doesn't matter when judging its quality. I remember it took me a month and a half to complete Fable on the Xbox (approx. 20 hours) and that was the only game I played the entire time.

I'm playing more games now with my 4-year-old son, than I do alone on my time. It's simply a matter of not having enough time to indulge these epic MMO titles or 40+ hour single-player conquests.

My son threw his first controller down in disgust a while ago. That's gotta be some right of passage or something, eh? Made me proud, he did. ;-)
 

Cubilone

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Jan 14, 2009
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Very good article, it is how I feel as well.

It is tough though when most, if not all of your friends are of the n00b-pwning variety.
 

laserwulf

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I have to agree with the author regarding short & sweet games. I love Mirror's Edge, and the shorter story allowed me to actually experience the whole game. Now I'm able to go back to the playgrounds and try to improve my times, or earn Achievements.


For me, the problem started when I began buying my own games. Back when I only received games twice a year (birthday & Christmas), I had plenty of time to play though & master my meager collection. Also, a subscription to Gamepro allowed me to obsess over the new releases, so I knew EXACTLY what games to ask for.

Now, the clearance shelf at Target and Gamestop emails cause me to snatch up games when they're dirt-cheap (since I now have to think about bills & food), but my backlog of titles to play just keeps stacking up. I could just stop buying new games, but I've been burned before when I'd pass on a game, only to end up paying more for it on eBay a few months/years later.
 

Swaki

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i have the complete opposite problem, i have no buying power and way to much free time, my games this month where machinarium (great short game btw) and borderlands, i expect borderlands to last a good amount of time, especially since im one of those gamers, the ones who have to get every gun and every armor, just to stack it all but the sniper and the stealth armor in a closet, but i was a bit confused by one thing, are you married or divorced?, in the article you make several mentions that you play less because of your wife but you also mention that you see your daughter every other weekend, which sounds to me like an divorced father.
 

Ojimaru

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A very good article and something I can begin to relate to, although I still have some years to get to that stage. I still miss the days when I'd wake up at 5am just to game till midnight, sleep and repeat. I miss them but I know it'll be one lazy day for that to happen again. Maybe because I learn very well from other people's mistakes and bad examples. Now every time I bootup the rig, the WoW episode of South Park flashes past my eyes and remind me to put a leash on. There's a fine line that one crosses and losses everything.
 

Gunner_Guardian

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lightbound said:
As a 19 year-old university student I find myself in the transition phase between the Hardcore and the Casual. Similar to your experiences I tend to be more drawn to the shorter, if not equally fulfilling, games such as Prince of Persia and ODST, instead of my usual engorgement of MMO's, namely WoW. It's a sad experience, but at the same time it's exciting to explore the more "adult" past-times as well.
That's odd. I'm also a 19 year old university, with a decent social life and I would still call myself a 'true gamer' who plays far too much TF2 and somehow I find a way to balance everything, although that may be because I'm in a bit of a slack semesteror maybe it's because I saved enough money to get through without a job.

I also realized this is probably why those games like Gear of War 2, Uncharted 2, Modern Warfare 2 sell so much. They have a nice short campaign which can satisfy gamers like you and a endless well-done multiplayer to satisfy the 'true gamer'. So they penetrate both markets.


Nice article I have a new-found respect for gamers like you who don't have much time.
 

Kelbear

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Aug 31, 2007
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Wow, story of my life!

I used to play constantly, but "adult life" beckons and I've lost the endless well of time I needed to enjoy jRPGs and the like. Now I gravitate to short games. The shorter they are the better because then I can actually see a game from start to finish. This has led me to gradually shift more and more to FPS or TPS games. I use gamefly because I don't want to spend my precious gaming time on old experiences, I just play through one and swap out for a new one.

