The School Shooter Mod, Part 2
The boys finally finish off the School Shooter mod.
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The boys finally finish off the School Shooter mod.
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THANK YOU! I'm not alone in thinking this! Adding sex does not make it more mature.I'd rather have a guy who says,"Yeah my game is about violence and doing awful things for entertainment, whatever" than a studio like, say, BioWare, pretending its sex scenes are crucial to a mature narrative, only to throw in an embarrassing sexual encounter that exists for its own sake as a lame reward for a friend management mini game.
Burn. That was surprisingly harsh and awesome.Frankly, I think that Rebbeca Black's fame will outlive it...
All these sound like good ideas. Not the best, but there's framework for a good game in each of them.Or better yet, a "survival" game where you're an innocent student/teacher trying to survive/escape the actual event by evading/resisting the shooters - maybe with a mechanic to lead others to safety (seriously, that JUST crossed my mind and now I'm wondering why it doesn't exist yet?) And hey... there's always the option of playing from the perspective of a police/SWAT man/team on the scene - something in the vein of Hostages aka Rescue: The Embassy Mission.
Jim really lacks attacking pretentiousness, but in doing so embraces games that try to be 'edgy' instead. Frankly, both are stupid. Though wouldn't you rather have Game of thrones with it's clumsy HBO sex, than Sparatacus: blond and sand? It's part of a package, you typically get a better quality product with pretentious sex than you do with than fratboy sex...I'd rather have a guy who says,"Yeah my game is about violence and doing awful things for entertainment, whatever" than a studio like, say, BioWare, pretending its sex scenes are crucial to a mature narrative, only to throw in an embarrassing sexual encounter that exists for its own sake as a lame reward for a friend management mini game.
I'm not sure I fully agree. Even if the gameplay is fantastic a game will lose points if its content feels morally objectionable to the players. While games like the horror genre can unsettle by making us do things we'd rather not and RPGs can force us into making tough choices, your standard action game doesn't need that and the unease you get by being forced to do these acts will just get in the way of having fun.Android2137 said:This is quickly becoming my favorite article/written debate/thingy/whatever. I may not agree with Jim, but I can understand his thought process and reasoning.
I never said I agreed with Jim. I only said I can understand his reasoning. I'm not denying that a morally objectionable game would not be enjoyable. (Indeed, it's why I don't play games like GTA. The idea of murdering even stock defenseless NPCs are enough to make me feel uncomfortable.) But I can understand why he would say that a game with great gameplay should not automatically be bad even if it has extremely objectionable content. If you strip of the game of said content and present it in a less offensive context, you are left with the innovative gameplay. (Again, I shall say I understand Jim's points, but I do not agree. The content of a game is indicative of the developer's intentions and viewpoints. Content is context. If you strip it of it's original content, it's effectively no longer the developer's game.)Delta2501 said:I'm not sure I fully agree. Even if the gameplay is fantastic a game will lose points if its content feels morally objectionable to the players. While games like the horror genre can unsettle by making us do things we'd rather not and RPGs can force us into making tough choices, your standard action game doesn't need that and the unease you get by being forced to do these acts will just get in the way of having fun.Android2137 said:This is quickly becoming my favorite article/written debate/thingy/whatever. I may not agree with Jim, but I can understand his thought process and reasoning.
It's like if a game gave all the enemy soldiers the faces of your loved one. It might still have great gameplay, but I don't think you can deny it would be improved by not forcing you to do something unpleasant that you may not want to.
Oh, Jim. Just when I think maybe you can talk for three paragraphs without needing to remove your foot from your mouth.but because at least it's not being pretentious
I love this idea. It could be a wonderful game. If nothing else, it could set up the framework for some very exciting horror games (real horror, not RE4/RE5) as well as making escort missions bearable. Cause that's really what the game would be, no?Or better yet, a "survival" game where you're an innocent student/teacher trying to survive/escape the actual event by evading/resisting the shooters - maybe with a mechanic to lead others to safety (seriously, that JUST crossed my mind and now I'm wondering why it doesn't exist yet?