Extra Punctuation: Game Stories Demand Focus

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blindthrall

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Oct 14, 2009
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CardinalPiggles said:
blindthrall said:
CardinalPiggles said:
You mentioned Halo in there, that is a great example of amazing epic spectacle plus interesting character(s).
Halo wouldn't know an interesting character if one ran up and teabagged its face off.
I guess you either never played Halo: Reach, read the books or are just being a hater because you felt that Halo let you down at some point.

Or your possibly a PC elitist and hate all console exclusives.

Never mind it doesn't matter any way.

[sub]PS: I'm not a fanboy, I just enjoyed learning more about every Halo Character I've ever heard of, which makes them interesting in my opinion.[/sub]
One game does not make up for a series worth of bland characters ripped straight from Aliens. And if a game requires you to read a novel to get a full appreciation for the story, then it didn't have a good story to begin with. Halo let me down because it wasn't even a pale imitation of Marathon, Bungie's original scifi story that Microsoft retardified for the mass market. I may come off as a PC elitist, but I haven't used my computer for gaming since Mass Effect came out. The only time I regret it is when I miss a headshot and grumble "With a mouse that would have gone in his eye."

Really compare any Halo character to a person from a truly great scifi series like Dune, and you'll find they come up lacking.
 

Wolfenbarg

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Oct 18, 2010
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The original Halo actually had a pretty tight narrative that only covers maybe a few days. You start by trying to assemble a defense and strike back, and it ends with you just trying to get out of there alive. The grand epic gestures only happen at the very end. It wasn't until 2, 3 and beyond that it became a sprawling epic (that's pretty much when I lost interest as well, alarmingly fast actually).
 

TJF588

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Jan 29, 2009
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manic_depressive13 said:
So ultimately I forgave a slightly annoying gameplay mechanic for the emotion it contributed to the game's finale.
That's the payoff I want my friend to experience, if he'd only get past his animosity for the PSP system. He doesn't like the randomness, and I have to bite my tongue so hard because of it.
 

Strazdas

Robots will replace your job
May 28, 2011
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Gaiacarra said:
Is this ACTUALLY true? People have been saying that developers sacrifice story and gameplay for the sake of graphics for years, but I haven't seen any evidence in support of the idea. It just seems to be people going for graphics whores as the easy scapegoat because they happen to be annoying.
Silent hill 5, far cry 2, mirrors edge, stronghold 2, settlers >5, spore, crysis, overlord, fear, should i continue....
 

existentia

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May 18, 2011
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"Hydrophobia" is the medical term for rabies.

Someone honestly ought to make a game where the protagonist is rabid. If the player does well, the cure is delivered in time, and if they fail, they get to see "Ol' Yeller" from the dog's perspective.