TJF588 said:For as cutscene-happy as Square Enix is, I really feel the ending of CRISIS CORE pulled off narrative-through-gameplay well.After the confrontation with what amounts to Zack's Sephiroth, he's making the final break to Midgar, to start a new life. However, he's tracked down by his former employer's military force, and starts his impossible showdown with innumerable grunts. What you have to understand is the battle system. Namely, aside from your typical slash things and whatever magics you've got on hand, there's the Digital Mind Wave, a slots in the upper corner representing your mind and the bonds you've made in your adventure. Summons, level-ups and special attacks are handled by this quasi-random reel. And when this final battle starts, everything's fine. You're trucking along, handling bullets and even rockets. But as your health goes down, you start moving more sluggishly. And the D.M.W. starts fritxing out. The slots line up, but instead of the special moves that usually result, scrambled memories of your friends flash before your eyes, and their image on the reels frizzes out. This keeps happening, even as you should have GAME OVER'd, and it all leads to, as the heart-rending music cuts out, the final slots lining up, barely connecting, and the memories of the girl he...you?...promised to come back to, finally, weakly comes forth. Your struggle against the horde ends, as only a few stand against you, and gun you down, even as you're straining against the buttons to move your limp body to stop what you damn well know is coming. They gun you down, you fall, and everything plays out as you knew it would going into this game.
It was damn BEAUTIFUL, and what really hits it home is that, as the player, it feels like you're in that situation, all because you retain control of your character just as you had in the hours before then, playing through what the game was now forcing on you.
Captain Obvious...Yahtzee Croshaw said:...it occurred to me that virtually every game I consider well-written demonstrates good focus in the story department...
Reading about that scene made me want this game. So bad actually, that I'm thinking of buying an Xbox just for this... Who needs savings anyway? I'm no good at playing games on computer and I doubt my laptop would be overjoyed, so Steam is not an option...The Rogue Wolf said:...okay. Y'know what? I think I'm going to be buying Bastion on Steam tonight, or at least sometime this week. Why? For the simple reason that a scene as powerful as the one Yahtzee describes at the end of this EP is something I want to see for myself.
One game does not make up for a series worth of bland characters ripped straight from Aliens. And if a game requires you to read a novel to get a full appreciation for the story, then it didn't have a good story to begin with. Halo let me down because it wasn't even a pale imitation of Marathon, Bungie's original scifi story that Microsoft retardified for the mass market. I may come off as a PC elitist, but I haven't used my computer for gaming since Mass Effect came out. The only time I regret it is when I miss a headshot and grumble "With a mouse that would have gone in his eye."CardinalPiggles said:I guess you either never played Halo: Reach, read the books or are just being a hater because you felt that Halo let you down at some point.blindthrall said:Halo wouldn't know an interesting character if one ran up and teabagged its face off.CardinalPiggles said:You mentioned Halo in there, that is a great example of amazing epic spectacle plus interesting character(s).
Or your possibly a PC elitist and hate all console exclusives.
Never mind it doesn't matter any way.
[sub]PS: I'm not a fanboy, I just enjoyed learning more about every Halo Character I've ever heard of, which makes them interesting in my opinion.[/sub]
That's the payoff I want my friend to experience, if he'd only get past his animosity for the PSP system. He doesn't like the randomness, and I have to bite my tongue so hard because of it.manic_depressive13 said:So ultimately I forgave a slightly annoying gameplay mechanic for the emotion it contributed to the game's finale.
Silent hill 5, far cry 2, mirrors edge, stronghold 2, settlers >5, spore, crysis, overlord, fear, should i continue....Gaiacarra said:Is this ACTUALLY true? People have been saying that developers sacrifice story and gameplay for the sake of graphics for years, but I haven't seen any evidence in support of the idea. It just seems to be people going for graphics whores as the easy scapegoat because they happen to be annoying.