I have to agree with Bob, and strongly disagree with Jim.
Why does our discussion of games always come in two parts: mechanical execution and narrative. Almost every reviewer does it. And what's worse, each reviewer almost always treats one as more important than the other. Yahtzee, for instance, seems to treat game mechanics as far more important than story (see Portal 2 review).
Granted, being that games are interactive by their very nature, this stance sort of makes sense, but that doesn't mean that the narrative of the game is to be dismissed. And, to be fair, Yahtzee did balance it out toward the end of the review.
My point, however, still stands, and that is why I disagree with Jim. As far as School Shooter is concerned, he is divorcing the mechanics and narrative of the game and trying to claim that school shooter is, at the very least, not "bad" because it doesn't try to be pretentious and vaguely justify its killing with a paltry context, like GTA.
But I stand by my point when I posted on the previous part's comments, that the context does make a difference. I expand that point now by saying that we can't divorce the context/narrative from the mechanics and judge a game as good or bad simply based on one or the other. Even GTA has a context and as far as the context is concerned, the Silent Guy, Tommy Verceti, and Niko Bellic didn't go on those random killing rampages. They killed the people in the way to their goal, and the people who were trying to kill them. I mean, why is that not an acceptable context in a game, but Scarface is a highly-held piece of art in the exact same context?
The two aspects of gaming are together, and have to be treated as such when trying to make an "objective" classification of good or bad. A game can't generally be "good" based only on mechanics, or based only on story. Sure, as a player, I love Shenmue because I love its story, even though its mechanics are kinda crap. But I gave up long ago trying to explain this to people who don't like it, and I totally get why they don't like the game.
But I digress, context and mechanics are two sides of one coin, two halves of a whole (cliche power activate ^_^), you can't judge a game based on one or the other. And you can't say that School Shooter somehow has merit (or even that it doesn't lack merit) because it's "honest" about it's subject matter, as opposed to all those games that are giving a "flimsy" excuse for the killing.
Why does our discussion of games always come in two parts: mechanical execution and narrative. Almost every reviewer does it. And what's worse, each reviewer almost always treats one as more important than the other. Yahtzee, for instance, seems to treat game mechanics as far more important than story (see Portal 2 review).
Granted, being that games are interactive by their very nature, this stance sort of makes sense, but that doesn't mean that the narrative of the game is to be dismissed. And, to be fair, Yahtzee did balance it out toward the end of the review.
My point, however, still stands, and that is why I disagree with Jim. As far as School Shooter is concerned, he is divorcing the mechanics and narrative of the game and trying to claim that school shooter is, at the very least, not "bad" because it doesn't try to be pretentious and vaguely justify its killing with a paltry context, like GTA.
But I stand by my point when I posted on the previous part's comments, that the context does make a difference. I expand that point now by saying that we can't divorce the context/narrative from the mechanics and judge a game as good or bad simply based on one or the other. Even GTA has a context and as far as the context is concerned, the Silent Guy, Tommy Verceti, and Niko Bellic didn't go on those random killing rampages. They killed the people in the way to their goal, and the people who were trying to kill them. I mean, why is that not an acceptable context in a game, but Scarface is a highly-held piece of art in the exact same context?
The two aspects of gaming are together, and have to be treated as such when trying to make an "objective" classification of good or bad. A game can't generally be "good" based only on mechanics, or based only on story. Sure, as a player, I love Shenmue because I love its story, even though its mechanics are kinda crap. But I gave up long ago trying to explain this to people who don't like it, and I totally get why they don't like the game.
But I digress, context and mechanics are two sides of one coin, two halves of a whole (cliche power activate ^_^), you can't judge a game based on one or the other. And you can't say that School Shooter somehow has merit (or even that it doesn't lack merit) because it's "honest" about it's subject matter, as opposed to all those games that are giving a "flimsy" excuse for the killing.