Life's commitments just build up for every gamer. I've left a 9am-9pm job(yes lots of overtime) for an accelerated grad program with 65 credits in 14months. I already have less time than I'd like with my wife, much less for gaming. In a few months after I've finished the program I'll be in another job full of overtime, but still spending my nights studying for the CPA exams...and adding parenthood on top of all that! All my gaming friends have either cut back to an hour or two a week, or quit entirely, making it impossible to actually enjoy a co-op game with my friends. I play L4D from time to time, but always with strangers.

The only difference is that I still kick ass whenever I briefly dip into multi-player. My reaction time and fundamental FPS instinct and strategy still carry over between games(the general public still can't keep their cool, reload too often, and don't pay attention to who's stalking them).
 

ZakZak59

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May 20, 2009
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Ok, I see where he's coming from, but honestly I don't agree about the whole short games thing. Long games are great! Sure he may say that it'll take him months to beat the game, but whats wrong with that? I remember as a young child, getting my Nintendo 64, and taking months after months to beat games like Banjo Kazooie. It took me ages because I was young, and wasn't very good at games. But it was awesome! I'd love it if I found a game that took me a year to beat! Even if I only got to play games for a few hours a week, I'd still prefer a long game, because then, as long as its a good title, I can play the same game for months on end and still love it!
 

AfterAscon

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Nov 29, 2007
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I've just started my final year of Uni and in just a few short weeks my life has changed drastically. In the first and second years I could get away with playing games for hours each day and still manage to get good grades. Now, I?ve abandoned old habits in favour of work. This is probably the longest I've gone without playing my console despite it being less than 10ft away and a plethora of amazing new games being released now and in the coming weeks.

I did go back to COD4 online not long ago and found I was still amazing at it, although it took a few games to get up to scratch. You just need to break that initial barrier to online play and then you can drop in and out freely, and still do well.

But thanks for the cheery and optimistic lifestyle I have to look forward too.
 

Falseprophet

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Mr.Pandah said:
I've slowly made the transition over to what is known as the "Casual" gamer(even though I hate that term).
You're right, it's a stupid term. Is someone who watches one or two movies a week a "casual" movie-goer? Is someone who catches one or two football games on the weekend just a "casual" sports fan? Why is it only the gaming hobbies where if you put in less than 8 hours a week into them you're somehow considered lesser to those who devote large parts of their free time?
 

crazykinux

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Jul 11, 2006
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Ronald, I believe you've hit the nail right on the head. Period. Work, spouse and children all have put a serious dent on my gaming time - for now. I've managed to work a schedule where I can play when the rest of the household is asleep. It's not near the 40-hours of game times I had when I didn't have kids, but it still rewarding. Though I've focused my gaming on fewer games, but still spend most of my time in EVE Online.

I'm also optimistic that as my little ones get older, old enough to hold a controller that is, I'll be able to share some quality "gaming" time with them.

David "CrazyKinux" Perry
http://www.crazykinux.com/
 

Therumancer

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Nov 28, 2007
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Well, I have mixed opinions about such things to be honest. Of course I am by no means a "normal" person as I have explained in other messages.

For starters I will say that I have no objections to shorter, but still fairly complex, games for busy people. My problem of course being that they charge you the SAME price for those games as they do for a longer game with equal complexity that could keep you gaming for 40-80- or even hundreds of hours. There is no excuse for charging $50-$60 for a game with 8-10 hours worth of content.

This comes down to what I've been complaining about for a long time here on the Escapist: game industry corruption. Basically the game industry engages in price fixing and such so a new game, irregardless of development cost, length, or relative quality goes for the same price. A new game costs $60, it doesn't matter if it's a AAA title or a fly by night production. What's more the industry coordinates to the extent where they were able to set a $10 price hike not too long ago. This behavior is more or less illegal at least in the US, it's just that nobody cares (as of yet) in the US. People suspected of doing this with gasoline saw themselves on the receiving end of federal investigations and it was all over the news.

