"a lazy, cynical media attention-getter dressed up as edgy provocation." Did bob just described Jim?

That paragraph makes no sense. Firstly, how is it pretending? Maybe that's how he feels, and frankly I'm inclined to agree with him there. Second, "projecting much, Jim?" What?Sylocat said:But now he just ruins it by pretending that the sex in Mass Effect and Dragon Age added nothing and were just there for shock value (projecting much, Jim?).
Yes, "pretending" may have been a bad choice of words. Still, he makes some pretty baseless assumptions about BioWare's motivations, presents his own opinion as fact, and misses the point besides.-Drifter- said:That paragraph makes no sense. Firstly, how is it pretending? Maybe that's how he feels, and frankly I'm inclined to agree with him there.Sylocat said:But now he just ruins it by pretending that the sex in Mass Effect and Dragon Age added nothing and were just there for shock value (projecting much, Jim?).
Am I wrong, or aren't you doing the same thing right now?Sylocat said:Yes, "pretending" may have been a bad choice of words. Still, he makes some pretty baseless assumptions about BioWare's motivations, presents his own opinion as fact, and misses the point besides.-Drifter- said:That paragraph makes no sense. Firstly, how is it pretending? Maybe that's how he feels, and frankly I'm inclined to agree with him there.Sylocat said:But now he just ruins it by pretending that the sex in Mass Effect and Dragon Age added nothing and were just there for shock value (projecting much, Jim?).
I disagree here. GTA III and its spinoffs do a great job of being an offensive crime-based Tarantinoid B-Movie, and people have a lot of fun playing it. The difference is craft, and the care placed in it. GTA: San Andreas would be far more offensive if it wasn't making allusions to already existing Gangster movies, not to mention the LA Riots.Delta2501 said:I'm not sure I fully agree. Even if the gameplay is fantastic a game will lose points if its content feels morally objectionable to the players. While games like the horror genre can unsettle by making us do things we'd rather not and RPGs can force us into making tough choices, your standard action game doesn't need that and the unease you get by being forced to do these acts will just get in the way of having fun.Android2137 said:This is quickly becoming my favorite article/written debate/thingy/whatever. I may not agree with Jim, but I can understand his thought process and reasoning.
It's like if a game gave all the enemy soldiers the faces of your loved one. It might still have great gameplay, but I don't think you can deny it would be improved by not forcing you to do something unpleasant that you may not want to.
*sigh* I don't feel like getting into this now. I'll just refer you to Felix Arturo Macias Ibarra's comment a couple posts upthread.-Drifter- said:Am I wrong, or aren't you doing the same thing right now?Sylocat said:Yes, "pretending" may have been a bad choice of words. Still, he makes some pretty baseless assumptions about BioWare's motivations, presents his own opinion as fact, and misses the point besides.-Drifter- said:snip
Ben Paddon would should join in just to make things interesting.RTR said:I've always thought the "survive a warzone/shoot-out as a civilian" would be a great idea.
After this column, I can only say one thing:
Jim Sterling vs. Yahtzee. Make it happen.
HAHAHAHAHAHA.Felix Arturo Macias Ibarra said:"a lazy, cynical media attention-getter dressed up as edgy provocation." Did bob just described Jim?
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Birth of a Nation is one of the most important works in cinematic history. It WAS considered offensive when it came out (not nearly as much as it is now).The Random One said:Oh, Jim. Just when I think maybe you can talk for three paragraphs without needing to remove your foot from your mouth.but because at least it's not being pretentious
The school shooter mod is the most pretentious work this side of the hipstersphere. It's pretentious because it tries to be a big statement without really offering anything to hold it up, and it's prentiously presented because they guy says 'oh you know it ain't no thang' while putting down his shades and winking at us while the Dinosaur Comics narrator says BUT ACTUALLY IT WAS. It's prententiousness squared, pretentious presentation of a pretentious work, and only a fool would not be able to see through its paper thin veil. Oh hi there Jim.
The comparison with Birth of a Nation, (which I don't know and only infer what it is from this article), may be unfair because it was done in a time in which white people being better than black people was actually their constitutional right. Which is to say, it wasn't supposed to be a shocking expose of the filmmaker's evil theories on race, but rather a reflection of the world. We all like to think we'd hold the same ideals we hold today were we born on an earlier age, and in every simple historical movie the heroes hold morals that wouldn't come around for centuries and look down on things that anyone born that age would find completely normal. I wonder what future societies will find of our culture. In that way, the Birth of a Nation comparison is much closer to RE5, since the perceived hatred comes from a cultural crevice - in one, a temporal gap during which we recognized black people are actually just human beings with a darker skin color, or lighter if they're albino, and in other, a spacial gap that makes Japan see no wrong with a game in which you only kill black people because that's no different from earlier RE games since black Africans and white Americans are lumped in the 'foreigner' category in their culture. Pointing and laughing at their perceived inferiority is pretending that the same thing won't/doesn't happen to us, which is a terrible case of tunnel vision.
Yep. No "survival" games where you're an innocent person trying to survive/escape a horrific event with a mechanic to lead others to safety.Or better yet, a "survival" game where you're an innocent student/teacher trying to survive/escape the actual event by evading/resisting the shooters - maybe with a mechanic to lead others to safety (seriously, that JUST crossed my mind and now I'm wondering why it doesn't exist yet?)
Though that initial scene where the mother hugs what I can only assume she though was her child, only to be blown into pieces when they do hug; that stopped me for a second, it was sick and sad, yet good at the same time in that it was actually able to make me feel that way. Though when actually fighting them, they just become another necro to kill, and I never felt the same way towards them as that scene.TwistedEllipses said:The nearest existing thing is in Dead Space 2 where you go through a nursery and school and are attacked by kamikaze necromorphed babies and children. The thing there though is they are so far from appearing and attacking like children that you tend to forget it...
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I'm with you on this one. One of the classic arguments against "Video games cause violence" is "I know that the people in this game are fake. They mean nothing to me, for they are imaginary." I've seen it used multiple times in various Escapist articles, for example by both Yahtzee and Mikey in the Morality Matters episode of Extra Consideration. What I've found, though, is that the best games I've played were the ones where the characters stopped seeming like imaginary bunches of data and took on a new life in my head. As long as this is true, the mechanics of the game will not be the only thing that matters.Delta2501 said:I'm not sure I fully agree. Even if the gameplay is fantastic a game will lose points if its content feels morally objectionable to the players. While games like the horror genre can unsettle by making us do things we'd rather not and RPGs can force us into making tough choices, your standard action game doesn't need that and the unease you get by being forced to do these acts will just get in the way of having fun.Android2137 said:This is quickly becoming my favorite article/written debate/thingy/whatever. I may not agree with Jim, but I can understand his thought process and reasoning.
It's like if a game gave all the enemy soldiers the faces of your loved one. It might still have great gameplay, but I don't think you can deny it would be improved by not forcing you to do something unpleasant that you may not want to.
On the other hand, why aren't we, collectively, similarly outraged by GTA and games like it? Perhaps you are, and you would have every right to be, but why wasn't the same debate raised within the gaming community when GTA was released? Personally, I think it's for two reasons:Jumplion said:I also don't buy the "it's hypocritical of the gaming public! They shoot down civilians in GTA!". Just because other games do that doesn't make this one any more right. I'm reminded of MovieBob's "Big Picture" episode on how one of the characters in Thor was black, check it out as it can sort of apply to what I'm saying. Just because other games let you mow down civilians (and do so much better with legitimate social commentary (at least some of the times) does not make the situation in School Shooter any less offensive or disgusting. Sure, free speech n' all, I don't care what the guy makes, but my point stands.