Is this ACTUALLY true? People have been saying that developers sacrifice story and gameplay for the sake of graphics for years, but I haven't seen any evidence in support of the idea. It just seems to be people going for graphics whores as the easy scapegoat because they happen to be annoying.Experimental said:the better the graphics looks, the more anxiety developers get to make spectacular cinematics...
It's on steam for prepurchase, it'll be up for download in about an hour.Experimental said:What a way to diss From Dust, but I agree with the gameplay elements into the story. I think it's been talked forever, but still, no triple A developer had conveyed this properly, I recall little examples of good storytelling through gameplay alone, and the better the graphics looks, the more anxiety developers get to make spectacular cinematics... It's depressing.
Now I'm more interested than ever in playing the Bastion, gotta kidnap someone with a 360 now.
No no, he didn't say they sacrifice story, he said they sacrifice gameplay for the opportunity of throwing in big flashy cutscenes. Which, in all honesty, is something I will agree with. I'm tired of cutscenes in games. I realize it's the easiest way to convey exposition and whatnot, but it's just tiring. I've recently been going through some Let's Plays on the Metal Gear Solid series, and I have to say MGS2 probably had more cutscene than gameplay. It eventually got to the point where I was actively skipping the cutscenes in the videos. I wasn't even the one playing the game.Gaiacarra said:Is this ACTUALLY true? People have been saying that developers sacrifice story and gameplay for the sake of graphics for years, but I haven't seen any evidence in support of the idea. It just seems to be people going for graphics whores as the easy scapegoat because they happen to be annoying.Experimental said:the better the graphics looks, the more anxiety developers get to make spectacular cinematics...
For one thing, back in the SNES days games rarely even HAD stories.
You would be right if he had said always, instead of "Tend to"ShenCS said:your statement early on that games you consider well written tend to have focused stories is incorrect.
Let me just give you a good example of this, take the intro of Metroid Other M, and then watch the final battle in Super Metroid against Mother Brain, watch the scene with the Metroid, and see what's looks more engaging, and consider the Super Metroid was playable right before and right after with no break other than the mentioned.Gaiacarra said:Is this ACTUALLY true? People have been saying that developers sacrifice story and gameplay for the sake of graphics for years, but I haven't seen any evidence in support of the idea. It just seems to be people going for graphics whores as the easy scapegoat because they happen to be annoying.
For one thing, back in the SNES days games rarely even HAD stories.
badbadsnipey said:You would be right if he had said always, instead of "Tend to"ShenCS said:your statement early on that games you consider well written tend to have focused stories is incorrect.
Pay attention. People tend to pick their words carefully, for fear of others misinterpreting what they mean. People tend to draw conclusions like yours, when they don't read carefully. If there are 1 or 2 games where the story is not, "focused" yet Yahtzee still enjoyed the narrative, that would means he "Tendto" enjoy focused stories.
Your premise is correct but your evidence is wrong, which ironically, invalidates the rest of your message. If you had just shut up after the first sentence you would have gotten away with it. Weeeeeee!After playing The Bastion and realizing how much I'd enjoyed the story aspect, it occurred to me that virtually every game I consider well-written demonstrates good focus in the story department.
The "Pokemon school" of writing is the cheap-'n-dirty option. If you think of something you want your story to cover, you simply create a new character that embodies that thing. This keeps up variety, and you can simply devote a lot of "story time" to just introducing this new character. Rinse and repeat. The obvious downsides: you get too many characters to keep track of, the majority of them throw-aways, and all of them are one-dimensional nuggets of allegory.Yahtzee Croshaw said:Extra Punctuation: Game Stories Demand Focus
Yahtzee realizes games are best with a tight story.
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This brought me back to those scenes from heavy rain when you need to decide whether you help the FBI agent overcome his drug addiction or not. I remember being very invested during these scenes.Lately I've been contemplating the notion of a main character with a phobia that's worked into gameplay - e.g. a hydrophobic character who slows to a crawl and loses all stamina when they move through or near water. In that case the player would be all the more invested in helping the character overcome their fear, since it impacts the player's fun, and any later misfortune the character undergoes would invoke the player's sympathies all the more since the two of them have had to work hard together to get to that point.
Well, back in the SNES days the graphics (and memory) weren't really good enough to convey story and details to the viewer. But we've gone past the point where that was true and now we are just making everything a touch shinier, which is very, very expensive. Graphics mean that games become harder to make, which increases costs and time, and the likelihood of something breaking. Frankly I think we should all go back to, hmm, Half-life 2 era graphics seems a good point. Lets just stop there, and not improve graphics until something genuinally ground-breaking occurs (move from 2-d to 3-d = ground breaking, more pixels = not groundbreaking.)Gaiacarra said:Is this ACTUALLY true? People have been saying that developers sacrifice story and gameplay for the sake of graphics for years, but I haven't seen any evidence in support of the idea. It just seems to be people going for graphics whores as the easy scapegoat because they happen to be annoying.Experimental said:the better the graphics looks, the more anxiety developers get to make spectacular cinematics...
For one thing, back in the SNES days games rarely even HAD stories.