Sure, the industry sits there and defends this practice by talking about the sheer amount of money spent developing games. It however defends itself with the biggest and baddest titles, not the lesser ones that cost nowhere near that much. What's more in comparison to Hollywood movies and their budgets, people forget that you can own even the biggest Blockbuster for $15-$20 (oftentimes far lss), and that's including burning, packaging, distibution, and paying the stars extra money for special features for the DVDs, and who knows what else (perhaps even including a minor video game if you plug it into a DVD Rom). Heck, with the gaming industry they don't lower the prices even when they cut out a lot of that stuff with a 100% digital copy.

Basically this defense of short games is ridiculous.

As far as the "transition of life" as I mentioned above, I'm not normal. However I've noticed that for hardcore gamers the correct spouse/girlfriend is another hardcore gamer. This of course leads to questions about the numbers of girls playing (more than you think looking at organizations like the XBL 'Gamerchix' and even older groups like 'Da Valkyries'). In general, fundementally changing your lifestyle (whatever it might be) tends to end badly. I've seen many video gamers and PnP gamers quit their thing, only to be back a year or two later totally destroyed emotionally due to the breakup. I've also seen it work quite well, my father and Stepmother for example both game, and are frequently online together (we have 3 computers in the same room all with seperate accounts for MMOs and such. When I'm not online or doing something else, a lot of times they are). I also know many "couples" in guilds who game together. Oh sure, child rearing takes time, but in general if you have a relationship where one person wants to game with their free time, and the other wants to say go running around town, that's not a good thing in general.

When it comes to the frustrated, doting mother stereotype, I see it as sort of a generational thing. We're dealing with Baby Boomers who lived in a differant age and pretty much shelter themselves from reality. The majority (with rare exceptions like my father) just do not 'get' gaming, or new technology. Even if they understand it, they do not get the profound effects it has on society.

To give an example, there was one very minor bit in "The Sopranos" years ago where Tony and his son are having an arguement about his son job hunting. His son talks about putting in job applications on "the Internet" and this is treated as some kind of dodge/excuse which anyone with a deadbeat/irresponsible kid should be able to relate to. It sort of shows the generational divide among what the presumed viewers can relate to (to humanize Tony) and reality.

For example, when I worked I was not hired by "pounding the pavement" and going in and turning in job applications like someone from the 1960s or 1970s looking for a job would do. I laughed at people who talked about such things. The only times that works is during a hiring fair nowadays (which is where I've gotten hired incidently).

Today employers don't even want to see you, or have you sticking up their customer service desk chairs unless you've already through the computer. At Wal*Mart (where I applied before becoming disabled... I was refused as overqualified for the jobs I wanted) for example if you show up and ask for an application they refer you to an internet kiosk. If it's down and/or you don't have an internet connection then you get referred to the public library. Even smaller "mom and pops" stores tend to use hiring services that run internet applications for them.

The idea is that the human factor is removed, the computer sorts people based on qualifications (and dismisses people automatically with things like prison records or whatever, no chance to convince them otherwise! Lukily I don't have one of those), and then sends the applications of those fitting the criteria to the Human Resources guys to look at and then call for interviews. That is your current reality. I have been hired either this way (before retiring on disabillity) or through hiring fairs when new businesses needed massive numbers of employees (ie the Casinos down here on the East Coast where I worked for 10 years between them).

The point of this rant is that reality has changed. Parents from the 1960s and 1970s do not understand. They will never understand the world they are in. When they finally wind up retired they will be the totally out of touch old people we see clogging the halls of convelescent homes since they never learned to adapt to the changes. In many cases it's a problem with them, not the hardcore gamers.

When you have a parent "yelling down an empty stairwell for dinner, unheard due to the sounds of machine gun fire" the problem is that they will oftentimes feel it's undignified and inappropriate to walk down the bloody stairs to tell the lost in his game, gamer that dinner is ready. Unless they have a medical condition there is no excuse for it, and ofentimes discussions I've been privy to about why an upset gamer "wasn't told abount dinner' come down to someone not willing to "stoop" to going to see them in person "because of a game". This kind of thing isn't entirely on the head of the gamers.

