Now, as a foreword, i have to say i don't agree with this article, though i definitely agree it's very well written.
I've played FFVII since i was about the same age and have a lot of nostalgic memories towards it, particularly because it took me so long to get out of the reactor at the beginning.
I've played that game enough times since then to pretty much be able to quote it off hand, it has and always will be my favourite game.
Being released from that reactor onto Midgar was amazing to begin with, but remembering what it was like the first time i got through the Shinra building, not knowing what the game was going to throw at you next, having an actual sense of fear about what the hell was going on with Sephiroth and Jenova and what was going to happen to my guys. The fight with Rufus seems to be the epitome of tension in that area, with the elevator fight at the same time needing some getting used to and organization. And finally the escape and defense of the others while on the motorbike and the boss fight.
The point is, that first time you play it through and you don't know what's coming next, and then finding out you're leaving Midgar for what may be forever, that stirs in you. You've got no idea about the outside world and what else you could possibly need to do, you can piece together it'll be nothing like what the plot of being in Midgar unfolded as, but there's no way of predicting the development, particularly at that age. So, progressively, VII works to slowly uncover the tunnel vision you have and open up a new world which you really had no idea was actually the point.
The definitive flaw with this strategy is it's a very delicate build-up and is impossible to achieve twice with one person, making the game a tad drawn out the next times it's played if you're not a die hard fan of EVERYTHING ABOUT IT.
P.S. Yes i did just make a profile to reply to this topic, but i PROBABLY will use it from now on!
I've played FFVII since i was about the same age and have a lot of nostalgic memories towards it, particularly because it took me so long to get out of the reactor at the beginning.
I've played that game enough times since then to pretty much be able to quote it off hand, it has and always will be my favourite game.
Being released from that reactor onto Midgar was amazing to begin with, but remembering what it was like the first time i got through the Shinra building, not knowing what the game was going to throw at you next, having an actual sense of fear about what the hell was going on with Sephiroth and Jenova and what was going to happen to my guys. The fight with Rufus seems to be the epitome of tension in that area, with the elevator fight at the same time needing some getting used to and organization. And finally the escape and defense of the others while on the motorbike and the boss fight.
The point is, that first time you play it through and you don't know what's coming next, and then finding out you're leaving Midgar for what may be forever, that stirs in you. You've got no idea about the outside world and what else you could possibly need to do, you can piece together it'll be nothing like what the plot of being in Midgar unfolded as, but there's no way of predicting the development, particularly at that age. So, progressively, VII works to slowly uncover the tunnel vision you have and open up a new world which you really had no idea was actually the point.
The definitive flaw with this strategy is it's a very delicate build-up and is impossible to achieve twice with one person, making the game a tad drawn out the next times it's played if you're not a die hard fan of EVERYTHING ABOUT IT.
P.S. Yes i did just make a profile to reply to this topic, but i PROBABLY will use it from now on!