In a differant world of decades ago, if you were loitering at a coffee shop with a dingy sweater, listening to people ramble on with bad poetry, or something similar (50s, 60s, or whenever), they would have understood. But they just can't adapt to this. To some extent argueing with them about it might be the best course if they can be made to listen.

... also again, when it comes to spouses, as much as powerful as the "carnal needs" are, we are NOT animals and can resist such things. I recommend never hooking up with someone you don't have a lot in common with to begin with. A bit of physical relief combined with massive emotional stress isn't worth it, as many people who have broken up can tell you (but the younger ones never listen). I doubt anyone will listen, but my suggestion is to remain a computer bachelor if your really all that hardcore, UNLESS you meet a girl like you, OR someone who is tolerant about becoming a "computer widow".
 

Kelbear

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Falseprophet said:
Mr.Pandah said:
I've slowly made the transition over to what is known as the "Casual" gamer(even though I hate that term).
You're right, it's a stupid term. Is someone who watches one or two movies a week a "casual" movie-goer? Is someone who catches one or two football games on the weekend just a "casual" sports fan? Why is it only the gaming hobbies where if you put in less than 8 hours a week into them you're somehow considered lesser to those who devote large parts of their free time?
I think there's 2 separate and distinct definitions for the dichotomy between Casual and Hardcore gamers.

1) Thematic difference.

Peggle, Wii sports, Katamari Damacy, these are all relatively simple games typically attributed to the "Casual" category. They tend to be served up with lighter atmosphere as well. They're easy to pick up and play, and you can enjoy them to their full extent with a minimal investment of time and effort. Gears of War, Halo, World of Warcraft, these games are less intuitive and require a bit more from the player if they want to play the game on the level intended. This barrier to accessibility is a bit transparent for those who've been playing games for years (For example, most FPS games play the same on a basic level), but the barrier is readily apparent for those who aren't already practiced in the genre.


2) Level of commitment.

Essentially, how much time you dump into gaming. I really don't spend that much time playing games. By this measurement I would certainly be considered by most to be a casual gamer. I believe the writer is referring this definition in the article.


I enjoy all sorts of games, I identify strongly with the term "gamer". But I probably spend more time thinking or talking about games than I do playing them.
 

Mr.Pandah

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Jul 20, 2008
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Falseprophet said:
Mr.Pandah said:
I've slowly made the transition over to what is known as the "Casual" gamer(even though I hate that term).
You're right, it's a stupid term. Is someone who watches one or two movies a week a "casual" movie-goer? Is someone who catches one or two football games on the weekend just a "casual" sports fan? Why is it only the gaming hobbies where if you put in less than 8 hours a week into them you're somehow considered lesser to those who devote large parts of their free time?
Precisely one of the bigger issues in the "gamer" crowd nowadays is just this. A gamer is a gamer, doesn't matter if they play WoW day and night, or Peggle 24/7. Or if they play CoD for 2 hours for one weekend. People act like its some sort of religion. Soon we're going to see someone doing this on a major Gamestop retailer.



Made that up myself. ;)
 

Dr Faust

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Dec 9, 2007
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For me, the true sin of game length is wasting my time. It doesn't matter to me if the game will take four hours or forty hours, I just hate wasting time. I picked up Guild Wars in high school. It was $50, and I could play it for free online forever. Sounds great! I really enjoyed running through the campaign, and even started playing with a guild, but I couldn't keep playing the endgame. It was fun to get together with a big group of people and running the high-level instances, but I hit a point where to improve my character, I'd have to run countless instances of the same dungeon. I'd have to farm gold. I'd have to sit in town spamming "want to sell" messages and hoping someone would want one of my fourteen rare swords so I could buy a VERY rare sword that I needed for my build. I could not abide using my free time to sit in a fake town annoying other people with item-hawking or waiting for party members to run a raid.

I don't need that. Nobody needs that.